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  /external/qemu/distrib/jpeg-6b/
example.c 151 * To keep things simple, we pass one scanline per call; you can pass
159 * more than one scanline at a time if that's more convenient.
220 * scanline-high JSAMPLE array as a work buffer, and we will let the JPEG
375 * more than one scanline at a time if that's more convenient.
jcapistd.c 73 * when using a multiple-scanline buffer.
jmorecfg.h 338 #define RGB_RED 0 /* Offset of Red in an RGB scanline element */
344 #define RGB_PIXELSIZE 3 /* JSAMPLEs per RGB scanline element */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlcreatergbsurfacefrom.html 146 > is the length of each scanline in bytes. </P
sdlwmseticon.html 158 follows: Scanlines come in the usual top-down order. Each scanline consists of
  /external/qemu-pc-bios/vgabios/tests/lfbprof/
lfbprof.h 52 short BytesPerScanLine; /* Bytes per scanline */
  /external/skia/tests/
ClipperTest.cpp 32 * last scanline. i.e. we would draw to [2,1], even though this hairline
  /system/core/libpixelflinger/
col32cb16blend_neon.S 25 // This function alpha blends a fixed color into a destination scanline, using
picker.cpp 22 #include "scanline.h"
  /external/chromium_org/third_party/freetype/include/freetype/
ftimage.h     [all...]
  /external/chromium_org/third_party/skia/src/core/
SkBitmapProcState.cpp 186 // the scanline proc handle it.
219 * 2. fall back on scanline bicubic filter
239 if (scaleSqd < bicubicLimitSqd) { // use bicubic scanline
455 // the scanline version of the HQ sampler. If that process fails,
479 // At this point, we know exactly what kind of sampling the per-scanline
    [all...]
  /external/freetype/include/freetype/
ftimage.h     [all...]
  /external/skia/src/core/
SkBitmapProcState.cpp 186 // the scanline proc handle it.
219 * 2. fall back on scanline bicubic filter
239 if (scaleSqd < bicubicLimitSqd) { // use bicubic scanline
455 // the scanline version of the HQ sampler. If that process fails,
479 // At this point, we know exactly what kind of sampling the per-scanline
    [all...]
  /external/pixman/pixman/
pixman-arm-neon-asm-bilinear.S 28 * This file contains scaled bilinear scanline functions implemented
31 * << General scanline function procedures >>
88 * as the basic building blocks for constructing bilinear scanline functions.
590 * Main template macro for generating NEON optimized bilinear scanline functions.
592 * Bilinear scanline generator macro take folling arguments:
    [all...]
  /external/chromium_org/third_party/skia/include/core/
SkRegion.h 347 * Y scanline, clipped to the specified left and right X values.
422 // field set on each scanline. That is computed as part of this call
  /external/jpeg/
jmorecfg.h 336 #define RGB_RED 0 /* Offset of Red in an RGB scanline element */
342 #define RGB_PIXELSIZE 3 /* JSAMPLEs per RGB scanline element */
  /external/skia/include/core/
SkRegion.h 347 * Y scanline, clipped to the specified left and right X values.
422 // field set on each scanline. That is computed as part of this call
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.h 185 // generate scanline code for given needs
186 int scanline(const needs_t& needs, context_t const* c);
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
blitzbasic.php 72 'SeekFile','SeedRnd','ScanLine','ScaleImage','SaveImage','SaveBuffer','Sar','RuntimeError','RSet',
  /device/asus/flo/camera/QCamera2/stack/common/
cam_types.h 92 /* Note: For all raw formats, each scanline needs to be 16 bytes aligned */
293 int32_t scanline; member in struct:__anon1651
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext3D.cpp 932 uint8* scanline = &m_scanline[0]; local
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/image-decoders/jpeg/
JPEGImageDecoder.cpp 703 // jpeg_read_scanlines will increase the scanline counter, so we
704 // save the scanline before calling it.
706 // Request one scanline: returns 0 or 1 scanlines.
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 192 GrGLchar *scanline = static_cast<GrGLchar *>(pixels); local
194 memset(scanline, 0, componentsPerPixel * componentSize * width);
195 scanline += rowStride;
    [all...]
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 192 GrGLchar *scanline = static_cast<GrGLchar *>(pixels); local
194 memset(scanline, 0, componentsPerPixel * componentSize * width);
195 scanline += rowStride;
    [all...]
  /frameworks/base/core/jni/android/graphics/
Bitmap.cpp 130 // now copy/convert each scanline
743 // now compare each scanline. We can't do the entire buffer at once,
745 // the width (since the scanline might be larger than the logical width)

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