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  /external/chromium_org/tools/gyp/test/ios/app-bundle/TestApp/English.lproj/
Main_iPhone.storyboard 7 <scenes>
21 </scenes>
  /cts/suite/cts/deviceTests/opengl/jni/reference/
ReferenceRenderer.cpp 41 // Create the scenes.
44 // TODO add more scenes to do a comprehensive test.
46 // Set up the scenes.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
31 * are produced by the "setup" code. The other contains "empty" scenes
49 * A queue of scenes
lp_setup_context.h 56 /** Max number of scenes */
89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
lp_setup.c 71 setup->scene_idx %= Elements(setup->scenes);
73 setup->scene = setup->scenes[setup->scene_idx];
743 * Note: we have to check all scenes including any scenes currently
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
1038 /* create some empty scenes */
    [all...]
lp_scene.h 31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
127 * scenes:
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 45 * window or a {@link FrameBuffer} to which scenes will be rendered.
48 * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}.
231 * Returns the framebuffer where this ViewPort's scenes are
234 * @return the framebuffer where this ViewPort's scenes are
246 * The output framebuffer specifies where the scenes attached
248 * which indicates the scenes are rendered to the display window.
250 * @param out The framebuffer to render scenes to, or null if to render
258 * Returns the camera which renders the attached scenes.
260 * @return the camera which renders the attached scenes.
298 * Removes all attached scenes
    [all...]
package.html 21 from which scenes are rendered.</li>
23 aggregation of a Camera and a set of {@link com.jme3.scene.Spatial scenes}
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
31 * are produced by the "setup" code. The other contains "empty" scenes
49 * A queue of scenes
lp_setup_context.h 56 /** Max number of scenes */
89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
lp_setup.c 71 setup->scene_idx %= Elements(setup->scenes);
73 setup->scene = setup->scenes[setup->scene_idx];
743 * Note: we have to check all scenes including any scenes currently
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
1038 /* create some empty scenes */
    [all...]
lp_scene.h 31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
127 * scenes:
  /frameworks/base/core/java/android/transition/
Scene.java 44 * This caching of layoutId-based scenes enables sharing of common scenes
56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local
58 if (scenes == null) {
59 scenes = new SparseArray<Scene>();
60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
62 Scene scene = scenes.get(layoutId);
67 scenes.put(layoutId, scene);
91 * <p>This method is hidden because layoutId-based scenes should be
204 * Scenes that are not defined with layout resources o
    [all...]
package.html 3 <p>The classes in this package enable "scenes & transitions" functionality for
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transitions.java 29 * {@link android.transition transitions} APIs. Scenes and a TransitionManager
30 * are loaded from resource files and transitions are run between those scenes
51 // uses the same layout resource files to determine the scenes to transition
  /external/chromium_org/chrome/common/mac/
cfbundle_blocker.h 21 // behind the scenes, this also blocks modules loaded by NSBundle when located
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestManyLights.java 49 Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 474 int SCENES = 0x0000FFFF;
492 /** The scenes from the file. */
493 private List<Node> scenes; field in class:BlenderKey.LoadingResults
494 /** Objects from all scenes. */
515 if ((featuresToLoad & FeaturesToLoad.SCENES) != 0) {
516 scenes = new ArrayList<Node>();
553 if (scenes != null) {
554 scenes.add(scene);
615 * This method returns all loaded scenes.
616 * @return all loaded scenes
    [all...]
  /external/llvm/lib/IR/
ConstantsContext.h 33 /// behind the scenes to implement unary constant exprs.
50 /// behind the scenes to implement binary constant exprs.
71 /// behind the scenes to implement select constant exprs.
91 /// Constants.cpp, and is used behind the scenes to implement
112 /// Constants.cpp, and is used behind the scenes to implement
134 /// Constants.cpp, and is used behind the scenes to implement
159 /// Constants.cpp, and is used behind the scenes to implement
185 /// Constants.cpp, and is used behind the scenes to implement
213 /// used behind the scenes to implement getelementpr constant exprs.
233 // behind the scenes to implement ICmp and FCmp constant expressions. This i
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestBareBonesApp.java 76 // dont forget to update the scenes
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestUserData.java 47 Node scene = (Node) assetManager.loadModel("Scenes/DotScene/DotScene.scene");
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
Demo2.java 49 // Non-resource approach of creating scenes
  /external/arduino/libraries/Wire/
Wire.cpp 206 // behind the scenes function that is called when data is received
231 // behind the scenes function that is called when data is requested
  /external/chromium/chrome/browser/
favicon_service.h 22 // backend behind the scenes.
  /external/chromium_org/chrome/browser/sync/test/integration/
typed_urls_helper.h 80 // the timestamps behind the scenes if it encounters them, which leads to

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