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  /external/libvpx/libvpx/vp9/common/
vp9_onyx.h 105 int auto_key; // autodetect cut scenes and set the keyframes
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h 116 /** The incoming queue of scenes ready to rasterize */
  /libcore/luni/src/main/java/libcore/io/
Os.java 92 /* TODO: if we used the non-standard ppoll(2) behind the scenes, we could take a long timeout. */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/backward/
auto_ptr.h 43 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/backward/
auto_ptr.h 43 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/backward/
auto_ptr.h 43 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/backward/
auto_ptr.h 43 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/backward/
auto_ptr.h 43 * All the auto_ptr_ref stuff should happen behind the scenes.
  /frameworks/base/docs/html/about/versions/
kitkat.jd 493 <h4 id="44-transitions">Transitions framework for animating scenes</h4>
505 The transitions framework lets you define <strong>scenes</strong>, typically
507 the scenes when the user enters or exits them. You can use several predefined
508 transition types to animate your scenes based on specific properties, such as
518 UI on the fly</strong>, without needing to define scenes. For example, you
540 For custom control over the transitions that run between specific scenes in
542 TransitionManager lets you define the relationship between scenes and the
    [all...]
  /external/chromium_org/base/prefs/
pref_member.h 127 // seen by the outside world. It is just doing a lazy load behind the scenes.
  /external/chromium_org/chrome/browser/favicon/
favicon_service.h 30 // backend behind the scenes.
  /external/clang/include/clang/Analysis/
AnalysisContext.h 147 /// the scenes.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java 112 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.SCENES) != 0) {
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 90 Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
  /frameworks/base/core/java/android/transition/
ChangeBounds.java 74 * in the two scenes or else all parents must use ids to allow
ChangeText.java 33 * changes between the start and end scenes, the transition ensures that the
Crossfade.java 196 // to mimic the change in the size of the view itself between scenes.
Fade.java 28 * start and end scenes and fades views in or out when they become visible
TransitionInflater.java 35 * This class inflates scenes and transitions from resource files.
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderAction.java 202 throw new IllegalStateException("Acquiring different scenes from same thread without releases");
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/backward/
auto_ptr.h 45 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/backward/
auto_ptr.h 45 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/backward/
auto_ptr.h 45 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/backward/
auto_ptr.h 45 * All the auto_ptr_ref stuff should happen behind the scenes.
  /prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.6/include/backward/
auto_ptr.h 45 * All the auto_ptr_ref stuff should happen behind the scenes.

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