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Searched
full:scenes
(Results
51 - 75
of
154
) sorted by null
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/external/libvpx/libvpx/vp9/common/
vp9_onyx.h
105
int auto_key; // autodetect cut
scenes
and set the keyframes
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h
116
/** The incoming queue of
scenes
ready to rasterize */
/libcore/luni/src/main/java/libcore/io/
Os.java
92
/* TODO: if we used the non-standard ppoll(2) behind the
scenes
, we could take a long timeout. */
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/backward/
auto_ptr.h
43
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/backward/
auto_ptr.h
43
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/backward/
auto_ptr.h
43
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/backward/
auto_ptr.h
43
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/backward/
auto_ptr.h
43
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/frameworks/base/docs/html/about/versions/
kitkat.jd
493
<h4 id="44-transitions">Transitions framework for animating
scenes
</h4>
505
The transitions framework lets you define <strong>
scenes
</strong>, typically
507
the
scenes
when the user enters or exits them. You can use several predefined
508
transition types to animate your
scenes
based on specific properties, such as
518
UI on the fly</strong>, without needing to define
scenes
. For example, you
540
For custom control over the transitions that run between specific
scenes
in
542
TransitionManager lets you define the relationship between
scenes
and the
[
all
...]
/external/chromium_org/base/prefs/
pref_member.h
127
// seen by the outside world. It is just doing a lazy load behind the
scenes
.
/external/chromium_org/chrome/browser/favicon/
favicon_service.h
30
// backend behind the
scenes
.
/external/clang/include/clang/Analysis/
AnalysisContext.h
147
/// the
scenes
.
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java
112
if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.
SCENES
) != 0) {
/external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java
90
Spatial sky = SkyFactory.createSky(assetManager, "
Scenes
/Beach/FullskiesSunset0068.dds", false);
/frameworks/base/core/java/android/transition/
ChangeBounds.java
74
* in the two
scenes
or else all parents must use ids to allow
ChangeText.java
33
* changes between the start and end
scenes
, the transition ensures that the
Crossfade.java
196
// to mimic the change in the size of the view itself between
scenes
.
Fade.java
28
* start and end
scenes
and fades views in or out when they become visible
TransitionInflater.java
35
* This class inflates
scenes
and transitions from resource files.
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
RenderAction.java
202
throw new IllegalStateException("Acquiring different
scenes
from same thread without releases");
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/backward/
auto_ptr.h
45
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/backward/
auto_ptr.h
45
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/backward/
auto_ptr.h
45
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/backward/
auto_ptr.h
45
* All the auto_ptr_ref stuff should happen behind the
scenes
.
/prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.6/include/backward/
auto_ptr.h
45
* All the auto_ptr_ref stuff should happen behind the
scenes
.
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