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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/samples/simplecamera/
AverageFilter.java 16 // Takes sharpness scores in RT and averages them over time
  /frameworks/ml/bordeaux/learning/predictor_histogram/java/android/bordeaux/learning/
HistogramPredictor.java 45 // 2. Different features could have different weights on prediction scores.
131 // would be zero. classScroes stores only apps with non-zero scores.
207 // compute all app scores
254 // sort app scores
  /packages/inputmethods/PinyinIME/jni/include/
ngram.h 41 // It is only used to adjust system lemmas' scores when the user dictionary's
dictbuilder.h 65 // The items with highest scores.
158 // Get these lemmas with toppest scores.
  /frameworks/base/docs/html/reference/com/google/android/gms/games/leaderboard/
LeaderboardVariant.html 766 <td class="jd-descrcol" width="100%">Constant returned when the total number of scores for this variant is unknown.</td>
794 <td class="jd-descrcol" width="100%">Scores are never reset.</td>
801 <td class="jd-descrcol" width="100%">Scores are reset every day.</td>
808 <td class="jd-descrcol" width="100%">Scores are reset once per week.</td>
848 <div class="jd-descrdiv">Retrieves the collection of scores contained by this variant.</div>
902 <div class="jd-descrdiv">Retrieves the total number of scores for this variant.</div>
974 <div class="jd-descrdiv">Retrieves the time span that the scores for this variant are drawn from.</div>
1052 <div class="jd-tagdata jd-tagdescr"><p>Collection constant for public leaderboards. Public leaderboards contain the scores of
1092 <div class="jd-tagdata jd-tagdescr"><p>Collection constant for social leaderboards. Social leaderboards contain the scores of
1132 <div class="jd-tagdata jd-tagdescr"><p>Constant returned when the total number of scores for this variant is unknown
    [all...]
OnLeaderboardScoresLoadedListener.html 702 <p itemprop="articleBody">Listener for receiving callbacks when leaderboard scores have been loaded.
773 <span class="sympad"><a href="/reference/com/google/android/gms/games/leaderboard/OnLeaderboardScoresLoadedListener.html#onLeaderboardScoresLoaded(int, com.google.android.gms.games.leaderboard.LeaderboardBuffer, com.google.android.gms.games.leaderboard.LeaderboardScoreBuffer)">onLeaderboardScoresLoaded</a></span>(int statusCode, <a href="/reference/com/google/android/gms/games/leaderboard/LeaderboardBuffer.html">LeaderboardBuffer</a> leaderboard, <a href="/reference/com/google/android/gms/games/leaderboard/LeaderboardScoreBuffer.html">LeaderboardScoreBuffer</a> scores)</nobr>
775 <div class="jd-descrdiv">Called when leaderboard scores have been loaded.</div>
841 <span class="normal">(int statusCode, <a href="/reference/com/google/android/gms/games/leaderboard/LeaderboardBuffer.html">LeaderboardBuffer</a> leaderboard, <a href="/reference/com/google/android/gms/games/leaderboard/LeaderboardScoreBuffer.html">LeaderboardScoreBuffer</a> scores)</span>
851 <div class="jd-tagdata jd-tagdescr"><p>Called when leaderboard scores have been loaded.
874 <td>The leaderboard that the requested scores belong to. This is guaranteed to
879 <th>scores</td>
880 <td>The leaderboard scores that were requested. This is guaranteed to be non-null,
  /external/ceres-solver/internal/ceres/
canonical_views_clustering.h 127 // Weight for per-view scores. Lower weight places less
128 // confidence in the view scores.
  /external/chromium_org/chrome/common/safe_browsing/
client_model.proto 27 // phishing) a scorer will simply compute the sum of all rule scores for a
32 // by summing up all the rule scores. This overall score is a logodds and can
  /external/chromium_org/v8/benchmarks/
run.html 108 100). Scores are not comparable across benchmark suite versions and
109 higher scores means better performance: <em>Bigger is better!</em>
  /external/v8/benchmarks/
run.html 108 100). Scores are not comparable across benchmark suite versions and
109 higher scores means better performance: <em>Bigger is better!</em>
  /frameworks/base/docs/html/google/play-services/
games.jd 39 <p>Let players compare scores with friends using leaderboards and see how they rank
41 weekly, and all-time high scores. <br /><a class="external-link"
  /packages/inputmethods/LatinIME/native/jni/src/utils/
autocorrection_threshold_utils.cpp 43 // SUGGEST_INTERFACE_OUTPUT_SCALE was multiplied to the original suggestion scores to convert
49 // Otherwise: suggestion scores are computed using the below formula.
  /external/chromium_org/chrome/browser/autocomplete/
search_provider_unittest.cc 654 // Without suggested relevance scores.
660 // With suggested relevance scores in a situation where navsuggest would
668 // With suggested relevance scores in a situation where navsuggest
676 // With suggested relevance scores in a situation where navsuggest
    [all...]
history_quick_provider_unittest.cc 285 << "), we noticed scores are not monotonically decreasing.";
331 // Scores high because of typed_count.
333 // Scores high because of visit count.
335 // Scores high because of high visit count.
479 // have scores less than what HistoryURLProvider will assign the
497 // HistoryQuickProvider results have scores less than what the
528 // have scores less than what the HistoryURLProvider will assign
autocomplete_provider.h 25 // "relevance" scores. Higher scores are better matches than lower
26 // scores. The relevance scores and classes providing the respective
shortcuts_provider.cc 189 // Reset relevance scores to guarantee no match is given a score that may
193 // the process of resetting scores, guarantee that all scores are decreasing
194 // (but do not assign any scores below 1).
search_provider.cc 530 // scores. Stop when the highest scoring element among those remaining
580 // scores verbatim query matches for extension keywords, as well as
829 // recent multi-word matches who scores are lowered (see
    [all...]
  /external/chromium_org/chrome/browser/history/
scored_history_match.cc 170 // visit, then everything from that host get given inlineable scores
211 // Comparison function for sorting ScoredMatches by their scores with
298 // A vector that accumulates per-term scores. The strongest match--a
425 // geometric mean of per-term scores rather than the arithmetic mean.
435 // If the term scores less than 10 points (no full-credit hit, or
440 // For term scores of at least ten points, pass them through a log
568 // (Scores above 20 are possible for URLs that have multiple term hits
584 // to non-inlineable scores (scores less than 1200). Without
visitsegment_database.cc 243 // Gather all the segment scores.
358 // Gather all the segment scores.
393 // The first gathers scores for all segments.
  /external/chromium/chrome/common/
thumbnail_score.h 36 // scores indicate that a higher percentage of a bitmap are all the
  /external/chromium_org/tools/perf/
test-info.json 91 "description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so large scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current rendering techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
175 "description":"Peacekeeper measures browser's performance by testing its JavaScript functionality.\n\nJavaScript is a widely used programming language used in the creation of modern websites to provide features such as animation, navigation,forms and other common requirements. By measuring a browser's ability to handle commonly used JavaScript functions Peacekeeper can evaluate its performance. Peacekeeper scores are measured in operations per second or rendered frames per second depending on the test. Final Score is computed by calculating geometric mean of individual tests scores. [Peacekeeper by Futuremark](http://peacekeeper.futuremark.com)",
  /build/tools/droiddoc/templates-pdk/assets/
search_autocomplete.js 196 // scores are calculated based on exact and prefix matches,
225 if (n == 0) // lexicographical sort if scores are the same
  /external/doclava/res/assets/templates/assets/
search_autocomplete.js 196 // scores are calculated based on exact and prefix matches,
225 if (n == 0) // lexicographical sort if scores are the same
  /external/chromium/chrome/browser/history/
in_memory_url_index_unittest.cc 445 // Test scores based on position.
451 // Test scores based on length.
455 // Test scores based on order.
461 // Test scores based on visit_count.
466 // Test scores based on last_visit.
471 // Test scores based on typed_count.
  /external/chromium/chrome/browser/autocomplete/
history_quick_provider_unittest.cc 223 // Scores high because of typed_count.
225 // Scores high because of visit count.
227 // Scores high because of high visit count.

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