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  /frameworks/base/packages/Keyguard/res/values-large/
dimens.xml 26 <!-- Preference UI dimensions for larger screens. -->
  /packages/apps/Launcher2/res/values-sw600dp/
config.xml 22 workspace screens run nearly flush to the edge of the screen-->
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
RenderPreviewMode.java 30 SCREENS,
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
fragmentlayout-expected-complation77.txt 4 android.preference.PreferenceFragment : <p> Furthermore, the preferences shown will follow the visual style of system preferences. It is easy to create a hierarchy of preferences (that can be shown on multiple screens) via XML. For these reasons, it is recommended to use this fragment (as a s...
fragmentlayout-expected-complation78.txt 4 android.preference.PreferenceFragment : <p> Furthermore, the preferences shown will follow the visual style of system preferences. It is easy to create a hierarchy of preferences (that can be shown on multiple screens) via XML. For these reasons, it is recommended to use this fragment (as a s...
  /frameworks/base/docs/html/about/dashboards/
index.jd 6 div.screens-chart {
78 <h2 id="Screens">Screen Sizes and Densities</h2>
88 Screens</a>.</p>
91 <div id="screens-chart">
387 // for each set of screens data (each month)
391 var $div = $('<div class="screens-chart"'
446 $("#screens-chart").append($div);
463 var date = $('#date-screens option:selected').val();
465 $(".screens-chart").hide();
466 $(".screens-chart."+date+"").show()
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  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzWM.m 319 NSArray* screens = [ NSScreen screens ];
320 unsigned int count = [ screens count ];
325 NSScreen* screen = [ screens objectAtIndex: n ];
362 NSArray* screens = [ NSScreen screens ];
363 unsigned int count = [ screens count ];
371 NSScreen* screen = [ screens objectAtIndex: n ];
401 NSScreen* screen = [ screens objectAtIndex: bestScreen ];
  /frameworks/base/docs/html/about/versions/
android-3.2.jd 71 <li><strong>Extended API for managing screens support</strong>
90 <h3 id="usb">Screens Support APIs</h3>
92 <p>Android 3.2 introduces new screens support APIs that give you more
94 The API builds on the existing screens-support API, including the platform's
128 <p>The new screens support API is designed to let you manage application UI
143 <p>Since the new API lets you target screens more directly through smallestWidth,
188 Screens</a>.</p>
190 <h4>New resource qualifiers for screens support</h4>
242 href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code>&lt;supports-screens&gt;</code></a> manifest attributes that le
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  /frameworks/base/docs/html/training/multiple-apks/
screensize.jd 39 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
57 without sacrificing compatibility or usability on the smaller screens. It may seem at the outset as
62 guide to <a href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a>,
262 &lt;supports-screens android:smallScreens="true"
273 &lt;supports-screens android:smallScreens="false"
284 &lt;supports-screens android:smallScreens="false"
291 Note that technically, multiple APK?s will work with either the supports-screens
292 tag, or the compatible-screens tag. Supports-screens is generally preferred,
312 cupcake on XLARGE screens isn?t going to be seen by anybody)</li
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  /frameworks/base/docs/html/guide/topics/resources/
providing-resources.jd 33 Screens</a></li>
395 <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
396 <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
397 <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
404 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
409 <p>For more information about designing for different screens and using this
411 Multiple Screens</a> developer guide.</p>
437 <p>For more information about designing for different screens and using this
439 Multiple Screens</a> developer guide.</p>
469 <p>For more information about designing for different screens and using thi
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  /development/samples/Support13Demos/
AndroidManifest.xml 30 scale its UI to larger screens but doesn't make good use of them
33 <supports-screens android:requiresSmallestWidthDp="320"
  /docs/source.android.com/src/devices/tech/input/
migration-guide.jd 23 <p>Make sure to provide an input device configuration file for all touch screens.
47 <p>In Ice Cream Sandwich 4.0, we changed the device driver requirements for touch screens
  /external/chromium_org/chrome/browser/chromeos/login/screens/
network_screen.cc 5 #include "chrome/browser/chromeos/login/screens/network_screen.h"
14 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
terms_of_service_screen.cc 5 #include "chrome/browser/chromeos/login/screens/terms_of_service_screen.h"
14 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
user_image_screen.h 11 #include "chrome/browser/chromeos/login/screens/user_image_screen_actor.h"
12 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/
compat-api.h 38 #define xf86ScrnToScreen(s) screenInfo.screens[(s)->scrnIndex]
47 #define SCREEN_PTR(arg1) ScreenPtr pScreen = screenInfo.screens[(arg1)]
  /external/mesa3d/src/gallium/state_trackers/xorg/
compat-api.h 38 #define xf86ScrnToScreen(s) screenInfo.screens[(s)->scrnIndex]
47 #define SCREEN_PTR(arg1) ScreenPtr pScreen = screenInfo.screens[(arg1)]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
30 // 5-5-5 RGB for 16-bit screens
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
30 // 5-5-5 RGB for 16-bit screens
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
main.c 29 // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
30 // 5-5-5 RGB for 16-bit screens
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.h 55 void *screens[2]; /* Pointers to aligned screen buffer */ member in struct:SDL_PrivateVideoData
99 #define XBIOS_screens (this->hidden->screens)
  /external/replicaisland/
AndroidManifest.xml 25 <!-- Actually, this game works fine on small screens, but the only one out
27 <supports-screens android:largeScreens="true"
  /frameworks/base/docs/html/design/patterns/
navigation.jd 25 between screens. For instance, if screen A displays a list of items, and selecting an item leads to
32 of screens the user has recently worked with. It is generally based on the temporal relationships
33 between screens, rather than the app's hierarchy.</p>
51 <h4>Navigating to screens with multiple entry points</h4>
67 <h4>Navigating between sibling screens</h4>
80 to bypass these related screens and navigate to the most recently viewed container screen.</p>
93 <p>You can use Home screen widgets or notifications to help your users navigate directly to screens
125 additional screens are inserted into the back stack. Once the user proceeds into the app from its
  /packages/apps/Launcher2/
fill_screens.py 9 SCREENS = 5
61 for s in range(SCREENS):
  /packages/apps/Launcher3/
fill_screens.py 9 SCREENS = 5
61 for s in range(SCREENS):

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