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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 95 // Built-in shader that provides position, texcoord and normal
97 // Built-in shader that displays a color
104 // Our shader has a constant input called "color"
111 // Built-in shader that provides position, texcoord and normal
113 // Built-in shader that displays a texture
126 // Our fragment shader has a constant texture input called "color"
133 // Describe what constant inputs our shader wants
137 // Create a shader from a text file in resources
139 // Tell the shader what constants we want
141 // Shader code locatio
145 FragmentShader shader = fb.create(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 36 import com.jme3.shader.Shader;
131 * Called by the Renderer when a shader has been utilized.
133 * @param shader The shader that was used
134 * @param wasSwitched If true, the shader has required a state switch
136 public void onShaderUse(Shader shader, boolean wasSwitched){
137 assert shader.getId() >= 1;
139 if (!shadersUsed.contains(shader.getId())
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Renderer.java 40 import com.jme3.shader.Shader;
41 import com.jme3.shader.Shader.ShaderSource;
116 * shader based.
124 * is shader based.
161 * Does nothing if the renderer is shader based.
170 * Sets the shader to use for rendering.
171 * If the shader has not been uploaded yet, it is compiled
173 * uniform data is updated and the shader is set
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  /cts/tests/tests/graphics/src/android/graphics/cts/
ComposeShaderTest.java 28 import android.graphics.Shader;
31 import android.graphics.Shader.TileMode;
43 Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
45 Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
46 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); local
51 paint.setShader(shader);
84 ComposeShader shader = new ComposeShader(blueShader, redShader, xferMode); local
89 paint.setShader(shader);
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 88 bool attachShader(GLuint shader);
89 bool detachShader(GLuint shader);
123 void attachShader(GLuint program, GLuint shader);
124 void detachShader(GLuint program, GLuint shader);
135 bool addShaderData(GLuint shader);
136 // caller must hold a reference to the shader as long as it holds the pointer
137 ShaderData* getShaderData(GLuint shader);
138 void unrefShaderData(GLuint shader);
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittests.cc 13 #define SHADER(Src) #Src
31 static const char* v_shader_str = SHADER(
56 static const char* f_shader_str = SHADER(
91 static const char* v_shader_str = SHADER(
98 static const char* f_red_shader_str = SHADER(
104 static const char* f_blue_shader_str = SHADER(
129 static const char* v_shader_str = SHADER(
136 static const char* f_shader_str = SHADER(
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_vs.h 53 unsigned vs_output:8; /* which vertex shader output is this? */
87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
92 void (PIPE_CDECL *run_elts)( struct draw_vs_variant *shader,
116 /* Extracted from shader:
125 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader,
129 void (*prepare)( struct draw_vertex_shader *shader,
132 /* Run the shader - this interface will get cleaned up in the
135 void (*run_linear)( struct draw_vertex_shader *shader,
draw_vs_exec.c 61 vs_exec_prepare( struct draw_vertex_shader *shader,
64 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
69 if (evs->machine->Tokens != shader->state.tokens) {
71 shader->state.tokens,
80 /* Simplified vertex shader interface for the pt paths. Given the
85 vs_exec_run_linear( struct draw_vertex_shader *shader,
94 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
98 boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
103 if (shader->info.uses_instanceid) {
107 machine->SystemValue[i].i[j] = shader->draw->instance_id
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
evergreen_compute.c 123 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); local
136 shader->ctx = (struct r600_context*)ctx;
137 shader->resources = (struct evergreen_compute_resource*)
140 shader->local_size = cso->req_local_mem; ///TODO: assert it
141 shader->private_size = cso->req_private_mem;
142 shader->input_size = cso->req_input_mem;
145 shader->mod = llvm_parse_bitcode(code, header->num_bytes);
147 r600_compute_shader_create(ctx_, shader->mod, &shader->bc);
149 shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen
162 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state; local
195 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; local
430 struct r600_pipe_compute *shader = state->shader; local
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  /external/chromium_org/third_party/skia/src/gpu/effects/
GrVertexEffect.h 14 * If an effect needs specialized vertex shader code, then it must inherit from this class.
15 * Otherwise it won't be able to add vertex attribs, and it might be given a vertexless shader
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 44 import com.jme3.shader.Shader;
45 import com.jme3.shader.Shader.ShaderSource;
101 public void setShader(Shader shader) {
104 public void deleteShader(Shader shader) {
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_vs.h 53 unsigned vs_output:8; /* which vertex shader output is this? */
87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
92 void (PIPE_CDECL *run_elts)( struct draw_vs_variant *shader,
116 /* Extracted from shader:
125 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader,
129 void (*prepare)( struct draw_vertex_shader *shader,
132 /* Run the shader - this interface will get cleaned up in the
135 void (*run_linear)( struct draw_vertex_shader *shader,
draw_vs_exec.c 61 vs_exec_prepare( struct draw_vertex_shader *shader,
64 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
69 if (evs->machine->Tokens != shader->state.tokens) {
71 shader->state.tokens,
80 /* Simplified vertex shader interface for the pt paths. Given the
85 vs_exec_run_linear( struct draw_vertex_shader *shader,
94 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
98 boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
103 if (shader->info.uses_instanceid) {
107 machine->SystemValue[i].i[j] = shader->draw->instance_id
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  /external/mesa3d/src/gallium/drivers/r600/
evergreen_compute.c 123 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); local
136 shader->ctx = (struct r600_context*)ctx;
137 shader->resources = (struct evergreen_compute_resource*)
140 shader->local_size = cso->req_local_mem; ///TODO: assert it
141 shader->private_size = cso->req_private_mem;
142 shader->input_size = cso->req_input_mem;
145 shader->mod = llvm_parse_bitcode(code, header->num_bytes);
147 r600_compute_shader_create(ctx_, shader->mod, &shader->bc);
149 shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen
162 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state; local
195 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; local
430 struct r600_pipe_compute *shader = state->shader; local
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  /external/skia/src/gpu/effects/
GrVertexEffect.h 14 * If an effect needs specialized vertex shader code, then it must inherit from this class.
15 * Otherwise it won't be able to add vertex attribs, and it might be given a vertexless shader
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 88 bool attachShader(GLuint shader);
89 bool detachShader(GLuint shader);
123 void attachShader(GLuint program, GLuint shader);
124 void detachShader(GLuint program, GLuint shader);
135 bool addShaderData(GLuint shader);
136 // caller must hold a reference to the shader as long as it holds the pointer
137 ShaderData* getShaderData(GLuint shader);
138 void unrefShaderData(GLuint shader);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
shaderobj.c 45 /*** Shader object functions ***/
51 * If ptr is pointing to another shader, decrement its refcount (and delete
65 /* Unreference the old shader */
71 /*printf("SHADER DECR %p (%d) to %d\n",
88 /*printf("SHADER INCR %p (%d) to %d\n",
95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
97 shader->RefCount = 1;
107 struct gl_shader *shader; local
110 shader = rzalloc(NULL, struct gl_shader);
111 if (shader) {
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  /external/mesa3d/src/mesa/main/
shaderobj.c 45 /*** Shader object functions ***/
51 * If ptr is pointing to another shader, decrement its refcount (and delete
65 /* Unreference the old shader */
71 /*printf("SHADER DECR %p (%d) to %d\n",
88 /*printf("SHADER INCR %p (%d) to %d\n",
95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
97 shader->RefCount = 1;
107 struct gl_shader *shader; local
110 shader = rzalloc(NULL, struct gl_shader);
111 if (shader) {
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  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 52 int shader = GLES20.glCreateShader(type); local
53 GLES20.glShaderSource(shader, shaderCode);
54 GLES20.glCompileShader(shader);
55 return shader;
  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.h 34 class Shader;
55 void deleteShader(GLuint shader);
61 Shader *getShader(GLuint handle);
90 typedef HASH_MAP<GLuint, Shader*> ShaderMap;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_pipe_constants.c 48 uint shader, uint index,
61 assert(shader < PIPE_SHADER_TYPES);
64 pipe_resource_reference( &svga->curr.cb[shader],
67 if (shader == PIPE_SHADER_FRAGMENT)
  /external/chromium_org/third_party/skia/src/pdf/
SkPDFShader.h 30 /** Get the PDF shader for the passed SkShader. If the SkShader is
36 * @param shader The SkShader to emulate.
42 static SkPDFObject* GetPDFShader(const SkShader& shader,
65 static void RemoveShader(SkPDFObject* shader);
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_constants.c 48 uint shader, uint index,
61 assert(shader < PIPE_SHADER_TYPES);
64 pipe_resource_reference( &svga->curr.cb[shader],
67 if (shader == PIPE_SHADER_FRAGMENT)
  /external/skia/src/pdf/
SkPDFShader.h 30 /** Get the PDF shader for the passed SkShader. If the SkShader is
36 * @param shader The SkShader to emulate.
42 static SkPDFObject* GetPDFShader(const SkShader& shader,
65 static void RemoveShader(SkPDFObject* shader);
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 30 import android.graphics.Shader;
338 * @return {@link Shader.TileMode#CLAMP} if the bitmap does not repeat,
339 * {@link Shader.TileMode#REPEAT} or {@link Shader.TileMode#MIRROR} otherwise.
341 public Shader.TileMode getTileModeX() {
348 * @return {@link Shader.TileMode#CLAMP} if the bitmap does not repeat,
349 * {@link Shader.TileMode#REPEAT} or {@link Shader.TileMode#MIRROR} otherwise.
351 public Shader.TileMode getTileModeY() {
357 * does not repeat its bitmap. Using {@link Shader.TileMode#REPEAT} o
441 Shader shader = mBitmapState.mPaint.getShader(); local
475 Shader shader = state.mPaint.getShader(); local
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