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  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 24 import android.graphics.Shader;
26 import android.graphics.Shader.TileMode;
46 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
47 Shader.TileMode.REPEAT);
49 paint.setShader(shader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Patterns.java 54 private final Shader mShader1;
55 private final Shader mShader2;
74 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
75 Shader.TileMode.REPEAT);
76 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
77 Shader.TileMode.REPEAT);
ShapeDrawable1.java 38 private static Shader makeSweep() {
44 private static Shader makeLinear() {
47 null, Shader.TileMode.MIRROR);
50 private static Shader makeTiling() {
55 return new BitmapShader(bm, Shader.TileMode.REPEAT,
56 Shader.TileMode.REPEAT);
  /external/chromium_org/gpu/command_buffer/service/
shader_translator.h 21 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just
58 std::string name; // name in the original shader source.
75 // Translates the given shader source.
77 virtual bool Translate(const char* shader) = 0;
126 virtual bool Translate(const char* shader) OVERRIDE;
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
rbug_shader.h 54 rbug_shader_t shader; member in struct:rbug_proto_shader_info
61 rbug_shader_t shader; member in struct:rbug_proto_shader_disable
69 rbug_shader_t shader; member in struct:rbug_proto_shader_replace
99 rbug_shader_t shader,
104 rbug_shader_t shader,
110 rbug_shader_t shader,
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_vs.c 52 /* copy shader tokens, the ones passed in will go away.
54 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
55 if (state->shader.tokens == NULL)
63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
71 FREE( (void *)state->shader.tokens );
106 FREE( (void *)state->shader.tokens );
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_state.h 82 void (*prepare)(const struct sp_fragment_shader_variant *shader,
86 unsigned (*run)(const struct sp_fragment_shader_variant *shader,
91 void (*delete)(struct sp_fragment_shader_variant *shader,
100 struct pipe_shader_state shader; member in struct:sp_fragment_shader
108 struct pipe_shader_state shader; member in struct:sp_vertex_shader
115 struct pipe_shader_state shader; member in struct:sp_geometry_shader
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_shader.h 54 rbug_shader_t shader; member in struct:rbug_proto_shader_info
61 rbug_shader_t shader; member in struct:rbug_proto_shader_disable
69 rbug_shader_t shader; member in struct:rbug_proto_shader_replace
99 rbug_shader_t shader,
104 rbug_shader_t shader,
110 rbug_shader_t shader,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_vs.c 52 /* copy shader tokens, the ones passed in will go away.
54 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
55 if (state->shader.tokens == NULL)
63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
71 FREE( (void *)state->shader.tokens );
106 FREE( (void *)state->shader.tokens );
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state.h 82 void (*prepare)(const struct sp_fragment_shader_variant *shader,
86 unsigned (*run)(const struct sp_fragment_shader_variant *shader,
91 void (*delete)(struct sp_fragment_shader_variant *shader,
100 struct pipe_shader_state shader; member in struct:sp_fragment_shader
108 struct pipe_shader_state shader; member in struct:sp_vertex_shader
115 struct pipe_shader_state shader; member in struct:sp_geometry_shader
  /external/skia/gm/
clippedbitmapshaders.cpp 17 // filled with a bitmap shader. The bitmap shader is transformed so that the
20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws
84 SkShader* shader = SkShader::CreateBitmapShader( local
92 shader->setLocalMatrix(s);
93 paint.setShader(shader)->unref();
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
AdvancedBlendActivity.java 31 import android.graphics.Shader;
69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
70 Shader.TileMode.MIRROR);
75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
76 Shader.TileMode.MIRROR);
82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
  /frameworks/rs/driver/
rsdProgram.cpp 37 const char* shader, size_t shaderLen,
40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv);
84 const char* shader, size_t shaderLen,
87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
108 ALOGV("Destroying fragment shader with ID %u", (uint32_t)pf);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){
153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program);
155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader);
158 ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program);
159 ObjectDataPtr shaderData = ctx->shareGroup()->getObjectData(SHADER,shader);
167 pData->attachShader(shader,shaderType);
177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program);
179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program)
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_fs.c 43 const struct pipe_shader_state *shader)
49 dfs->base = *shader;
50 tgsi_scan_shader(shader->tokens, &dfs->info);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
r600_shader.h 52 /* Number of color outputs in the TGSI shader,
58 /* bit n is set if the shader writes gl_ClipDistance[n] */
60 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
descrip.mms 16 define shader [--.shader]
24 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
package.html 22 Material definitions provide the "logic" for the material. Usually a shader that
24 configuration of the shader.
26 The J3MD file abstracts the shader and its configuration away from the user, allowing a
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_fs.c 43 const struct pipe_shader_state *shader)
49 dfs->base = *shader;
50 tgsi_scan_shader(shader->tokens, &dfs->info);
  /external/mesa3d/src/gallium/drivers/r600/
r600_shader.h 52 /* Number of color outputs in the TGSI shader,
58 /* bit n is set if the shader writes gl_ClipDistance[n] */
60 /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
  /external/mesa3d/src/mesa/drivers/x11/
descrip.mms 16 define shader [--.shader]
24 INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.h 15 // Provides caching of the compile-and-link step for shader programs at runtime
26 // Reset the cache, deleting any references to currently-cached shader
66 // Cached values for previously-compiled/linked shader programs, and the
72 // Byte order of the quads generated by the RGBToYV12 shader program. Must
  /external/chromium_org/third_party/angle/src/compiler/
ShHandle.h 89 // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
91 // Returns true if the given shader does not exceed the minimum
101 // Appendix A, section 7, the shader does not use too many uniforms.
103 // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
105 // Returns true if the shader does not use samplers.
107 // Returns true if the shader does not use sampler dependent values to affect control
144 TVariableInfoList attribs; // Active attributes in the compiled shader.
145 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
146 TVariableInfoList varyings; // Varyings in the compiled shader.
  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.cpp 16 #include "libGLESv2/Shader.h"
78 // Returns an unused shader/program name
96 // Returns an unused program/shader name
138 void ResourceManager::deleteShader(GLuint shader)
140 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
214 Shader *ResourceManager::getShader(unsigned int handle)
216 ShaderMap::iterator shader = mShaderMap.find(handle); local
218 if (shader == mShaderMap.end())
224 return shader->second;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ShaderExecutable.h 7 // ShaderExecutable.h: Defines a renderer-agnostic class to contain shader

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