/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
ShaderExecutable9.h | 7 // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
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/external/chromium_org/third_party/angle/tests/compiler_tests/ |
ExpressionLimit_test.cpp | 12 #define SHADER(Src) #Src 58 static const char* shaderStart = SHADER( 76 static const char* shaderStart = SHADER( 98 static const char* shaderStart = SHADER( 141 // Compiles a shader and if there's an error checks for a specific 161 EXPECT_TRUE(success) << log << "\n----shader----\n" << source; 296 static const char* shaderWithRecursion0 = SHADER( 308 static const char* shaderWithRecursion1 = SHADER( 327 static const char* shaderWithRecursion2 = SHADER( 343 static const char* shaderWithRecursion3 = SHADER( [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_state_gs.c | 56 /* copy shader tokens, the ones passed in will go away. 58 state->shader.tokens = tgsi_dup_tokens(templ->tokens); 59 if (state->shader.tokens == NULL) 70 FREE( (void *)state->shader.tokens );
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/ |
radeonsi_shader.h | 53 /* 1 when the shader contains 74 struct si_shader shader; member in struct:si_pipe_shader 86 int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader); 87 void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader);
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
descrip.mms | 9 define shader [-.shader] 22 INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
descrip.mms | 10 define shader [-.shader] 22 INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]
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/external/chromium_org/third_party/skia/src/core/ |
SkPaintPriv.h | 20 shader.
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
GL1Renderer.java | 6 * Renderer sub-interface that is used for non-shader based renderers.
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
ShaderVariable.java | 33 package com.jme3.shader; 41 // if -1, not defined in shader 46 * Name of the uniform as was declared in the shader. 53 * True if the shader value was changed.
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/external/llvm/lib/Target/R600/ |
AMDGPUMachineFunction.cpp | 20 llvm_unreachable("Can't parse shader type!");
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_gs.c | 56 /* copy shader tokens, the ones passed in will go away. 58 state->shader.tokens = tgsi_dup_tokens(templ->tokens); 59 if (state->shader.tokens == NULL) 70 FREE( (void *)state->shader.tokens );
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
radeonsi_shader.h | 53 /* 1 when the shader contains 74 struct si_shader shader; member in struct:si_pipe_shader 86 int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader); 87 void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader);
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/external/mesa3d/src/mesa/tnl/ |
descrip.mms | 9 define shader [-.shader] 22 INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]
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/external/mesa3d/src/mesa/vbo/ |
descrip.mms | 10 define shader [-.shader] 22 INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang]
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/external/skia/src/core/ |
SkPaintPriv.h | 20 shader.
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/external/skia/src/gpu/gl/debug/ |
GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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/external/skia/tests/ |
FlatDataTest.cpp | 59 SkShader* shader = SkGradientShader::CreateLinear(points, colors, NULL, local 61 SkAutoUnref aur(shader); 62 testCreate(reporter, shader, flattenFlattenableProc); 71 paint.setShader(shader);
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/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 58 // Base shader 61 void SkiaShader::copyFrom(const SkiaShader& shader) { 62 mType = shader.mType; 63 mKey = shader.mKey; 64 mTileX = shader.mTileX; 65 mTileY = shader.mTileY; 66 mBlend = shader.mBlend; 67 mUnitMatrix = shader.mUnitMatrix; 68 mShaderMatrix = shader.mShaderMatrix; 69 mGenerationId = shader.mGenerationId [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
program_manager_unittest.cc | 41 void ShaderCacheCb(const std::string& key, const std::string& shader) {} 236 Shader* vertex_shader = shader_manager_.CreateShader( 238 Shader* fragment_shader = 298 // Set up shader 376 // Check we can create shader. 377 Shader* vshader = shader_manager_.CreateShader( 379 Shader* fshader = shader_manager_.CreateShader( 381 // Check shader got created. 576 Shader* vshader = shader_manager_.CreateShader( 580 Shader* fshader = shader_manager_.CreateShader [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 46 import com.jme3.shader.Attribute;
47 import com.jme3.shader.Shader;
48 import com.jme3.shader.Shader.ShaderSource;
49 import com.jme3.shader.Shader.ShaderType;
50 import com.jme3.shader.Uniform;
93 private Shader boundShader;
760 protected void updateUniformLocation(Shader shader, Uniform uniform) { [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2) [all...] |
/external/mesa3d/src/mesa/main/ |
uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2) [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 42 // A ShaderProgram is a Program object that holds a GLSL shader implementation. 43 // It provides functionality for compiling, linking, and executing the shader. 46 // By default a ShaderProgram provides its own vertex shader. However, a custom 47 // vertex shader may be passed and used instead. 48 // When implementing a vertex shader, the following attribute names have special 54 // The shader program will bind these attributes to the correct values, if they 55 // are present in the vertex shader source code. 57 // When implementing the fragment shader, the following variable names must be 64 // If more input textures are given than the shader can handle, this will result 70 // Create a new shader program with the given fragment shader source code [all...] |
/external/chromium_org/content/browser/renderer_host/ |
compositing_iosurface_shader_programs_mac.cc | 203 // The code snippets that together make up an entire vertex shader program. 216 // The code snippets that together make up an entire fragment shader program. 238 const GLuint shader = glCreateShader(shader_type); local 239 DCHECK_NE(shader, 0u); 241 // Select and compile the shader program source code. 247 glShaderSource(shader, arraysize(source_snippets), source_snippets, NULL); 255 glShaderSource(shader, arraysize(source_snippets), source_snippets, NULL); 257 glCompileShader(shader); 262 glGetShaderiv(shader, GL_COMPILE_STATUS, &error); 268 glGetShaderInfoLog(shader, kMaxInfoLogLength - 1, &length_returned [all...] |