HomeSort by relevance Sort by last modified time
    Searched full:shadow (Results 676 - 700 of 1579) sorted by null

<<21222324252627282930>>

  /external/chromium_org/third_party/skia/src/sfnt/
SkOTTable_head.h 100 Shadow,
  /external/chromium_org/ui/gfx/image/
image_skia_operations.h 87 // Creates an image with drop shadow defined in |shadows| for |source|.
  /external/chromium_org/ui/message_center/
message_center_style.h 126 extern const SkColor kShadowColor; // Shadow in the tray.
  /external/dropbear/
filelist.txt 36 authpasswd.c Handles /etc/passwd or /etc/shadow auth
includes.h 115 #include <shadow.h>
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
  /external/mesa3d/src/gallium/drivers/r600/
compute_memory_pool.h 56 uint32_t *shadow; ///host copy of the pool, used for defragmentation member in struct:compute_memory_pool
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_lower_texture_gradients.cpp 89 /* Only lower textureGrad with shadow samplers */
  /external/openssh/
includes.h 156 * On HP-UX 11.11, shadow.h and prot.h provide conflicting declarations
  /external/openssh/openbsd-compat/
xcrypt.c 47 # include <shadow.h>
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetVideoMode.3 27 Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&.
  /external/qemu/distrib/sdl-1.2.15/src/video/wscons/
SDL_wsconsvideo.c 216 printf("Not rotating, no shadow\n");
220 printf("Not rotating, but still using shadow\n");
309 WSCONS_ReportError("No memory for shadow");
472 WSCONS_ReportError("Shadow copy only implemented for 16 bpp");
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.h 57 void *shadowscreen; /* Shadow screen for c2p conversion */
  /external/qemu/target-mips/
TODO 13 - Shadow register support only partially implemented,
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/bytecode/
RobolectricInternals.java 55 System.out.println("Warning: an error occurred while binding shadow class: " + unloadableClassName);
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowGeocoder.java 16 * A shadow for Geocoder that supports simulated responses and failures
ShadowMotionEvent.java 12 * Shadow for {@code MotionEvent} that uses reflection to create {@code MotionEvent} objects, which cannot otherwise
ShadowPath.java 14 * Shadow of {@code Path} that contains a simplified implementation of the original class that only supports
ShadowToast.java 17 * Shadow of {@code Toast} that tracks {@code Toast} requests. Hear hear! (*clink*)
  /external/skia/src/sfnt/
SkOTTable_head.h 100 Shadow,
  /external/valgrind/main/drd/tests/
custom_alloc.c 86 // block because the freeing of the block and shadow
  /frameworks/base/core/tests/overlaytests/OverlayTest/src/com/android/overlaytest/
OverlayBaseTest.java 73 // phoneTypeCar has an overlay (default config), which shouldn't shadow
  /frameworks/base/docs/html/design/style/
color.jd 64 box-shadow: 0 5px 5px rgba(0,0,0,0.1);
  /frameworks/base/libs/hwui/
TextDropShadowCache.h 116 * Alpha texture used to represent a shadow.
  /packages/apps/VideoEditor/src/com/android/videoeditor/widgets/
MediaItemView.java 231 * @return The shadow builder
238 * Shadow builder for the media item
270 * @return The shadow width
280 * @return The shadow height

Completed in 1173 milliseconds

<<21222324252627282930>>