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/external/chromium_org/third_party/skia/src/sfnt/ |
SkOTTable_head.h | 100 Shadow,
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/external/chromium_org/ui/gfx/image/ |
image_skia_operations.h | 87 // Creates an image with drop shadow defined in |shadows| for |source|.
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/external/chromium_org/ui/message_center/ |
message_center_style.h | 126 extern const SkColor kShadowColor; // Shadow in the tray.
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/external/dropbear/ |
filelist.txt | 36 authpasswd.c Handles /etc/passwd or /etc/shadow auth
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includes.h | 115 #include <shadow.h>
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
PreDepthProcessor.java | 58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
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/external/mesa3d/src/gallium/drivers/r600/ |
compute_memory_pool.h | 56 uint32_t *shadow; ///host copy of the pool, used for defragmentation member in struct:compute_memory_pool
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_lower_texture_gradients.cpp | 89 /* Only lower textureGrad with shadow samplers */
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/external/openssh/ |
includes.h | 156 * On HP-UX 11.11, shadow.h and prot.h provide conflicting declarations
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/external/openssh/openbsd-compat/ |
xcrypt.c | 47 # include <shadow.h>
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_SetVideoMode.3 | 27 Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&.
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/external/qemu/distrib/sdl-1.2.15/src/video/wscons/ |
SDL_wsconsvideo.c | 216 printf("Not rotating, no shadow\n"); 220 printf("Not rotating, but still using shadow\n"); 309 WSCONS_ReportError("No memory for shadow"); 472 WSCONS_ReportError("Shadow copy only implemented for 16 bpp");
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/external/qemu/distrib/sdl-1.2.15/src/video/xbios/ |
SDL_xbios.h | 57 void *shadowscreen; /* Shadow screen for c2p conversion */
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/external/qemu/target-mips/ |
TODO | 13 - Shadow register support only partially implemented,
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/bytecode/ |
RobolectricInternals.java | 55 System.out.println("Warning: an error occurred while binding shadow class: " + unloadableClassName);
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowGeocoder.java | 16 * A shadow for Geocoder that supports simulated responses and failures
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ShadowMotionEvent.java | 12 * Shadow for {@code MotionEvent} that uses reflection to create {@code MotionEvent} objects, which cannot otherwise
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ShadowPath.java | 14 * Shadow of {@code Path} that contains a simplified implementation of the original class that only supports
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ShadowToast.java | 17 * Shadow of {@code Toast} that tracks {@code Toast} requests. Hear hear! (*clink*)
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/external/skia/src/sfnt/ |
SkOTTable_head.h | 100 Shadow,
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/external/valgrind/main/drd/tests/ |
custom_alloc.c | 86 // block because the freeing of the block and shadow
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/frameworks/base/core/tests/overlaytests/OverlayTest/src/com/android/overlaytest/ |
OverlayBaseTest.java | 73 // phoneTypeCar has an overlay (default config), which shouldn't shadow
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/frameworks/base/docs/html/design/style/ |
color.jd | 64 box-shadow: 0 5px 5px rgba(0,0,0,0.1);
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/frameworks/base/libs/hwui/ |
TextDropShadowCache.h | 116 * Alpha texture used to represent a shadow.
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/packages/apps/VideoEditor/src/com/android/videoeditor/widgets/ |
MediaItemView.java | 231 * @return The shadow builder 238 * Shadow builder for the media item 270 * @return The shadow width 280 * @return The shadow height
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