/external/chromium_org/third_party/libjingle/source/talk/sound/ |
nullsoundsystemfactory.cc | 28 #include "talk/sound/nullsoundsystemfactory.h" 30 #include "talk/sound/nullsoundsystem.h"
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platformsoundsystemfactory.h | 31 #include "talk/sound/soundsystemfactory.h" 35 // A SoundSystemFactory that returns the platform's native sound system
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soundsysteminterface.cc | 28 #include "talk/sound/soundsysteminterface.h" 30 #include "talk/sound/sounddevicelocator.h"
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/frameworks/av/media/libeffects/lvm/lib/StereoWidening/lib/ |
LVCS.h | 20 /* Header file for the application layer interface of Concert Sound and Concert */ 21 /* Sound EX. */ 198 /* Concert Sound parameter structure */ 211 /* Concert Sound Capability structure */ 276 /* Create and initialisation function for the Concert Sound module */ 314 /* Request the Concert Sound parameters. The current parameter set is returned */ 338 /* Sets or changes the Concert Sound parameters. */ 361 /* Process function for the Concert Sound module. The implementation supports two */
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/frameworks/base/core/java/android/preference/ |
RingtonePreference.java | 76 * Returns the sound type(s) that are shown in the picker. 78 * @return The sound type(s) that are shown in the picker. 86 * Sets the sound type(s) that are shown in the picker. 88 * @param type The sound type(s) that are shown in the picker. 96 * Returns whether to a show an item for the default sound/ringtone. 98 * @return Whether to show an item for the default sound/ringtone. 105 * Sets whether to show an item for the default sound/ringtone. The default 106 * to use will be deduced from the sound type(s) being shown.
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/frameworks/base/core/res/res/xml/ |
audio_assets.xml | 20 <!-- Mapping of UI sound effects to audio assets under /system/media/audio/ui. 21 Modify this file to override default sound assets.
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/external/replicaisland/src/com/replica/replicaisland/ |
LifetimeComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 34 private Sound mDeathSound; 164 SoundSystem sound = sSystemRegistry.soundSystem; local 165 if (sound != null) { 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); 188 public final void setDeathSound(Sound deathSound) {
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LaunchProjectileComponent.java | 51 private SoundSystem.Sound mShootSound; 180 SoundSystem sound = sSystemRegistry.soundSystem; local 181 if (sound != null) { 182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); 259 public final void setShootSound(SoundSystem.Sound shoot) {
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GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 106 if (sound != null) { 107 sound.pauseAll();
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/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/ |
CellBroadcastAlertReminder.java | 41 /** Action to wake up and play alert reminder sound. */ 81 * Use the RingtoneManager to play the alert reminder sound. 87 loge("Can't get URI for alert reminder sound"); 92 log("playing alert reminder sound"); 95 loge("can't get Ringtone for alert reminder sound"); 104 // Stop any alert reminder sound and cancel any previously queued reminders.
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CellBroadcastAlertAudio.java | 75 /** Pause duration between alert sound and alert speech. */ 115 stop(); // stop alert sound 149 // Stop the alert sound and speech if the call state changes. 302 * Start playing the alert sound, and send delayed message when it's time to stop. 303 * @param duration the alert sound duration in milliseconds 331 // sound at a low volume to not disrupt the call. 345 loge("Failed to play alert sound: " + ex); 377 loge("Can't get URI for alert reminder sound"); 382 log("playing alert reminder sound"); 385 loge("can't get Ringtone for alert reminder sound"); [all...] |
/packages/apps/Mms/src/com/android/mms/transaction/ |
NotificationPlayer.java | 113 Log.w(mTag, "error loading sound for " + mCmd.uri, e); 132 // if another sound was already playing, it doesn't matter we won't get notified 133 // of the completion, since only the completion notification of the last sound 149 Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); 153 Log.w(mTag, "error loading sound for " + cmd.uri, e); 258 * Start playing the sound. It will actually start playing at some 269 * @param volume The volume at which to play this sound, as a fraction of the system volume for 289 * Stop a previously played sound. It can't be played again or unpaused 317 * optional, but it won't hurt to have it too. The problem is that if you start a sound 319 * sound to play, but if the CPU turns off before mThread gets to work, it won't. Th [all...] |
/external/chromium_org/third_party/libjingle/source/talk/ |
libjingle.gyp | 737 'sound/automaticallychosensoundsystem.h', 738 'sound/nullsoundsystem.cc', 739 'sound/nullsoundsystem.h', 740 'sound/nullsoundsystemfactory.cc', 741 'sound/nullsoundsystemfactory.h', 742 'sound/platformsoundsystem.cc', 743 'sound/platformsoundsystem.h', 744 'sound/platformsoundsystemfactory.cc', 745 'sound/platformsoundsystemfactory.h', 746 'sound/sounddevicelocator.h' [all...] |
libjingle.scons | 108 "sound/alsasoundsystem.cc", 109 "sound/alsasymboltable.cc", 110 "sound/linuxsoundsystem.cc", 111 "sound/pulseaudiosoundsystem.cc", 112 "sound/pulseaudiosymboltable.cc", 310 "sound/nullsoundsystem.cc", 311 "sound/nullsoundsystemfactory.cc", 312 "sound/platformsoundsystem.cc", 313 "sound/platformsoundsystemfactory.cc", 314 "sound/soundsysteminterface.cc" [all...] |
/external/chromium_org/chrome/browser/chromeos/accessibility/ |
accessibility_manager.h | 130 // Initiates play of shutdown sound and returns it's duration. 174 // Plays sound identified by |sound_key|. |sound_key| must be an ID for sound 175 // registered by AccessibilityManager. If there is no such sound, sound isn't
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
audio.html | 157 >Sound on the computer is translated from waves that you hear into a series of 159 samples are sent in a stream to a sound card, an approximation of the original 162 sound is to the original, and the better the quality of sound.</P 164 >This library supports both 8 and 16 bit signed and unsigned sound samples,
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/frameworks/av/media/libeffects/lvm/lib/Bundle/src/ |
LVM_Private.h | 20 /* Header file for the private layer interface of concert sound bundle */ 45 #include "LVCS_Private.h" /* Concert Sound */ 194 /* Concert Sound */ 195 LVCS_Handle_t hCSInstance; /* Concert Sound instance handle */ 196 LVCS_Instance_t CS_Instance; /* Concert Sound instance */
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/frameworks/base/media/java/android/media/ |
RingtoneManager.java | 141 * the current sound for the given default sound type. If you are showing a 142 * ringtone picker for some other type of sound, you are free to provide any 521 * (true). This is used to find all matching sounds for the given sound 562 * Returns a {@link Ringtone} for a given sound URI. 565 * attempt to fallback on another sound. If it cannot find any, it will 569 * @param ringtoneUri The {@link Uri} of a sound or ringtone. 578 * Returns a {@link Ringtone} for a given sound URI on the given stream 603 * Gets the current default sound's {@link Uri}. This will give the actual 604 * sound {@link Uri}, instead of using this, most clients can us [all...] |
AsyncPlayer.java | 72 Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); 76 Log.w(mTag, "error loading sound for " + cmd.uri, e); 153 * Start playing the sound. It will actually start playing at some 180 * Stop a previously played sound. It can't be played again or unpaused 208 * optional, but it won't hurt to have it too. The problem is that if you start a sound 210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
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/external/chromium_org/chrome/browser/chromeos/login/ |
login_display_host_impl.h | 178 // Tries to play startup sound. If sound can't be played right now, 292 // calculations of delay before startup sound. 295 // True when request to play startup sound was sent to 299 // When true, startup sound should be played only when spoken 300 // feedback is enabled. Otherwise, startup sound should be played
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ |
sndhdr.py | 1 """Routines to help recognizing sound files. 3 Function whathdr() recognizes various types of sound file headers. 36 """Guess the type of a sound file""" 42 """Recognize sound headers""" 53 # Subroutines per sound header type # 153 if h[:5] == 'SOUND':
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/ |
sndhdr.py | 1 """Routines to help recognizing sound files. 3 Function whathdr() recognizes various types of sound file headers. 36 """Guess the type of a sound file""" 42 """Recognize sound headers""" 53 # Subroutines per sound header type # 153 if h[:5] == 'SOUND':
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/cts/suite/audio_quality/test_description/ |
dut_recording_spectrum.xml | 20 <!-- input: peak amplitude, duration in msec, sampling rate, high frequency, output: generated sound--> 23 <sound id="sound2" type="sin:1:1000:2" preload="1"/>
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dut_speaker_calibration.xml | 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 20000ms long --> 21 <sound id="sound1" type="sin:32000:1000:20000" preload="1" />
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dut_speaker_calibration_no_pass.xml | 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 20000ms long --> 21 <sound id="sound1" type="sin:32000:1000:20000" preload="1" />
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