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  /external/chromium_org/third_party/libjingle/source/talk/sound/
nullsoundsystemfactory.cc 28 #include "talk/sound/nullsoundsystemfactory.h"
30 #include "talk/sound/nullsoundsystem.h"
platformsoundsystemfactory.h 31 #include "talk/sound/soundsystemfactory.h"
35 // A SoundSystemFactory that returns the platform's native sound system
soundsysteminterface.cc 28 #include "talk/sound/soundsysteminterface.h"
30 #include "talk/sound/sounddevicelocator.h"
  /frameworks/av/media/libeffects/lvm/lib/StereoWidening/lib/
LVCS.h 20 /* Header file for the application layer interface of Concert Sound and Concert */
21 /* Sound EX. */
198 /* Concert Sound parameter structure */
211 /* Concert Sound Capability structure */
276 /* Create and initialisation function for the Concert Sound module */
314 /* Request the Concert Sound parameters. The current parameter set is returned */
338 /* Sets or changes the Concert Sound parameters. */
361 /* Process function for the Concert Sound module. The implementation supports two */
  /frameworks/base/core/java/android/preference/
RingtonePreference.java 76 * Returns the sound type(s) that are shown in the picker.
78 * @return The sound type(s) that are shown in the picker.
86 * Sets the sound type(s) that are shown in the picker.
88 * @param type The sound type(s) that are shown in the picker.
96 * Returns whether to a show an item for the default sound/ringtone.
98 * @return Whether to show an item for the default sound/ringtone.
105 * Sets whether to show an item for the default sound/ringtone. The default
106 * to use will be deduced from the sound type(s) being shown.
  /frameworks/base/core/res/res/xml/
audio_assets.xml 20 <!-- Mapping of UI sound effects to audio assets under /system/media/audio/ui.
21 Modify this file to override default sound assets.
  /external/replicaisland/src/com/replica/replicaisland/
LifetimeComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
34 private Sound mDeathSound;
164 SoundSystem sound = sSystemRegistry.soundSystem; local
165 if (sound != null) {
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
188 public final void setDeathSound(Sound deathSound) {
LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem; local
181 if (sound != null) {
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
106 if (sound != null) {
107 sound.pauseAll();
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastAlertReminder.java 41 /** Action to wake up and play alert reminder sound. */
81 * Use the RingtoneManager to play the alert reminder sound.
87 loge("Can't get URI for alert reminder sound");
92 log("playing alert reminder sound");
95 loge("can't get Ringtone for alert reminder sound");
104 // Stop any alert reminder sound and cancel any previously queued reminders.
CellBroadcastAlertAudio.java 75 /** Pause duration between alert sound and alert speech. */
115 stop(); // stop alert sound
149 // Stop the alert sound and speech if the call state changes.
302 * Start playing the alert sound, and send delayed message when it's time to stop.
303 * @param duration the alert sound duration in milliseconds
331 // sound at a low volume to not disrupt the call.
345 loge("Failed to play alert sound: " + ex);
377 loge("Can't get URI for alert reminder sound");
382 log("playing alert reminder sound");
385 loge("can't get Ringtone for alert reminder sound");
    [all...]
  /packages/apps/Mms/src/com/android/mms/transaction/
NotificationPlayer.java 113 Log.w(mTag, "error loading sound for " + mCmd.uri, e);
132 // if another sound was already playing, it doesn't matter we won't get notified
133 // of the completion, since only the completion notification of the last sound
149 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
153 Log.w(mTag, "error loading sound for " + cmd.uri, e);
258 * Start playing the sound. It will actually start playing at some
269 * @param volume The volume at which to play this sound, as a fraction of the system volume for
289 * Stop a previously played sound. It can't be played again or unpaused
317 * optional, but it won't hurt to have it too. The problem is that if you start a sound
319 * sound to play, but if the CPU turns off before mThread gets to work, it won't. Th
    [all...]
  /external/chromium_org/third_party/libjingle/source/talk/
libjingle.gyp 737 'sound/automaticallychosensoundsystem.h',
738 'sound/nullsoundsystem.cc',
739 'sound/nullsoundsystem.h',
740 'sound/nullsoundsystemfactory.cc',
741 'sound/nullsoundsystemfactory.h',
742 'sound/platformsoundsystem.cc',
743 'sound/platformsoundsystem.h',
744 'sound/platformsoundsystemfactory.cc',
745 'sound/platformsoundsystemfactory.h',
746 'sound/sounddevicelocator.h'
    [all...]
libjingle.scons 108 "sound/alsasoundsystem.cc",
109 "sound/alsasymboltable.cc",
110 "sound/linuxsoundsystem.cc",
111 "sound/pulseaudiosoundsystem.cc",
112 "sound/pulseaudiosymboltable.cc",
310 "sound/nullsoundsystem.cc",
311 "sound/nullsoundsystemfactory.cc",
312 "sound/platformsoundsystem.cc",
313 "sound/platformsoundsystemfactory.cc",
314 "sound/soundsysteminterface.cc"
    [all...]
  /external/chromium_org/chrome/browser/chromeos/accessibility/
accessibility_manager.h 130 // Initiates play of shutdown sound and returns it's duration.
174 // Plays sound identified by |sound_key|. |sound_key| must be an ID for sound
175 // registered by AccessibilityManager. If there is no such sound, sound isn't
  /external/qemu/distrib/sdl-1.2.15/docs/html/
audio.html 157 >Sound on the computer is translated from waves that you hear into a series of
159 samples are sent in a stream to a sound card, an approximation of the original
162 sound is to the original, and the better the quality of sound.</P
164 >This library supports both 8 and 16 bit signed and unsigned sound samples,
  /frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Private.h 20 /* Header file for the private layer interface of concert sound bundle */
45 #include "LVCS_Private.h" /* Concert Sound */
194 /* Concert Sound */
195 LVCS_Handle_t hCSInstance; /* Concert Sound instance handle */
196 LVCS_Instance_t CS_Instance; /* Concert Sound instance */
  /frameworks/base/media/java/android/media/
RingtoneManager.java 141 * the current sound for the given default sound type. If you are showing a
142 * ringtone picker for some other type of sound, you are free to provide any
521 * (true). This is used to find all matching sounds for the given sound
562 * Returns a {@link Ringtone} for a given sound URI.
565 * attempt to fallback on another sound. If it cannot find any, it will
569 * @param ringtoneUri The {@link Uri} of a sound or ringtone.
578 * Returns a {@link Ringtone} for a given sound URI on the given stream
603 * Gets the current default sound's {@link Uri}. This will give the actual
604 * sound {@link Uri}, instead of using this, most clients can us
    [all...]
AsyncPlayer.java 72 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
76 Log.w(mTag, "error loading sound for " + cmd.uri, e);
153 * Start playing the sound. It will actually start playing at some
180 * Stop a previously played sound. It can't be played again or unpaused
208 * optional, but it won't hurt to have it too. The problem is that if you start a sound
210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
  /external/chromium_org/chrome/browser/chromeos/login/
login_display_host_impl.h 178 // Tries to play startup sound. If sound can't be played right now,
292 // calculations of delay before startup sound.
295 // True when request to play startup sound was sent to
299 // When true, startup sound should be played only when spoken
300 // feedback is enabled. Otherwise, startup sound should be played
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/
sndhdr.py 1 """Routines to help recognizing sound files.
3 Function whathdr() recognizes various types of sound file headers.
36 """Guess the type of a sound file"""
42 """Recognize sound headers"""
53 # Subroutines per sound header type #
153 if h[:5] == 'SOUND':
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/
sndhdr.py 1 """Routines to help recognizing sound files.
3 Function whathdr() recognizes various types of sound file headers.
36 """Guess the type of a sound file"""
42 """Recognize sound headers"""
53 # Subroutines per sound header type #
153 if h[:5] == 'SOUND':
  /cts/suite/audio_quality/test_description/
dut_recording_spectrum.xml 20 <!-- input: peak amplitude, duration in msec, sampling rate, high frequency, output: generated sound-->
23 <sound id="sound2" type="sin:1:1000:2" preload="1"/>
dut_speaker_calibration.xml 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 20000ms long -->
21 <sound id="sound1" type="sin:32000:1000:20000" preload="1" />
dut_speaker_calibration_no_pass.xml 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 20000ms long -->
21 <sound id="sound1" type="sin:32000:1000:20000" preload="1" />

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