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  /cts/suite/audio_quality/test_description/experimental/
dut_playback_spectrum_chirp.xml 20 <!-- input: peak amplitude, duration in msec, sampling rate, high frequency, output: generated sound-->
21 <sound id="chirp" type="file:test_description/experimental/chirp_400_20000.r2s" preload="1" />
ref_playback_spectrum_chirp.xml 20 <!-- input: peak amplitude, duration in msec, sampling rate, high frequency, output: generated sound-->
21 <sound id="chirp" type="file:test_description/experimental/chirp_400_20000.r2s" />
  /cts/suite/audio_quality/test_description/
host_speaker_calibration.xml 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 30000ms long -->
21 <sound id="sound1" type="sin:32000:1000:30000" />
host_speaker_calibration_no_pass.xml 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 30000ms long -->
21 <sound id="sound1" type="sin:32000:1000:30000" />
  /cts/suite/audio_quality/test_description/test/
test_io.xml 20 <!-- prepare sound source id: to be used in output, sine 1000Hz, 1000ms long -->
21 <sound id="sound1" type="sin:10000:1000:1000" preload="1" />
wrong_attrib.xml 20 <sound id="sound1" type="sin:100:1000:20000" unsupprotedattrib="should fail" />
  /external/chromium_org/content/public/browser/
speech_recognition_event_listener.h 33 // Informs that the endpointer has started detecting sound (possibly speech).
36 // Informs that the endpointer has stopped detecting sound (a long silence).
  /external/chromium_org/third_party/libjingle/source/talk/sound/
linuxsoundsystem.h 31 #include "talk/sound/automaticallychosensoundsystem.h"
43 // The vast majority of Linux systems use ALSA for the device-level sound API,
soundsystemproxy.h 32 #include "talk/sound/soundsysteminterface.h"
36 // A SoundSystemProxy is a sound system that defers to another one.
  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestAbsoluteLocators.java 53 // find a sound
54 AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestOgg.java 51 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true);
61 audioSource = new AudioNode(assetManager, "Sound/Effects/Foot steps.ogg", true);
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_AudioSpec.3 49 The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&.
63 The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&.
  /external/smack/src/org/jivesoftware/smackx/workgroup/settings/
SoundSettings.java 52 public static final String ELEMENT_NAME = "sound-settings";
94 else if (eventType == XmlPullParser.END_TAG && "sound-settings".equals(parser.getName())) {
  /frameworks/base/core/java/android/speech/
IRecognitionListener.aidl 41 * The sound level in the audio stream has changed.
48 * More sound has been received.
  /frameworks/base/media/tests/SoundPoolTest/src/com/android/
SoundPoolTest.java 111 // create sound pool
201 // play a normal priority looping sound
211 // play a low priority sound
223 // play a high priority sound
250 // play a normal priority looping sound
260 // pause and resume sound a few times
287 // pause and resume sound a few times
368 // release sound pool
  /hardware/qcom/audio/hal/msm8960/
platform.h 29 /* Sound devices specific to the platform
30 * The DEVICE_OUT_* and DEVICE_IN_* should be mapped to these sound
  /hardware/qcom/audio/hal/msm8974/
platform.h 29 /* Sound devices specific to the platform
30 * The DEVICE_OUT_* and DEVICE_IN_* should be mapped to these sound
  /external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
SDL_dx5audio.c 62 /* Unfortunately, the sound drivers on NT have
272 /* Try to restore a lost sound buffer */
308 /* Try to restore a lost sound buffer */
401 /* Stop the looping sound buffer */
407 if ( sound != NULL ) {
417 IDirectSound_Release(sound);
418 sound = NULL;
540 SDL_SetError("Sound buffer size must be between %d and %d",
662 result = DSoundCreate(NULL, &sound, NULL);
672 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf
    [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.pde.api.tools.ee.j2se14_1.0.0.200901281111/org/eclipse/pde/api/tools/internal/api_stubs/
J2SE-1.4.zip 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.pde.api.tools.ee.j2se15_1.0.0.200901281111/org/eclipse/pde/api/tools/internal/api_stubs/
J2SE-1.5.zip 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.pde.api.tools.ee.javase16_1.0.0.200901281111/org/eclipse/pde/api/tools/internal/api_stubs/
JavaSE-1.6.zip 
  /external/chromium_org/third_party/libjingle/
libjingle.gyp     [all...]
  /cts/tests/tests/app/src/android/app/cts/
NotificationTest.java 85 mNotification.sound = uri;
107 assertNotNull(result.sound);
145 mNotification.sound = null;
150 assertNull(result.sound);
  /external/chromium_org/chrome/browser/resources/file_manager/foreground/css/
media_controls.css 332 /* Volume controls: sound button and volume slider */
342 /* Sound button */
344 .media-button.sound {
349 .media-button.sound[level='0'] > .normal {
355 .media-button.sound[level='0'] > .hover {
361 .media-button.sound[level='0'] > .active {
368 .media-button.sound[level='1'] > .normal {
374 .media-button.sound[level='1'] > .hover {
380 .media-button.sound[level='1'] > .active {
387 .media-button.sound[level='2'] > .normal
    [all...]
  /external/chromium_org/chrome/test/functional/media/
audio_latency_perf.py 8 Benchmark measuring how fast we can continuously repeat a short sound clip. In

Completed in 1628 milliseconds

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