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  /external/chromium_org/chrome/test/functional/media/
mixed_audio_latency_perf.py 8 Benchmark measuring how fast we can continuously repeat a short sound
  /external/chromium_org/media/audio/
audio_output_proxy.h 21 // device only when sound is playing, i.e. between Start() and Stop()
  /external/chromium_org/native_client_sdk/src/examples/api/audio/
index.html 18 <p>The Sine Wave Synthesizer example demonstrates playing sound (a sine
  /external/chromium_org/remoting/host/
audio_silence_detector_unittest.cc 51 TEST(AudioSilenceDetectorTest, Sound) {
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioScheduledSourceNode.h 44 // PLAYING_STATE - Generating sound.
45 // FINISHED_STATE - Finished generating sound.
96 // Called when we have no more sound to play or the noteOff() time has been reached.
107 // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer
  /external/chromium_org/third_party/icu/source/test/cintltst/
cjaptst.c 62 UCOL_GREATER, /*UCOL_LESS*/ /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
64 UCOL_LESS, /*UCOL_GREATER*/ /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*//* 6 */
100 /*6*/ {0x30AD, 0x30FC, 0x3042, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
101 /*7*/ {0x30AD, 0x30FC, 0x30A2, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
  /external/chromium_org/third_party/icu/source/test/intltest/
jacoll.cpp 60 Collator::GREATER, // Collator::LESS, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
62 Collator::LESS, //Collator::GREATER /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*//* 6 */
98 /*6*/ {0x30AD, 0x30FC, 0x3042, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
99 /*7*/ {0x30AD, 0x30FC, 0x30A2, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/
webrtc.scons 83 'sound',
  /external/chromium_org/third_party/libjingle/source/talk/sound/
alsasymboltable.cc 28 #include "talk/sound/alsasymboltable.h"
platformsoundsystem.h 35 // Creates the sound system implementation for this platform.
  /external/icu4c/layout/
KhmerReordering.h 45 // one series (for example SA). If we want to use the consonant SA with a vowel sound that
46 // can only be done with a vowel sound that corresponds to a vowel accompanying a consonant
48 // x17C9 y x17CA. TRIISAP changes a first series consonant to second series sound and
49 // MUSIKATOAN a second series consonant to have a first series vowel sound.
  /external/icu4c/test/cintltst/
cjaptst.c 62 UCOL_GREATER, /*UCOL_LESS*/ /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
64 UCOL_LESS, /*UCOL_GREATER*/ /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*//* 6 */
100 /*6*/ {0x30AD, 0x30FC, 0x3042, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
101 /*7*/ {0x30AD, 0x30FC, 0x30A2, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
  /external/icu4c/test/intltest/
jacoll.cpp 60 Collator::GREATER, // Collator::LESS, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
62 Collator::LESS, //Collator::GREATER /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*//* 6 */
98 /*6*/ {0x30AD, 0x30FC, 0x3042, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
99 /*7*/ {0x30AD, 0x30FC, 0x30A2, 0x0000}, /* Prolonged sound mark sorts BEFORE equivalent vowel (ICU 2.0)*/
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
SoundTrack.java 45 * A sound track to be played in a cinematic.
55 * creates a sound track from the given resource path
63 * creates a sound track from the given resource path
149 * Returns the underlying audion node of this sound track
  /external/qemu/distrib/sdl-1.2.15/src/audio/mme/
SDL_mmeaudio.h 36 HWAVEOUT sound; member in struct:SharedMem
  /frameworks/base/data/sounds/
README.txt 6 For UI sound effects,
  /frameworks/opt/vcard/tests/src/com/android/vcard/tests/
VCardParserTests.java 153 .addExpectedOrder(Order.PROPERTY_CREATED) // For SOUND
162 .addExpectedOrder(Order.PROPERTY_CREATED) // For SOUND
171 .addExpectedOrder(Order.PROPERTY_CREATED) // For SOUND
194 .addExpectedOrder(Order.PROPERTY_CREATED) // For SOUND
  /packages/apps/MusicFX/res/values/
strings.xml 26 <string name="virtualizer_strength">Surround sound</string>
  /packages/wallpapers/MusicVisualization/res/values-en-rGB/
strings.xml 26 <string name="vis4_desc" msgid="2752246332053894804">"Simulates an analogue sound meter."</string>
  /packages/wallpapers/MusicVisualization/res/values-en-rIN/
strings.xml 26 <string name="vis4_desc" msgid="2752246332053894804">"Simulates an analogue sound meter."</string>
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
opl4.h 23 #include <sound/opl3.h>
tea6330t.h 6 * Sound fader control circuit for car radios.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
opl4.h 23 #include <sound/opl3.h>
tea6330t.h 6 * Sound fader control circuit for car radios.
  /external/qemu/distrib/sdl-1.2.15/src/audio/dc/
aica.c 135 /* Sets up a sound channel completely. This is generally good if you want
140 smpptr is the pointer to the sound data; if you're running off the
142 ptr. Basically, it's an offset into sound ram.
145 freq is the sampling rate of the sound
149 This routine (and the similar ones) owe a lot to Marcus' sound example --
227 /* Stop the sound on a given channel */

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