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Searched
full:strategies
(Results
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208
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/parallel/
types.h
63
///
Strategies
for run-time algorithm selection:
/prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.8/include/parallel/
types.h
65
///
Strategies
for run-time algorithm selection:
/hardware/libhardware_legacy/include/hardware_legacy/
AudioPolicyManagerBase.h
286
bool mStrategyMutedByDevice[NUM_STRATEGIES]; //
strategies
muted because of incompatible
424
// checks and if necessary changes outputs used for all
strategies
.
430
// Same as checkOutputForStrategy() but for a all
strategies
in order of priority
445
// updates cache of device used by all
strategies
(mDeviceForStrategy[])
474
// mute/unmute
strategies
using an incompatible device combination
/frameworks/base/docs/html/design/patterns/
accessibility.jd
36
<p>48 dp is the recommended touch target size for on screen elements. Read about <a href="{@docRoot}design/style/metrics-grids.html">Android Metrics and Grids</a> to learn about implementation
strategies
to help most of your users. For certain users, it may be appropriate to use larger touch targets. An example of this is educational apps, where buttons larger than the minimum recommendations are appropriate for children with developing motor skills and people with manual dexterity challenges.</p>
72
<p>Also, keep in mind that when users have large fonts enabled or speak a different language than you, their type might be larger than the space you've allotted for it. Read <a href="{@docRoot}design/style/devices-displays.html">Devices and Displays</a> and <a href="http://developer.android.com/guide/practices/screens_support.html">Supporting Multiple Screens</a> for design
strategies
.</p>
/frameworks/base/docs/html-intl/ja/guide/publishing/
app-signing.jd
20
<li><a href="#
strategies
">????</a></li>
78
<h2 id="
strategies
">????</h2>
/external/ceres-solver/internal/ceres/
trust_region_strategy.h
44
// Interface for classes implementing various trust region
strategies
/external/chromium/net/base/
sdch_filter.h
88
// an SDCH encoded bundle, and various error recovery
strategies
can be
/external/chromium_org/net/base/
sdch_filter.h
89
// an SDCH encoded bundle, and various error recovery
strategies
can be
/external/chromium_org/third_party/WebKit/Source/platform/image-encoders/skia/
PNGImageEncoder.cpp
89
// Avoid the zlib
strategies
Z_HUFFMAN_ONLY or Z_RLE.
/external/e2fsprogs/misc/
e2image.8.in
93
strategies
afterwards.
/external/libphonenumber/java/src/com/android/i18n/phonenumbers/geocoding/
AreaCodeMap.java
82
* actually uses (outputs the data to a stream) both
strategies
and retains the best one which
/external/ceres-solver/include/ceres/
types.h
253
// Ceres supports different
strategies
for computing the trust region
278
// Ceres supports two different dogleg
strategies
.
/external/chromium_org/third_party/libwebp/utils/
bit_reader.h
36
//
strategies
regarding how to shift these looked-ahead fresh bits into the
41
// Example, for BITS=16: here is the content of value_ for both
strategies
:
/external/webp/src/utils/
bit_reader.h
36
//
strategies
regarding how to shift these looked-ahead fresh bits into the
41
// Example, for BITS=16: here is the content of value_ for both
strategies
:
/external/chromium/chrome/browser/ui/
window_sizer.h
103
// created. This function uses several
strategies
to figure out optimal size
/external/chromium_org/chrome/browser/ui/window_sizer/
window_sizer.h
86
// as the initial state. This function uses several
strategies
to figure out
/external/chromium_org/third_party/icu/source/common/
wintz.c
179
GetTimeZoneInformation API, along with some other
strategies
. The
/external/llvm/include/llvm/CodeGen/
GCMetadata.h
188
/// begin/end - Iterators for used
strategies
.
/external/llvm/include/llvm/Support/
Allocator.h
87
/// very simple memory allocation
strategies
. In particular, this just keeps
/frameworks/base/core/java/com/android/internal/database/
SortCursor.java
113
* TODO: investigate
strategies
for optimizing random access and
/frameworks/base/docs/html/distribute/
distribute_toc.cs
53
<li><a href="<?cs var:toroot ?>distribute/googleplay/
strategies
/app-quality.html">Improving App Quality</a></li>
/frameworks/base/docs/html/guide/topics/resources/
localization.jd
22
<li><a href="#
strategies
">Localization
Strategies
</a></li>
307
<h2 id="
strategies
">Localization
Strategies
</h2>
/packages/apps/Music/src/com/android/music/
SortCursor.java
113
* TODO: investigate
strategies
for optimizing random access and
/frameworks/base/docs/html/training/cloudsave/
conflict-res.jd
96
sufficient to adopt a variant of one of these
strategies
:</p>
129
<p>The following sections describe three
strategies
for resolving sync conflicts
431
<p>Analyzing the previous attempts, it seems that what those
strategies
/external/apache-http/src/org/apache/http/impl/conn/
ProxySelectorRoutePlanner.java
249
* Derived classes may implement more advanced
strategies
,
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