OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:things
(Results
2201 - 2225
of
5877
) sorted by null
<<
81
82
83
84
85
86
87
88
89
90
>>
/external/valgrind/main/gdbserver_tests/
README_DEVELOPERS
113
and/or the OS version influences the output of irrelevant
things
which
/external/valgrind/main/
glibc-2.4.supp
129
## Various structure padding
things
on amd64 SuSE 10.1
glibc-2.6.supp
124
## Various structure padding
things
on SUSE 10.2
/external/wpa_supplicant_8/src/utils/
radiotap.c
17
* I only modified some
things
on top to ease syncing should bugs be found.
/frameworks/av/media/libstagefright/omx/
GraphicBufferSource.h
47
*
things
up until we're ready to go.
/frameworks/base/core/java/android/net/http/
HttpsConnection.java
336
// to prevent us from stalling the network if
things
go
/frameworks/base/core/java/android/os/
FileUtils.java
222
* @param file to read (will not seek, so
things
like /proc files are OK)
/frameworks/base/core/tests/coretests/src/android/animation/
ViewPropertyAnimatorTest.java
90
* it releases it after some further delay, to give the test time to do other
things
right
/frameworks/base/core/tests/coretests/src/android/provider/
SettingsProviderTest.java
54
// Try all the same
things
in the System table
/frameworks/base/docs/html/design/videos/
index.jd
37
<p>Pull up a chair and join the Android platform team for a fireside chat. It's your opportunity to ask us about the platform and learn a little bit more about why
things
work the way they do, from the people who built it. </p>
/frameworks/base/docs/html/guide/topics/manifest/
receiver-element.jd
126
href="http://android-developers.blogspot.com/2011/06/
things
-that-cannot-change.html">should not
/frameworks/base/docs/html/tools/building/
building-eclipse.jd
120
The following steps highlight the important
things
you need to do for an Android project:</p>
/frameworks/base/docs/html/tools/debugging/
index.jd
20
a JDWP-compliant debugger if you want to be able to do
things
such as step through code,
/frameworks/base/docs/html/tools/
device.jd
50
would on the emulator. Before you can start, there are just a few
things
to do:</p>
/frameworks/base/docs/html/training/basics/firstapp/
running-app.jd
42
<p>How you run your app depends on two
things
: whether you have a real Android-powered device and
/frameworks/base/docs/html/training/graphics/opengl/
environment.jd
173
within an application that uses OpenGL ES is where
things
start to get interesting. This class
/frameworks/base/docs/html/training/multiscreen/
adaptui.jd
54
the first
things
you will probably have to do is determine what layout the user is currently
/frameworks/base/docs/html/training/scheduling/
wakelock.jd
80
ensuring that the right
things
happen when the app goes into the background or returns to
/frameworks/base/include/androidfw/
Asset.h
39
*
things
will be less efficient. [pass that in??]
/frameworks/base/services/java/com/android/server/am/
BatteryStatsService.java
46
* All information we are collecting about
things
that can happen that impact
/frameworks/base/services/java/com/android/server/wm/
AppWindowAnimator.java
326
// where we want to synchronize multiple
things
that may be animating.
/frameworks/base/tools/aapt/
Bundle.h
30
*
Things
we can do.
/frameworks/compile/libbcc/bcinfo/Wrap/
bitcode_wrapperer.cpp
177
// for larger
things
.
/frameworks/native/include/android/
looper.h
29
* Loopers do not define event structures or other such
things
; rather
/frameworks/native/opengl/specs/
EGL_ANDROID_native_fence_sync.txt
237
that might be added for fence sync objects, but there may be
things
that
Completed in 1890 milliseconds
<<
81
82
83
84
85
86
87
88
89
90
>>