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  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 37 * Handles laying out, decoding, and drawing of tiles in GL
126 * Interface for providing tiles to a {@link TiledImageRenderer}
141 * if higher res tiles are not yet available
251 // Prepare the tiles we want to use for display.
256 // 3. Recycle unused tiles.
257 // 4. Activate the tiles we want.
282 // Activate the tiles of the smallest two levels.
306 // Recycle unused tiles: if the level of the active tile is outside the
714 // texture can be re-used for different tiles regardless of the actual
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/photos/views/
TiledImageRenderer.java 37 * Handles laying out, decoding, and drawing of tiles in GL
126 * Interface for providing tiles to a {@link TiledImageRenderer}
141 * if higher res tiles are not yet available
251 // Prepare the tiles we want to use for display.
256 // 3. Recycle unused tiles.
257 // 4. Activate the tiles we want.
282 // Activate the tiles of the smallest two levels.
306 // Recycle unused tiles: if the level of the active tile is outside the
714 // texture can be re-used for different tiles regardless of the actual
  /external/chromium/chrome/browser/resources/ntp4/
most_visited_page.css 187 /* Filler tiles can't get focused, but focused tiles can become filler. */
  /external/chromium_org/cc/debug/
overdraw_metrics.cc 165 // This gives approximately 100x the percentage of tiles to fill the viewport
166 // once, if all tiles were 256x256.
  /external/chromium_org/cc/resources/
picture_layer_tiling.cc 151 // Any tiles outside our new bounds are invalid and should be dropped.
157 // Create tiles for newly exposed areas.
273 // and ToEnclosingRect, tiles might overlap in destination space on the
453 // iterate over tiles in screen space without needing a costly transform
578 // Iterate to delete all tiles outside of our new live_tiles rect.
594 // Iterate to allocate new tiles for all regions with newly exposed area.
608 // DidBecomeActive below will set the active priority for tiles that are
610 // recycled takes care of tiles that are no longer in the active tree (eg.
picture_layer_tiling_set.cc 72 // destroy tiles that the new pile cannot raster.
274 // No more valid tiles, return this checkerboard rect.
280 // treated as geometry with null tiles that the caller can checkerboard.
picture_pile_base.cc 19 // Dimensions of the tiles in this picture pile as well as the dimensions of
104 // Find all tiles that contain any pixels outside the new size.
160 // that the top-most and left-most tiles do not have top and left borders
picture_pile_base.h 103 // If non-empty, all pictures tiles inside this rect are recorded.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
QuickSettingsContainerView.java 37 // The gap between tiles in the QuickSettings grid
96 // all the tiles.
  /packages/apps/UnifiedEmail/src/com/android/mail/browse/
MessageAttachmentTile.java 138 // higher priority tiles are returned first
181 // do not show progress for image tiles
  /external/chromium_org/chrome/browser/resources/ntp4/
suggestions_page.js 252 // The fewest tiles we will show in a row.
262 // The padding between tiles, as a fraction of the tile width.
305 * Create blank (filler) tiles.
315 * Update the tiles after a change to |this.data_|.
361 // The first time data is set, create the tiles.
  /external/chromium_org/gpu/tools/compositor_model_bench/measuring_confs/
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tile.c 44 unsigned k; /* number of processed tiles */
75 unsigned k; /* number of processed tiles */
106 unsigned k; /* number of processed tiles */
137 unsigned k; /* number of processed tiles */
168 unsigned k; /* number of processed tiles */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tile.c 44 unsigned k; /* number of processed tiles */
75 unsigned k; /* number of processed tiles */
106 unsigned k; /* number of processed tiles */
137 unsigned k; /* number of processed tiles */
168 unsigned k; /* number of processed tiles */
  /packages/apps/Dialer/src/com/android/dialer/list/
PhoneFavoritesTileAdapter.java 123 * The soft limit on how many contact tiles to show.
125 * 1. If the count of starred contacts is less than this limit, show 20 tiles total.
127 * show all starred tiles and no frequents.
373 // The number of contacts that don't show up as tiles
451 // Contacts that appear as tiles
732 // Otherwise the padding would be set around each of the tiles, which we don't want
766 // Increase swipe thresholds for square tiles since they are relatively small.
780 // Adding tiles to row and filling in contact information
    [all...]
  /frameworks/base/docs/html/reference/com/google/android/gms/maps/model/
TileOverlay.html 744 <p itemprop="articleBody">A Tile Overlay is a set of images which are displayed on top of the base map tiles. These tiles
752 images for specific coordinates. If the tiles provided by the tile provider change, you must call
753 <code><a href="/reference/com/google/android/gms/maps/model/TileOverlay.html#clearTileCache()">clearTileCache()</a></code> afterwards to ensure that the previous tiles are no longer rendered.
778 At each zoom level, the map is divided into tiles and only the tiles that overlap the screen are
779 downloaded and rendered. Each tile is square and the map is divided into tiles as follows:
783 <li>At zoom level 1, the world is divided into 4 tiles arranged in a 2 x 2 grid.
785 <li>At zoom level N, the world is divided into 4<sup>N</sup> tiles arranged in a 2<sup>N</sup> x
792 The coordinates of the tiles are measured from the top left (northwest) corner of the map. A
    [all...]
  /external/chromium_org/chrome/browser/history/
most_visited_tiles_experiment_unittest.cc 39 // The indexes of the tiles that are affected in the experiment.
299 // If |most_visited_urls| has < 8 URLs, experiment will not flip any tiles.
343 // If |most_visited_urls| has < 4 URLs, experiment will not flip any tiles.
most_visited_tiles_experiment.cc 42 // tiles, or the 1st and 8th, or do nothing.
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
TiledTexture.java 36 // split into tiles. By doing so, we may increase the time required to
46 // In this 16ms, we use about 4~8 ms to upload tiles.
193 // time. When scrolling, we need to draw several tiles on the screen
  /cts/tests/tests/graphics/src/android/graphics/cts/
BitmapShaderTest.java 50 // create a bitmap that fits (NUM_TILES - 0.5) tiles in both directions
  /external/chromium_org/cc/base/
tiling_data.h 89 // Iterate through tiles whose bounds + optional border intersect with |rect|.
  /external/chromium_org/cc/layers/
content_layer.cc 84 // Update the tile data before creating all the layer's tiles.
picture_image_layer_impl_unittest.cc 159 // Tiles are ready at correct scale, so should not set had_incomplete_tile.
  /external/chromium_org/cc/trees/
layer_tree_host_unittest_damage.cc 639 // incomplete tiles, even if they still exist.
659 // Simulate creating some visible tiles (that trigger prepare-to-draws).
683 // We should keep getting update-visible-tiles calls
684 // until we report there are no more incomplete-tiles.

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