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  /external/libppp/src/
fsm.h 124 * timers to avoid deadlock". The StoppedTimer takes effect when the other
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
mirc.php 73 'timers','timestamp','titlebar','tnick','tokenize','topic','ulist',
  /external/netperf/
netcpu_procstat.c 206 /* watchdog timers such as the udp stream test. We let these */
  /external/qemu/
async.c 116 /* bottom halves (can be seen as timers which expire ASAP) */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
general.html 136 > initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT
sdlsettimer.html 174 multiple timers.</P
  /external/qemu/slirp/
slirp_config.h 12 /* Define to 1 if you want KEEPALIVE timers */
  /external/qemu/slirp-android/
slirp_config.h 12 /* Define to 1 if you want KEEPALIVE timers */
  /external/skia/bench/
benchmain.cpp 240 DEFINE_string(timers, "cg", "Timers to display. "
627 // Stop truncated timers before GL calls complete, and stop the full timers after.
  /external/skia/src/gpu/gl/
GrGLNoOpInterface.h 348 // Queries on bogus GLs just don't do anything at all. We could potentially make the timers work.
  /frameworks/av/services/camera/libcameraservice/common/
CameraDeviceBase.h 24 #include <utils/Timers.h>
  /frameworks/base/services/input/
InputWindow.h 23 #include <utils/Timers.h>
  /frameworks/native/include/gui/
DisplayEventReceiver.h 25 #include <utils/Timers.h>
Sensor.h 26 #include <utils/Timers.h>
SensorEventQueue.h 25 #include <utils/Timers.h>
  /frameworks/native/include/ui/
Fence.h 28 #include <utils/Timers.h>
  /frameworks/native/libs/gui/
ISensorEventConnection.cpp 22 #include <utils/Timers.h>
  /frameworks/native/libs/input/
VirtualKeyMap.cpp 26 #include <utils/Timers.h>
  /frameworks/native/libs/input/tests/
InputChannel_test.cpp 25 #include <utils/Timers.h>
  /frameworks/native/opengl/tests/finish/
finish.cpp 27 #include <utils/Timers.h>
  /frameworks/native/services/surfaceflinger/
DispSync.h 23 #include <utils/Timers.h>
DisplayDevice.h 30 #include <utils/Timers.h>
FrameTracker.h 23 #include <utils/Timers.h>
MessageQueue.cpp 24 #include <utils/Timers.h>
  /frameworks/rs/driver/
rsdBcc.cpp 30 #include "utils/Timers.h"

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