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  /frameworks/base/docs/html/about/versions/
jelly-bean.jd 86 Bean &mdash; <strong>vsync timing</strong>, <strong>triple buffering</strong>,
651 &mdash; <strong>vsync timing</strong>, <strong>triple buffering</strong>,
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  /hardware/qcom/display/msm8974/libhwcomposer/
hwc.cpp 84 // the uevent & vsync threads
299 ALOGE("Display is blanked - Cannot %s vsync",
309 ALOGD_IF (VSYNC_DEBUG, "VSYNC state changed to %s",
hwc_utils.h 322 // Initialize vsync thread
  /hardware/ti/omap4xxx/hwc/
hwc.c 1800 int vsync; local
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  /external/qemu/distrib/sdl-1.2.15/src/video/Xext/Xxf86vm/
XF86VMode.c 966 if (!(monitor->vsync = Xcalloc(rep.nvsync, sizeof(SDL_NAME(XF86VidModeSyncRange))))) {
985 monitor->vsync[i].lo = (float)(syncrange & 0xFFFF) / 100.0;
986 monitor->vsync[i].hi = (float)(syncrange >> 16) / 100.0;
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  /external/chromium_org/build/android/pylib/perf/
surface_stats_collector.py 239 # B) the vsync immediately preceding SF submitting the frame to the h/w
  /external/chromium_org/ui/gfx/ozone/dri/
dri_surface_factory.cc 218 // complete. This means that it will block until the next VSync. Ideally the
  /hardware/qcom/display/msm8960/libhwcomposer/
hwc_utils.h 269 // Initialize vsync thread
  /hardware/qcom/display/msm8974/liboverlay/
overlayMdssRot.cpp 153 // FIXME if no wait for vsync the above
  /hardware/qcom/display/msm8x26/libhwcomposer/
hwc_utils.h 269 // Initialize vsync thread
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 140 // Animate. Post callback to run on next vsync.
  /external/chromium_org/content/common/gpu/
gpu_channel.cc 48 // Number of milliseconds between successive vsync. Many GL commands block
49 // on vsync, so thresholds for preemption should be multiples of this.
gpu_messages.h 429 // Tells the browser about updated parameters for vsync alignment.
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  /external/kernel-headers/original/video/
dsscomp.h 474 /* just apply changes for next vsync/update */
476 /* trigger an update (wait for vsync) */
  /packages/apps/Nfc/src/com/android/nfc/
SendUi.java 134 // number of (vsync'd) frames. This is needed because the first 3
656 // This gets called on animation vsync
  /external/chromium_org/ui/gl/
gl_surface_glx.cc 186 // Don't allow |window_| destruction while we're probing vsync.
  /external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_wingl.c 354 /* Vsync control under Windows. Checking glGetString here is
  /frameworks/testing/uiautomator_test_libraries/src/com/android/uiautomator/platform/
JankTestBase.java 377 print(maxDeltaVsyncArray, "max delta vsync array");
  /hardware/libhardware/tests/hwc/
cnativewindow.c 361 .vsync = hwc_vsync,
  /external/chromium_org/third_party/libXNVCtrl/
NVCtrl.h     [all...]
  /external/chromium_org/content/public/android/java/src/org/chromium/content/browser/
ContentViewCore.java 272 // To avoid IPC delay we use input events to directly trigger a vsync signal in the renderer.
273 // When we do this, we also need to avoid sending the real vsync signal for the current
274 // frame to avoid double-ticking. This flag is used to inhibit the next vsync notification.
457 // Whether we should animate at the next vsync tick.
460 // Whether we requested a proactive vsync event in response to touch input.
464 // vsync.
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  /frameworks/base/core/java/android/animation/
ValueAnimator.java 700 * source, such as the display refresh rate (vsync), to govern animations.
716 * source, such as the display refresh rate (vsync), to govern animations.
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  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_mac.h 511 // Ack pending SwapBuffers requests, but no more frequently than the vsync
  /external/chromium_org/content/renderer/
render_widget.cc     [all...]
  /external/chromium_org/native_client_sdk/src/examples/demo/earth/
earth.cc 787 // PSContext2DSwapBuffer() - vsync is enabled by default, and will throttle

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