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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/ |
BresenhamYUpGridTracer.java | 123 // Walk us to our next location based on distances to next X or Z grid
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestOgreComplexAnim.java | 88 feet.setAnim("Walk", 15);
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/external/libmtp/ |
TODO | 105 list before we start sorting and building that tree. We walk the
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/external/libvpx/libvpx/tools/ |
diff.py | 74 """Walk a file-like object, yielding DiffHunks as they're parsed."""
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/external/llvm/include/llvm/CodeGen/ |
MachineLoopInfo.h | 161 // Allow clients to walk the list of nested loops...
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/external/llvm/include/llvm/Target/ |
TargetJITInfo.h | 81 /// function that knows how to walk the stack and find out which stub the
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/external/llvm/lib/ExecutionEngine/OProfileJIT/ |
OProfileWrapper.cpp | 126 // Walk the /proc tree looking for the oprofile daemon
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/external/llvm/lib/Support/ |
PrettyStackTrace.cpp | 54 // If there are pretty stack frames registered, walk and emit them.
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/external/llvm/lib/Transforms/IPO/ |
InlineAlways.cpp | 82 /// a very simple and boring direct walk of the instructions looking for
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/external/llvm/utils/TableGen/ |
TableGenBackends.h | 26 // backend does is walk around that in-memory representation and generate
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/external/mesa3d/src/glsl/ |
s_expression.cpp | 139 * So, just copy the whole buffer ahead of time. Walk both, leaving the
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_state_batch.c | 111 * state), and more buffers to walk and count for aperture size checking.
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/external/opencv/cvaux/src/ |
extendededges.cpp | 252 //walk in both directions
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/external/oprofile/opjitconv/ |
create_bfd.c | 181 /* Walk over the symbols sorted by address and create ELF sections. Whenever we
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/external/protobuf/python/ |
setup.py | 90 for (dirpath, dirnames, filenames) in os.walk("."):
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/external/qemu/ |
aio-android.c | 198 /* we have to walk very carefully in case
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aio.c | 201 /* we have to walk very carefully in case
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/external/replicaisland/ |
README.TXT | 34 tools/ExtractPoints.js: This is a (rather horrible) Javascript tool for Photoshop. It will walk closed paths and produce a text layer describing them as line segments and normals, organized by tile. It takes a long time to run and is probably the worst code in the entire project. res/raw/collision.bin is the binary version of output from this tool.
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/external/v8/test/mozilla/ |
testcfg.py | 99 for root, dirs, files in os.walk(current_root):
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/external/v8/test/test262/ |
testcfg.py | 86 for root, dirs, files in os.walk(testroot):
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/external/wpa_supplicant_8/src/wps/ |
wps_defs.h | 326 /* Walk Time for push button configuration (in seconds) */
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/frameworks/base/packages/Keyguard/scripts/ |
new_merge.py | 122 for root, subFolders, files in os.walk(rootdir):
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/frameworks/compile/slang/ |
slang_backend.h | 118 // elements). Use Decl::getNextDeclarator() to walk the chain.
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/frameworks/volley/src/com/android/volley/ |
VolleyLog.java | 83 // Walk up the stack looking for the first caller outside of VolleyLog.
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/hardware/libhardware/modules/camera/ |
Metadata.cpp | 191 // Walk list of entries adding each one to newly allocated metadata
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