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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamYUpGridTracer.java 123 // Walk us to our next location based on distances to next X or Z grid
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreComplexAnim.java 88 feet.setAnim("Walk", 15);
  /external/libmtp/
TODO 105 list before we start sorting and building that tree. We walk the
  /external/libvpx/libvpx/tools/
diff.py 74 """Walk a file-like object, yielding DiffHunks as they're parsed."""
  /external/llvm/include/llvm/CodeGen/
MachineLoopInfo.h 161 // Allow clients to walk the list of nested loops...
  /external/llvm/include/llvm/Target/
TargetJITInfo.h 81 /// function that knows how to walk the stack and find out which stub the
  /external/llvm/lib/ExecutionEngine/OProfileJIT/
OProfileWrapper.cpp 126 // Walk the /proc tree looking for the oprofile daemon
  /external/llvm/lib/Support/
PrettyStackTrace.cpp 54 // If there are pretty stack frames registered, walk and emit them.
  /external/llvm/lib/Transforms/IPO/
InlineAlways.cpp 82 /// a very simple and boring direct walk of the instructions looking for
  /external/llvm/utils/TableGen/
TableGenBackends.h 26 // backend does is walk around that in-memory representation and generate
  /external/mesa3d/src/glsl/
s_expression.cpp 139 * So, just copy the whole buffer ahead of time. Walk both, leaving the
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_state_batch.c 111 * state), and more buffers to walk and count for aperture size checking.
  /external/opencv/cvaux/src/
extendededges.cpp 252 //walk in both directions
  /external/oprofile/opjitconv/
create_bfd.c 181 /* Walk over the symbols sorted by address and create ELF sections. Whenever we
  /external/protobuf/python/
setup.py 90 for (dirpath, dirnames, filenames) in os.walk("."):
  /external/qemu/
aio-android.c 198 /* we have to walk very carefully in case
aio.c 201 /* we have to walk very carefully in case
  /external/replicaisland/
README.TXT 34 tools/ExtractPoints.js: This is a (rather horrible) Javascript tool for Photoshop. It will walk closed paths and produce a text layer describing them as line segments and normals, organized by tile. It takes a long time to run and is probably the worst code in the entire project. res/raw/collision.bin is the binary version of output from this tool.
  /external/v8/test/mozilla/
testcfg.py 99 for root, dirs, files in os.walk(current_root):
  /external/v8/test/test262/
testcfg.py 86 for root, dirs, files in os.walk(testroot):
  /external/wpa_supplicant_8/src/wps/
wps_defs.h 326 /* Walk Time for push button configuration (in seconds) */
  /frameworks/base/packages/Keyguard/scripts/
new_merge.py 122 for root, subFolders, files in os.walk(rootdir):
  /frameworks/compile/slang/
slang_backend.h 118 // elements). Use Decl::getNextDeclarator() to walk the chain.
  /frameworks/volley/src/com/android/volley/
VolleyLog.java 83 // Walk up the stack looking for the first caller outside of VolleyLog.
  /hardware/libhardware/modules/camera/
Metadata.cpp 191 // Walk list of entries adding each one to newly allocated metadata

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