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  /external/chromium_org/base/containers/
small_map.h 39 // - base::hash_map should be used if you need O(1) lookups. It may waste
  /external/chromium_org/content/renderer/accessibility/
renderer_accessibility_complete.cc 42 // APIs that compute the bounds of a range of text, it's a waste to
  /external/chromium_org/sdch/open-vcdiff/src/
blockhash.h 64 // matches found, and a low value of kBlockSize will waste time
  /external/chromium_org/third_party/WebKit/Source/core/fetch/
MemoryCache.cpp 274 // Shrink the vector back down so we don't waste time inspecting
  /external/chromium_org/third_party/WebKit/Source/wtf/
PartitionAlloc.h 70 // - Fine-grained bucket sizes leading to less waste and better packing.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_context.c 249 /* MSAA is not supported, so don't waste time checking for
  /external/chromium_org/third_party/openssl/openssl/crypto/bn/asm/
sparcv9-mont.pl 63 $mask="%g1"; # 32 bits, what a waste...
  /external/chromium_org/third_party/opus/src/celt/
rate.c 323 In the first case, we'd be coding a bit to signal we're going to waste
  /external/clang/lib/Basic/
FileManager.cpp 296 // subdirectory. This will let us avoid having to waste time on known-to-fail
  /external/guava/guava-tests/test/com/google/common/base/
CharMatcherTest.java 593 // Some matchers are so efficient that it is a waste of effort to
  /external/iproute2/doc/
ss.sgml 13 So, stop reading this now and do not waste your time.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialHelper.java 313 // clear all textures first so that wo de not waste resources cloning them
  /external/libffi/src/pa/
ffi.c 291 z += 2 + (z & 1); /* must start on even regs, so we may waste one */
  /external/libppp/src/
netgraph.c 142 * This is probably a waste of time, but we really don't want to end
  /external/llvm/lib/CodeGen/SelectionDAG/
ResourcePriorityQueue.cpp 407 // Do not waste time on a node that is already scheduled.
  /external/llvm/lib/Target/Hexagon/
HexagonMachineScheduler.cpp 475 // Do not waste time on a node that is already scheduled.
  /external/llvm/lib/Target/Mips/
Mips16ISelLowering.cpp 329 // perhaps done differently but my main purpose is to not waste runtime
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_context.c 249 /* MSAA is not supported, so don't waste time checking for
  /external/open-vcdiff/src/
blockhash.h 64 // matches found, and a low value of kBlockSize will waste time
  /external/openssl/crypto/bn/asm/
sparcv9-mont.pl 63 $mask="%g1"; # 32 bits, what a waste...
  /external/protobuf/src/google/protobuf/io/
tokenizer.cc 78 // like a big waste just to save 200 lines of code.
  /external/qemu/memcheck/
memcheck.c 41 * routines and waste performance.
  /external/zlib/src/
FAQ 293 in the universe. It just got to be a waste of time, and some compilers
  /external/zlib/src/examples/
gun.c 160 have offset the index, but it's faster to waste the memory */
  /frameworks/base/core/java/android/view/
TextureView.java 416 // When the view becomes invisible, stop updating it, it's a waste of CPU

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