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  /developers/build/prebuilts/gradle/SlidingTabsBasic/SlidingTabsBasicSample/src/main/java/com/example/android/common/view/
SlidingTabStrip.java 169 return Color.argb(alpha, Color.red(color), Color.green(color), Color.blue(color));
182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
  /developers/build/prebuilts/gradle/SlidingTabsColors/SlidingTabsColorsSample/src/main/java/com/example/android/common/view/
SlidingTabStrip.java 169 return Color.argb(alpha, Color.red(color), Color.green(color), Color.blue(color));
182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
  /developers/samples/android/common/src/java/com/example/android/common/view/
SlidingTabStrip.java 169 return Color.argb(alpha, Color.red(color), Color.green(color), Color.blue(color));
182 float b = (Color.blue(color1) * ratio) + (Color.blue(color2) * inverseRation);
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
AnimationCloning.java 115 int blue = (int)(100 + Math.random() * 155); local
116 int color = 0xff000000 | red << 16 | green << 8 | blue;
118 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
AnimationLoading.java 139 int blue = (int)(100 + Math.random() * 155); local
140 int color = 0xff000000 | red << 16 | green << 8 | blue;
142 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
AnimatorEvents.java 179 int blue = (int)(Math.random() * 255); local
180 int color = 0xff000000 | red << 16 | green << 8 | blue;
182 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
BouncingBalls.java 56 private static final int BLUE = 0xff8080FF;
70 ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE);
161 int blue = (int)(Math.random() * 255); local
162 int color = 0xff000000 | red << 16 | green << 8 | blue;
164 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
MultiPropertyAnimation.java 152 int blue = (int)(100 + Math.random() * 155); local
153 int color = 0xff000000 | red << 16 | green << 8 | blue;
155 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorPickerDialog.java 134 int b = ave(Color.blue(c0), Color.blue(c1), p);
143 int b = Color.blue(color);
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
ColorWheel.java 151 int b = ave(Color.blue(c0), Color.blue(c1), p);
160 int b = Color.blue(color);
  /external/chromium_org/chrome/browser/ui/gtk/
gtk_chrome_link_button.cc 81 insensitive_color.blue / 257);
108 native_color->green / 257, native_color->blue / 257);
118 // If the theme doesn't have a link color, just use blue. This matches the
226 strncpy(button->normal_color, "blue", 9);
283 color->green / 257, color->blue / 257);
285 strncpy(button->normal_color, "blue", 9);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMagic.java 152 texres.blue = colorBand[colorbandIndex][2];
172 texres.blue = 0.5f - xyz[2];
178 data[index++] = (byte) (texres.blue * 255.0f);
  /external/jpeg/
wrrle.c 176 rle_pixel **rle_row, *red, *green, *blue; local
243 blue = rle_row[2];
247 *blue++ = GETJSAMPLE(*output_row++);
  /external/qemu/distrib/jpeg-6b/
wrrle.c 176 rle_pixel **rle_row, *red, *green, *blue; local
243 blue = rle_row[2];
247 *blue++ = GETJSAMPLE(*output_row++);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 350 void SetClearColor(float red, float green, float blue, float alpha);
429 float blue; member in struct:android::filterfw::ShaderProgram::RGBAColor
432 RGBAColor() : red(0), green(0), blue(0), alpha(1) {
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglMacApi.cpp 33 EGLint red,green,blue,alpha,depth,stencil;
75 red = green = blue = (colorSize / 4); //TODO: ask guy if it is OK
77 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
  /external/chromium_org/third_party/libpng/
pngwtran.c 241 shift_start[channels] = row_info->bit_depth - bit_depth->blue;
242 shift_dec[channels] = bit_depth->blue;
572 png_uint_32 blue = (png_uint_32)((s2 - s1) & 0xffffL);
575 *(rp+4) = (png_byte)((blue >> 8) & 0xff);
576 *(rp+5) = (png_byte)(blue & 0xff);
  /external/libpng/
pngwtran.c 241 shift_start[channels] = row_info->bit_depth - bit_depth->blue;
242 shift_dec[channels] = bit_depth->blue;
572 png_uint_32 blue = (png_uint_32)((s2 - s1) & 0xffffL);
575 *(rp+4) = (png_byte)((blue >> 8) & 0xff);
576 *(rp+5) = (png_byte)(blue & 0xff);
  /external/qemu/distrib/libpng-1.2.19/
pngwtran.c 234 shift_start[channels] = row_info->bit_depth - bit_depth->blue;
235 shift_dec[channels] = bit_depth->blue;
562 png_uint_32 blue = (png_uint_32)((s2-s1) & 0xffffL);
565 *(rp+4) = (png_byte)((blue >> 8) & 0xff);
566 *(rp+5) = (png_byte)(blue & 0xff);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.h 43 void (GLAPIENTRY *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
48 void (GLAPIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
49 void (GLAPIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
51 void (GLAPIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
53 void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 105 public void glClearColor(float red, float green, float blue, float alpha) {
106 mgl.glClearColor(red, green, blue, alpha);
109 public void glClearColorx(int red, int green, int blue, int alpha) {
110 mgl.glClearColorx(red, green, blue, alpha);
129 public void glColor4f(float red, float green, float blue, float alpha) {
130 mgl.glColor4f(red, green, blue, alpha);
133 public void glColor4x(int red, int green, int blue, int alpha) {
134 mgl.glColor4x(red, green, blue, alpha);
137 public void glColorMask(boolean red, boolean green, boolean blue,
139 mgl.glColorMask(red, green, blue, alpha)
    [all...]
  /external/chromium_org/third_party/skia/src/images/
SkImageDecoder_libpng.cpp 510 sig_bit->blue, sig_bit->alpha);
515 pos_le(sig_bit->blue, SK_B16_BITS)) {
547 transpColor->blue >> 8);
555 0xFF & (transpColor->blue));
707 *colorPtr++ = proc(*trans++, palette->red, palette->green, palette->blue);
713 *colorPtr++ = SkPackARGB32(0xFF, palette->red, palette->green, palette->blue);
    [all...]
  /external/skia/src/images/
SkImageDecoder_libpng.cpp 509 sig_bit->blue, sig_bit->alpha);
514 pos_le(sig_bit->blue, SK_B16_BITS)) {
546 transpColor->blue >> 8);
554 0xFF & (transpColor->blue));
706 *colorPtr++ = proc(*trans++, palette->red, palette->green, palette->blue);
712 *colorPtr++ = SkPackARGB32(0xFF, palette->red, palette->green, palette->blue);
    [all...]
  /external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
indirect.h 77 extern _X_HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
79 extern _X_HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
81 extern _X_HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
83 extern _X_HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
85 extern _X_HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
87 extern _X_HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
89 extern _X_HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
91 extern _X_HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
93 extern _X_HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
95 extern _X_HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
    [all...]
  /frameworks/native/opengl/libagl/
dxt.cpp 54 #define blue(x) ( (x) & 0x1f) macro
237 int b0 = blue(color0);
241 int b1 = blue(color1);
367 int b0 = blue(color0);
371 int b1 = blue(color1);
524 int b0 = blue(color0);
528 int b1 = blue(color1);

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