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  /external/elfutils/libdw/
dwarf_func_inline.c 64 scope_visitor (unsigned int depth __attribute__ ((unused)),
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorBlend.java 117 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
129 byte[] data = new byte[width * height * depth * bytesPerPixel];
162 return new Texture3D(new Image(format, width, height, depth, dataArray));
TextureGeneratorMagic.java 124 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
135 byte[] data = new byte[width * height * depth * 4];
185 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
TextureGeneratorVoronoi.java 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
93 byte[] data = new byte[width * height * depth * bytesPerPixel];
159 return new Texture3D(new Image(format, width, height, depth, dataArray));
TextureGeneratorWood.java 73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
78 int halfD = depth >> 1;
88 byte[] data = new byte[width * height * depth * bytesPerPixel];
119 return new Texture3D(new Image(format, width, height, depth, dataArray));
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 55 float depth= (2.0 * m_FrustumNearFar.x) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFar.y-m_FrustumNearFar.x));
56 return vec4( depth);
81 //load reflection,refraction and depth texture
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.h 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_resource.h 15 uint16_t depth; member in struct:nv30_surface
  /external/mesa3d/src/gallium/drivers/svga/
svga_surface.h 84 unsigned width, unsigned height, unsigned depth);
  /external/mesa3d/src/mesa/drivers/x11/
xmesa_x.h 81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 248 /* Store result depth/z */
250 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; local
251 if (depth <= 0.0)
253 else if (depth >= 1.0)
257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
  /external/opencv/otherlibs/highgui/
grfmt_tiff.h 155 int width, int height, int depth, int channels );
  /external/qemu/distrib/sdl-1.2.15/src/video/xbios/
SDL_xbios.h 41 Uint16 depth; /* bits per plane */ member in struct:__anon25195
  /frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
UT_program_store.java 153 for (int depth = 0; depth <= 1; depth++) {
154 boolean depthMask = (depth == 1);
  /libcore/dalvik/src/main/java/dalvik/system/profiler/
BinaryHprofWriter.java 86 private void writeControlSettings(int flags, int depth) throws IOException {
87 if (depth > Short.MAX_VALUE) {
88 throw new IllegalArgumentException("depth too large for binary hprof: "
89 + depth + " > " + Short.MAX_VALUE);
95 out.writeShort((short) depth);
  /ndk/sources/host-tools/make-3.81/
alloca.c 142 (b) keep track of stack depth.
157 char *deep; /* For stack depth measure. */
173 auto char probe; /* Probes stack depth: */
174 register char *depth = ADDRESS_FUNCTION (probe); local
192 if ((STACK_DIR > 0 && hp->h.deep > depth)
193 || (STACK_DIR < 0 && hp->h.deep < depth))
224 ((header *) new)->h.deep = depth;
  /ndk/sources/host-tools/sed-4.2.1/lib/
alloca.c 124 (b) keep track of stack depth.
139 char *deep; /* For stack depth measure. */
155 auto char probe; /* Probes stack depth: */
156 register char *depth = ADDRESS_FUNCTION (probe); local
174 if ((STACK_DIR > 0 && hp->h.deep > depth)
175 || (STACK_DIR < 0 && hp->h.deep < depth))
212 new->h.deep = depth;
  /packages/inputmethods/LatinIME/tools/dicttool/src/com/android/inputmethod/latin/dicttool/
BinaryDictOffdeviceUtils.java 94 final DecoderChainSpec spec, final File src, final int depth) {
98 // over and over, ending in a stack overflow. Hence we limit the depth at which we try
100 if (depth > MAX_DECODE_DEPTH) return null;
110 getRawDictionaryOrNullInternal(spec, uncompressedFile, depth + 1);
118 getRawDictionaryOrNullInternal(spec, decryptedFile, depth + 1);
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/manager/
IdeScanningContext.java 144 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local
145 resource.deleteMarkers(MARKER_AAPT_COMPILE, true, depth);
175 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local
178 true /*includeSubtypes*/, depth);
  /sdk/emulator/opengl/tests/ut_renderer/
X11RendererSurface.cpp 44 int depth = DefaultDepth(dpy, defaultScreen); local
  /dalvik/vm/
AllocTracker.cpp 40 * how many allocations it wants to see and what the stack depth should be.
41 * Changing the window size is easy, changing the max stack depth is harder
262 (1b) stack depth
416 /* compute depth */
417 int depth; local
418 for (depth = 0; depth < kMaxAllocRecordStackDepth; depth++) {
419 if (pRec->stackElem[depth].method == NULL)
429 set1(&ptr[8], depth);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_texture.c 61 unsigned depth = pt->depth0; local
70 slices = depth;
83 depth = u_minify(depth, 1);
332 assert(box->z + box->depth <= resource->array_size);
338 assert(box->z + box->depth <= (u_minify(resource->depth0, level)));
350 level, box->depth > 1 ? -1 : box->z,
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_texture.c 61 unsigned depth = pt->depth0; local
70 slices = depth;
83 depth = u_minify(depth, 1);
332 assert(box->z + box->depth <= resource->array_size);
338 assert(box->z + box->depth <= (u_minify(resource->depth0, level)));
350 level, box->depth > 1 ? -1 : box->z,
  /frameworks/base/tools/aapt/
Command.cpp 397 int depth = 0; local
402 depth--;
403 if (depth < 0) {
411 depth++;
449 int depth = 0; local
453 depth--;
456 if (depth == 0 && tag == serviceTagName) {
461 depth++;
464 if (depth == 1) {
468 } else if (depth == 2 && withinApduService)
618 int depth = 0; local
675 int depth = 0; local
    [all...]
  /frameworks/native/opengl/libagl/
matrix.cpp 386 void matrix_stack_t::init(int depth) {
387 stack = new matrixf_t[depth];
388 ops = new uint8_t[depth];
389 maxDepth = depth;
390 depth = 0;
402 stack[depth].loadIdentity();
403 ops[depth] = OP_IDENTITY;
409 stack[depth].load(rhs);
410 ops[depth] = OP_ALL; // TODO: we should look at the matrix
415 stack[depth].load(rhs)
    [all...]

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