/external/elfutils/libdw/ |
dwarf_func_inline.c | 64 scope_visitor (unsigned int depth __attribute__ ((unused)),
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorBlend.java | 117 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 129 byte[] data = new byte[width * height * depth * bytesPerPixel]; 162 return new Texture3D(new Image(format, width, height, depth, dataArray));
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TextureGeneratorMagic.java | 124 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 135 byte[] data = new byte[width * height * depth * 4]; 185 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
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TextureGeneratorVoronoi.java | 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; 93 byte[] data = new byte[width * height * depth * bytesPerPixel]; 159 return new Texture3D(new Image(format, width, height, depth, dataArray));
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TextureGeneratorWood.java | 73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 78 int halfD = depth >> 1; 88 byte[] data = new byte[width * height * depth * bytesPerPixel]; 119 return new Texture3D(new Image(format, width, height, depth, dataArray));
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 55 float depth= (2.0 * m_FrustumNearFar.x) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFar.y-m_FrustumNearFar.x)); 56 return vec4( depth); 81 //load reflection,refraction and depth texture
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_fs.h | 52 struct pipe_depth_state depth; member in struct:lp_fragment_shader_variant_key
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_resource.h | 15 uint16_t depth; member in struct:nv30_surface
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_surface.h | 84 unsigned width, unsigned height, unsigned depth);
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/external/mesa3d/src/mesa/drivers/x11/ |
xmesa_x.h | 81 #define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
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/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 248 /* Store result depth/z */ 250 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; local 251 if (depth <= 0.0) 253 else if (depth >= 1.0) 257 (GLuint) (depth * ctx->DrawBuffer->_DepthMaxF + 0.5F);
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/external/opencv/otherlibs/highgui/ |
grfmt_tiff.h | 155 int width, int height, int depth, int channels );
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/external/qemu/distrib/sdl-1.2.15/src/video/xbios/ |
SDL_xbios.h | 41 Uint16 depth; /* bits per plane */ member in struct:__anon25195
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
UT_program_store.java | 153 for (int depth = 0; depth <= 1; depth++) { 154 boolean depthMask = (depth == 1);
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/libcore/dalvik/src/main/java/dalvik/system/profiler/ |
BinaryHprofWriter.java | 86 private void writeControlSettings(int flags, int depth) throws IOException { 87 if (depth > Short.MAX_VALUE) { 88 throw new IllegalArgumentException("depth too large for binary hprof: " 89 + depth + " > " + Short.MAX_VALUE); 95 out.writeShort((short) depth);
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/ndk/sources/host-tools/make-3.81/ |
alloca.c | 142 (b) keep track of stack depth. 157 char *deep; /* For stack depth measure. */ 173 auto char probe; /* Probes stack depth: */ 174 register char *depth = ADDRESS_FUNCTION (probe); local 192 if ((STACK_DIR > 0 && hp->h.deep > depth) 193 || (STACK_DIR < 0 && hp->h.deep < depth)) 224 ((header *) new)->h.deep = depth;
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/ndk/sources/host-tools/sed-4.2.1/lib/ |
alloca.c | 124 (b) keep track of stack depth. 139 char *deep; /* For stack depth measure. */ 155 auto char probe; /* Probes stack depth: */ 156 register char *depth = ADDRESS_FUNCTION (probe); local 174 if ((STACK_DIR > 0 && hp->h.deep > depth) 175 || (STACK_DIR < 0 && hp->h.deep < depth)) 212 new->h.deep = depth;
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/packages/inputmethods/LatinIME/tools/dicttool/src/com/android/inputmethod/latin/dicttool/ |
BinaryDictOffdeviceUtils.java | 94 final DecoderChainSpec spec, final File src, final int depth) { 98 // over and over, ending in a stack overflow. Hence we limit the depth at which we try 100 if (depth > MAX_DECODE_DEPTH) return null; 110 getRawDictionaryOrNullInternal(spec, uncompressedFile, depth + 1); 118 getRawDictionaryOrNullInternal(spec, decryptedFile, depth + 1);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/manager/ |
IdeScanningContext.java | 144 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local 145 resource.deleteMarkers(MARKER_AAPT_COMPILE, true, depth); 175 int depth = resource instanceof IFolder ? DEPTH_ONE : DEPTH_ZERO; local 178 true /*includeSubtypes*/, depth);
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/sdk/emulator/opengl/tests/ut_renderer/ |
X11RendererSurface.cpp | 44 int depth = DefaultDepth(dpy, defaultScreen); local
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/dalvik/vm/ |
AllocTracker.cpp | 40 * how many allocations it wants to see and what the stack depth should be. 41 * Changing the window size is easy, changing the max stack depth is harder 262 (1b) stack depth 416 /* compute depth */ 417 int depth; local 418 for (depth = 0; depth < kMaxAllocRecordStackDepth; depth++) { 419 if (pRec->stackElem[depth].method == NULL) 429 set1(&ptr[8], depth); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_texture.c | 61 unsigned depth = pt->depth0; local 70 slices = depth; 83 depth = u_minify(depth, 1); 332 assert(box->z + box->depth <= resource->array_size); 338 assert(box->z + box->depth <= (u_minify(resource->depth0, level))); 350 level, box->depth > 1 ? -1 : box->z,
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_texture.c | 61 unsigned depth = pt->depth0; local 70 slices = depth; 83 depth = u_minify(depth, 1); 332 assert(box->z + box->depth <= resource->array_size); 338 assert(box->z + box->depth <= (u_minify(resource->depth0, level))); 350 level, box->depth > 1 ? -1 : box->z,
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/frameworks/base/tools/aapt/ |
Command.cpp | 397 int depth = 0; local 402 depth--; 403 if (depth < 0) { 411 depth++; 449 int depth = 0; local 453 depth--; 456 if (depth == 0 && tag == serviceTagName) { 461 depth++; 464 if (depth == 1) { 468 } else if (depth == 2 && withinApduService) 618 int depth = 0; local 675 int depth = 0; local [all...] |
/frameworks/native/opengl/libagl/ |
matrix.cpp | 386 void matrix_stack_t::init(int depth) { 387 stack = new matrixf_t[depth]; 388 ops = new uint8_t[depth]; 389 maxDepth = depth; 390 depth = 0; 402 stack[depth].loadIdentity(); 403 ops[depth] = OP_IDENTITY; 409 stack[depth].load(rhs); 410 ops[depth] = OP_ALL; // TODO: we should look at the matrix 415 stack[depth].load(rhs) [all...] |