/external/qemu/distrib/sdl-1.2.15/src/video/x11/ |
SDL_x11video.c | 363 this->hidden->depth, InputOutput, SDL_Visual, 398 this->hidden->depth, InputOutput, SDL_Visual, 667 /* Determine the default screen depth: 668 Use the default visual (or at least one with the same depth) */ 671 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, 685 this->hidden->depth = this->hidden->visuals[i].depth; 692 if ( this->hidden->depth == 32 ) { 918 int i, depth; local 945 depth = vi->depth [all...] |
/bionic/libc/bionic/ |
malloc_debug_check.cpp | 385 int depth = get_backtrace(bt, MAX_BACKTRACE_DEPTH); local 398 log_backtrace(bt, depth); 402 log_backtrace(bt, depth); 428 int depth = get_backtrace(bt, MAX_BACKTRACE_DEPTH); local 441 log_backtrace(bt, depth); 451 log_backtrace(bt, depth);
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/external/chromium/chrome/browser/password_manager/ |
password_form_manager.cc | 436 // regardless of the matching depth in the URL path). 449 size_t depth = 0; local 452 while ((depth < max_dirs) && (form_path_tokens_[depth] == 453 candidate_path_tokens[depth])) { 454 depth++; 458 score += (depth > 0) ? 1 << 4 : 0;
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/external/chromium/third_party/libjingle/source/talk/xmllite/ |
xmlelement.cc | 376 int depth) { 378 while (depth--) { 417 XmlElement::AddText(const std::string & text, int depth) { 421 while (depth--) { 438 XmlElement::AddElement(XmlElement *pelChild, int depth) { 440 while (depth--) {
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/external/chromium_org/gpu/command_buffer/service/ |
texture_definition.cc | 300 GLsizei depth, 309 depth(depth), 350 level.depth, 397 base_info.target, base_info.width, base_info.height, base_info.depth); 408 info.depth,
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/external/chromium_org/third_party/libjingle/source/talk/xmllite/ |
xmlelement.cc | 385 int depth) { 387 while (depth--) { 422 void XmlElement::AddText(const std::string& text, int depth) { 426 while (depth--) { 442 void XmlElement::AddElement(XmlElement *child, int depth) { 444 while (depth--) {
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_tex.c | 81 uint32_t depth; local 124 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; 126 depth = mt->base.base.depth0; 163 depth /= 6; 164 if (depth > 1) 189 tic[5] |= depth << 16;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_screen.c | 569 * This mimics hardware vendors extensions for D3D depth sampling. See also 581 svgascreen->depth.z16 = SVGA3D_Z_D16; 582 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8; 583 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8; 599 svgascreen->depth.z16 = SVGA3D_Z_DF16; 602 svgascreen->depth.x8z24 = SVGA3D_Z_DF24; 605 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
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svga_surface.c | 52 unsigned width, unsigned height, unsigned depth) 75 box.d = depth; 128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; 130 assert(key->size.depth == 1); 162 unsigned depth = (zslice_pick < 0 ? local 174 depth);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/ |
xa_tracker.c | 236 enum xa_surface_type stype, unsigned int depth) 245 xa_format_depth(fdesc.xa_format) == depth) { 286 int depth, 295 fdesc = xa_get_format_stype_depth(xa, stype, depth); 341 int depth, 358 fdesc = xa_get_format_stype_depth(xa, stype, depth);
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/external/chromium_org/third_party/protobuf/java/src/test/java/com/google/protobuf/ |
CodedInputStreamTest.java | 398 private TestRecursiveMessage makeRecursiveMessage(int depth) { 399 if (depth == 0) { 403 .setA(makeRecursiveMessage(depth - 1)).build(); 407 private void assertMessageDepth(TestRecursiveMessage message, int depth) { 408 if (depth == 0) { 413 assertMessageDepth(message.getA(), depth - 1);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHTree.java | 214 // private BIHNode createNode2(int l, int r, BoundingBox nodeBbox, int depth){ 215 // if ((r - l) < maxTrisPerNode || depth > 100) 219 // int axis = depth % 3; 283 // node.left = createNode2(l, splitIndex-1, leftBbox, depth+1); 287 // node.right = createNode2(splitIndex, r, rightBbox, depth+1); 291 private BIHNode createNode(int l, int r, BoundingBox nodeBbox, int depth) { 292 if ((r - l) < maxTrisPerNode || depth > MAX_TREE_DEPTH) { 332 return createNode(l, r, rbbox, depth + 1); 337 return createNode(l, r, lbbox, depth + 1); 348 node.setLeftChild(createNode(l, max(l, pivot - 1), lbbox, depth + 1)); //Recursive cal [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_tex.c | 81 uint32_t depth; local 124 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; 126 depth = mt->base.base.depth0; 163 depth /= 6; 164 if (depth > 1) 189 tic[5] |= depth << 16;
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_screen.c | 569 * This mimics hardware vendors extensions for D3D depth sampling. See also 581 svgascreen->depth.z16 = SVGA3D_Z_D16; 582 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8; 583 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8; 599 svgascreen->depth.z16 = SVGA3D_Z_DF16; 602 svgascreen->depth.x8z24 = SVGA3D_Z_DF24; 605 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
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svga_surface.c | 52 unsigned width, unsigned height, unsigned depth) 75 box.d = depth; 128 key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1; 130 assert(key->size.depth == 1); 162 unsigned depth = (zslice_pick < 0 ? local 174 depth);
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/external/mesa3d/src/gallium/state_trackers/xa/ |
xa_tracker.c | 236 enum xa_surface_type stype, unsigned int depth) 245 xa_format_depth(fdesc.xa_format) == depth) { 286 int depth, 295 fdesc = xa_get_format_stype_depth(xa, stype, depth); 341 int depth, 358 fdesc = xa_get_format_stype_depth(xa, stype, depth);
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/external/protobuf/java/src/test/java/com/google/protobuf/ |
CodedInputStreamTest.java | 403 private TestRecursiveMessage makeRecursiveMessage(int depth) { 404 if (depth == 0) { 408 .setA(makeRecursiveMessage(depth - 1)).build(); 412 private void assertMessageDepth(TestRecursiveMessage message, int depth) { 413 if (depth == 0) { 418 assertMessageDepth(message.getA(), depth - 1);
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/libcore/xml/src/main/java/org/xmlpull/v1/sax2/ |
Driver.java | 372 final int depth = pp.getDepth() - 1; local 374 (level > depth) ? pp.getNamespaceCount(depth) : 0; 376 final int count = pp.getNamespaceCount(depth + 1); 427 final int depth = pp.getDepth(); local 429 (level > depth) ? pp.getNamespaceCount(pp.getDepth()) : 0;
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/system/extras/tests/sdcard/ |
sdcard_perf_test.cpp | 113 {"depth", required_argument, 0, 'D'}, 135 " -D --depth: Depth of directory tree to create for traversal.\n", 228 case 'D': // tree depth 614 size_t depth = testCase->treeDepth(); local 615 for (size_t i = 0; i < depth; i++) { 620 // Create some files at this depth 624 for (size_t j = 0; j < depth; j++) { 663 int expectedDirs = depth + 1; 669 int expectedFiles = depth * depth [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_resource_texture.c | 367 unsigned depth = pt->depth0; local 378 i915_texture_set_level_info(tex, level, depth); 387 /* Fixup depth image_offsets: 391 for (i = 0; i < depth; i++) 394 depth = u_minify(depth, 1); 397 /* Multiply slice size by texture depth for total size. It's 503 unsigned depth = pt->depth0; local 521 i915_texture_set_level_info(tex, level, depth); 523 for (q = 0; q < depth;) { [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_texture.c | 342 int width, int height, int depth) 495 GLuint depth = compressed ? 1 : ti->Depth; local 508 dims, ti->Width, ti->Height, depth, format, type, 520 ti->Width, ti->Height, depth, 528 ti->Width, ti->Height, depth)) 567 GLint width, GLint height, GLint depth, 583 dims, width, height, depth, format, type, 593 width, height, depth, 604 width, height, depth); [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
SkDCubicIntersection.cpp | 108 SkDebugf("%.*s %s t1=(%1.9g,%1.9g) t2=(%1.9g,%1.9g)", i.depth()*2, tab, 147 SkDebugf("%.*s %s 1 contains1=%d/%d contains2=%d/%d\n", i.depth()*2, tab, 159 i.depth()*2, tab, __FUNCTION__, c1Bottom, c1Top, 0., 1., 162 " c2Max=%1.9g\n", i.depth()*2, tab, __FUNCTION__, to1, to2, c1Min, 167 SkDebugf("%.*s %s 1 i.used=%d t=%1.9g\n", i.depth()*2, tab, __FUNCTION__, 189 SkDebugf("%.*s %s 2 contains1=%d/%d contains2=%d/%d\n", i.depth()*2, tab, 201 i.depth()*2, tab, __FUNCTION__, 0., 1., c2Bottom, c2Top, 204 " c2Max=%1.9g\n", i.depth()*2, tab, __FUNCTION__, to1, to2, c1Min, 209 SkDebugf("%.*s %s 2 i.used=%d t=%1.9g\n", i.depth()*2, tab, __FUNCTION__, 215 SkDebugf("%.*s %s 3 contains1=%d/%d contains2=%d/%d\n", i.depth()*2, tab [all...] |
/external/linux-tools-perf/util/ |
hist.c | 355 static size_t ipchain__fprintf_graph_line(FILE *fp, int depth, int depth_mask, 361 for (i = 0; i < depth; i++) 373 int depth, int depth_mask, int period, 381 for (i = 0; i < depth; i++) { 386 if (!period && i == depth - 1) { 418 u64 total_samples, int depth, 447 * The depth mask manages the output of pipes that show 448 * the depth. We don't want to keep the pipes of the current 449 * level for the last child of this depth. 455 new_depth_mask &= ~(1 << (depth - 1)) [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_resource_texture.c | 367 unsigned depth = pt->depth0; local 378 i915_texture_set_level_info(tex, level, depth); 387 /* Fixup depth image_offsets: 391 for (i = 0; i < depth; i++) 394 depth = u_minify(depth, 1); 397 /* Multiply slice size by texture depth for total size. It's 503 unsigned depth = pt->depth0; local 521 i915_texture_set_level_info(tex, level, depth); 523 for (q = 0; q < depth;) { [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_texture.c | 342 int width, int height, int depth) 495 GLuint depth = compressed ? 1 : ti->Depth; local 508 dims, ti->Width, ti->Height, depth, format, type, 520 ti->Width, ti->Height, depth, 528 ti->Width, ti->Height, depth)) 567 GLint width, GLint height, GLint depth, 583 dims, width, height, depth, format, type, 593 width, height, depth, 604 width, height, depth); [all...] |