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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
accum.h 50 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
66 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
texcompress_rgtc.c 2 * Copyright (C) 2011 Red Hat Inc.
298 GLubyte red; local
302 i, j, &red, 1);
303 texel[RCOMP] = UBYTE_TO_FLOAT(red);
313 GLbyte red; local
317 i, j, &red, 1);
318 texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
328 GLubyte red, green; local
332 i, j, &red, 2);
336 texel[RCOMP] = UBYTE_TO_FLOAT(red);
346 GLbyte red, green; local
364 GLubyte red; local
379 GLbyte red; local
394 GLubyte red, green; local
412 GLbyte red, green; local
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blend.h 76 _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
91 _mesa_ColorMask( GLboolean red, GLboolean green,
95 _mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green,
  /external/mesa3d/src/mesa/main/
accum.h 50 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
66 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
texcompress_rgtc.c 2 * Copyright (C) 2011 Red Hat Inc.
298 GLubyte red; local
302 i, j, &red, 1);
303 texel[RCOMP] = UBYTE_TO_FLOAT(red);
313 GLbyte red; local
317 i, j, &red, 1);
318 texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
328 GLubyte red, green; local
332 i, j, &red, 2);
336 texel[RCOMP] = UBYTE_TO_FLOAT(red);
346 GLbyte red, green; local
364 GLubyte red; local
379 GLbyte red; local
394 GLubyte red, green; local
412 GLbyte red, green; local
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  /external/chromium_org/third_party/bintrees/bintrees/
rbtree.py 4 # Purpose: red-black tree module (Julienne Walker's none recursive algorithm)
12 # Red black trees are interesting beasts. They're believed to be simpler than
15 # deletion algorithm, red black trees become very tricky. However, the
21 # So when do you use a red black tree? That's really your decision, but I've
22 # found that red black trees are best suited to largely random data that has
24 # takes full advantage of the minimal work that red black trees perform to
27 # Red black trees are popular, as most data structures with a whimsical name.
29 # implemented with a red black tree. Red black trees are also comparable in
31 # to maintain balance is usually better in a red black tree. There are a fe
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  /external/chromium_org/third_party/WebKit/Source/core/svg/
ColorDistance.h 34 static Color clampColor(int red, int green, int blue, int alpha);
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_vertex.h 36 GLubyte alpha, blue, green, red; member in struct:__anon13417
38 GLubyte red, green, blue, alpha;
44 GLubyte alpha, red, green, blue; member in struct:__anon13418
46 GLubyte blue, green, red, alpha;
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 36 GLubyte alpha, blue, green, red; member in struct:__anon23884
38 GLubyte red, green, blue, alpha;
44 GLubyte alpha, red, green, blue; member in struct:__anon23885
46 GLubyte blue, green, red, alpha;
  /frameworks/base/graphics/java/android/graphics/
Color.java 27 * Colors are represented as packed ints, made up of 4 bytes: alpha, red,
30 * components are stored as follows (alpha << 24) | (red << 16) |
34 * no contributions from red, green, or blue), and opaque-white would be
43 public static final int RED = 0xFFFF0000;
60 * Return the red component of a color int. This is the same as saying
63 public static int red(int color) { method in class:Color
84 * Return a color-int from red, green, blue components.
89 * @param red Red component [0..255] of the color
93 public static int rgb(int red, int green, int blue)
261 float red = 0.0f; local
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  /external/chromium_org/third_party/yasm/source/patched-yasm/libyasm/
inttree.c 79 it->nil->red = 0;
85 it->root->red = 0;
154 Assert(!it->nil->red,"nil not red in ITLeftRotate");
218 Assert(!it->nil->red,"nil not red in ITRightRotate");
263 Assert(!it->nil->red,"nil not red in ITTreeInsertHelp");
323 x->red=1;
324 while(x->parent->red) { /* use sentinel instead of checking for root *
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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FEColorMatrix.cpp 76 inline void matrix(float& red, float& green, float& blue, float& alpha, const Vector<float>& values)
78 float r = values[0] * red + values[1] * green + values[2] * blue + values[3] * alpha + values[4] * 255;
79 float g = values[5] * red + values[6] * green + values[7] * blue + values[8] * alpha + values[9] * 255;
80 float b = values[10] * red + values[11] * green + values[12] * blue + values[13] * alpha + values[14] * 255;
81 float a = values[15] * red + values[16] * green + values[17] * blue + values[18] * alpha + values[19] * 255;
83 red = r;
89 inline void saturateAndHueRotate(float& red, float& green, float& blue, const float* components)
91 float r = red * components[0] + green * components[1] + blue * components[2];
92 float g = red * components[3] + green * components[4] + blue * components[5];
93 float b = red * components[6] + green * components[7] + blue * components[8]
120 float red = pixelArray->item(pixelByteOffset); local
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  /external/chromium_org/third_party/skia/src/animator/
SkDrawColor.cpp 25 SkScalar red = SkIntToScalar(SkColorGetR(color)); local
28 SkScalar min = SkMinScalar(SkMinScalar(red, green), blue);
29 SkScalar value = SkMaxScalar(SkMaxScalar(red, green), blue);
41 if (red == value) {
47 hue = 120 * SK_Scalar1 + SkScalarMul(blue - red, part60);
49 hue = 240 * SK_Scalar1 + SkScalarMul(red - green, part60);
55 #if defined _WIN32 && _MSC_VER >= 1300 // disable 'red', etc. may be used without having been initialized
65 SkScalar red SK_INIT_TO_AVOID_WARNING;
69 red = green = blue = value;
79 case 0: red = value; green = t; blue = p; break
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  /external/skia/src/animator/
SkDrawColor.cpp 25 SkScalar red = SkIntToScalar(SkColorGetR(color)); local
28 SkScalar min = SkMinScalar(SkMinScalar(red, green), blue);
29 SkScalar value = SkMaxScalar(SkMaxScalar(red, green), blue);
41 if (red == value) {
47 hue = 120 * SK_Scalar1 + SkScalarMul(blue - red, part60);
49 hue = 240 * SK_Scalar1 + SkScalarMul(red - green, part60);
55 #if defined _WIN32 && _MSC_VER >= 1300 // disable 'red', etc. may be used without having been initialized
65 SkScalar red SK_INIT_TO_AVOID_WARNING;
69 red = green = blue = value;
79 case 0: red = value; green = t; blue = p; break
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  /external/chromium_org/chrome/browser/resources/options/
certificate_tree.css 7 border: 1px solid red;
  /external/libpng/contrib/gregbook/
readpng.c 154 int readpng_get_bgcolor(uch *red, uch *green, uch *blue)
172 * takes a pointer to a pointer, and it always returns valid red, green
182 *red = pBackground->red >> 8;
187 *red = *green = *blue = pBackground->gray? 255 : 0;
189 *red = *green = *blue = (255/3) * pBackground->gray;
191 *red = *green = *blue = (255/15) * pBackground->gray;
193 *red = (uch)pBackground->red;
  /external/pixman/pixman/
pixman-solid-fill.c 3 * Copyright © 2007, 2009 Red Hat, Inc.
34 (color->red >> 8 << 16) |
45 result.r = pixman_unorm_to_float (color->red, 16);
  /hardware/samsung_slsi/exynos5/include/
s3c-fb.h 29 unsigned char red; member in struct:s3c_fb_user_plane_alpha
36 unsigned char red; member in struct:s3c_fb_user_chroma
s3c_lcd.h 31 unsigned char red; member in struct:s3cfb_user_plane_alpha
38 unsigned char red; member in struct:s3cfb_user_chroma
  /hardware/samsung_slsi/exynos5/original-kernel-headers/linux/
s3c-fb.h 25 unsigned char red; member in struct:s3c_fb_user_plane_alpha
32 unsigned char red; member in struct:s3c_fb_user_chroma
  /external/chromium_org/third_party/WebKit/Source/core/css/
RGBColor.h 41 PassRefPtr<CSSPrimitiveValue> red();
  /external/chromium_org/ui/gfx/
skia_utils_gtk.cc 19 return SkColorSetRGB(color.red >> 8, color.green >> 8, color.blue >> 8);
  /external/clang/test/CodeGenCXX/
2007-04-10-PackedUnion.cpp 8 float red; member in struct:ABCS
  /cts/tests/tests/animation/src/android/animation/cts/
ArgbEvaluatorTest.java 25 final int RED = 0xffFF8080;
27 int aRED = Color.alpha(RED);
28 int rRED = Color.red(RED);
29 int gRED = Color.green(RED);
30 int bRED = Color.blue(RED);
32 int rBLUE = Color.red(BLUE);
40 result = (Integer) evaluator.evaluate(0.5f, RED, BLUE);
49 int rResult = Color.red(result);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloNode.java 64 /** create a red box straight above the blue one at (1,3,1) */
66 Geometry red = new Geometry("Box", box2); local
69 mat2.setColor("Color", ColorRGBA.Red);
70 red.setMaterial(mat2);
78 pivot.attachChild(red);

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