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    Searched refs:Asset (Results 26 - 29 of 29) sorted by null

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  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 102 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local
103 if (!asset)
106 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
108 asset->close();
109 delete asset;
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 32 import com.jme3.asset.Asset;
33 import com.jme3.asset.AssetKey;
34 import com.jme3.asset.AssetManager;
68 public class Material implements Asset, Cloneable, Savable, Comparable<Material> {
126 * Returns the asset key name of the asset from which this material was loaded.
131 * @return Asset key name of the j3m file
138 * @return the name of the material (not the same as the asset name), the returned value can be null
146 * The name is not the same as the asset name
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java 34 import com.jme3.asset.Asset;
35 import com.jme3.asset.AssetKey;
66 public abstract class Spatial implements Savable, Cloneable, Collidable, Asset {
147 * Used for smart asset caching
    [all...]
  /frameworks/base/libs/androidfw/
ResourceTypes.cpp     [all...]

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