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Searched
refs:Asset
(Results
26 - 29
of
29
) sorted by null
1
2
/frameworks/base/cmds/bootanimation/
BootAnimation.cpp
102
Asset
*
asset
= assets.open(name,
Asset
::ACCESS_BUFFER);
local
103
if (!
asset
)
106
SkImageDecoder::DecodeMemory(
asset
->getBuffer(false),
asset
->getLength(),
108
asset
->close();
109
delete
asset
;
/external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java
32
import com.jme3.
asset
.
Asset
;
33
import com.jme3.
asset
.AssetKey;
34
import com.jme3.
asset
.AssetManager;
68
public class Material implements
Asset
, Cloneable, Savable, Comparable<Material> {
126
* Returns the
asset
key name of the
asset
from which this material was loaded.
131
* @return
Asset
key name of the j3m file
138
* @return the name of the material (not the same as the
asset
name), the returned value can be null
146
* The name is not the same as the
asset
name
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java
34
import com.jme3.
asset
.
Asset
;
35
import com.jme3.
asset
.AssetKey;
66
public abstract class Spatial implements Savable, Cloneable, Collidable,
Asset
{
147
* Used for smart
asset
caching
[
all
...]
/frameworks/base/libs/androidfw/
ResourceTypes.cpp
[
all
...]
Completed in 142 milliseconds
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