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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
PerspectiveProgram.cpp 32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) {
36 Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace);
37 Matrix::multiplyVector(mLightPosInEyeSpace, view, mLightPosInWorldSpace);
Matrix.cpp 15 #include "Matrix.h"
23 Matrix::Matrix() {
27 Matrix::Matrix(const Matrix& src) {
31 void Matrix::print(const char* label) {
39 bool Matrix::equals(const Matrix& src) {
50 void Matrix::loadWith(const Matrix& src)
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SceneGraphNode.cpp 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
PerspectiveMeshNode.cpp 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
43 // This multiplies the view matrix by the model matrix, and stores the result in the MVP
44 // matrix (which currently contains model * view).
47 // Pass in the modelview matrix.
50 // This multiplies the modelview matrix by the projection matrix, and stores the result in
51 // the MVP matrix (which now contains model * view * projection)
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  /external/eigen/test/
zerosized.cpp 48 zeroSizedMatrix<Matrix<float, 2, Dynamic> >();
50 zeroSizedMatrix<Matrix<float, 0, 0> >();
51 zeroSizedMatrix<Matrix<float, Dynamic, 0, 0, 0, 0> >();
52 zeroSizedMatrix<Matrix<float, 0, Dynamic, 0, 0, 0> >();
53 zeroSizedMatrix<Matrix<float, Dynamic, Dynamic, 0, 0, 0> >();
58 zeroSizedVector<Matrix<float, 0, 1> >();
product_small.cpp 16 Matrix<float,1,3> matAstatic;
17 Matrix<float,3,1> matBstatic;
35 CALL_SUBTEST_1( product(Matrix<float, 3, 2>()) );
36 CALL_SUBTEST_2( product(Matrix<int, 3, 5>()) );
sizeof.cpp 23 CALL_SUBTEST(verifySizeOf(Matrix<float, 1, 1>()) );
25 CALL_SUBTEST(verifySizeOf(Matrix<double, 4, 2>()) );
26 CALL_SUBTEST(verifySizeOf(Matrix<bool, 7, 5>()) );
30 CALL_SUBTEST(verifySizeOf(Matrix<float, 100, 100>()) );
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 33 Matrix* setUpModelMatrix();
34 Matrix* setUpViewMatrix();
35 Matrix* setUpProjectionMatrix(float width, float height);
  /packages/apps/Camera2/src/com/android/camera/util/
MotionEventHelper.java 3 import android.graphics.Matrix;
9 public static MotionEvent transformEvent(MotionEvent e, Matrix m) {
15 private static MotionEvent transformEventNew(MotionEvent e, Matrix m) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h 18 #include <graphics/Matrix.h>
33 Matrix* mModelMatrix;
34 Matrix* mViewMatrix;
35 Matrix* mProjectionMatrix;
  /external/eigen/test/eigen2/
eigen2_sizeof.cpp 23 CALL_SUBTEST( verifySizeOf(Matrix<float, 1, 1>()) );
25 CALL_SUBTEST( verifySizeOf(Matrix<double, 4, 2>()) );
26 CALL_SUBTEST( verifySizeOf(Matrix<bool, 7, 5>()) );
30 CALL_SUBTEST( verifySizeOf(Matrix<float, 100, 100>()) );
eigen2_product_small.cpp 16 CALL_SUBTEST_1( product(Matrix<float, 3, 2>()) );
17 CALL_SUBTEST_2( product(Matrix<int, 3, 5>()) );
eigen2_mixingtypes.cpp 24 typedef Matrix<float, SizeAtCompileType, SizeAtCompileType> Mat_f;
25 typedef Matrix<double, SizeAtCompileType, SizeAtCompileType> Mat_d;
26 typedef Matrix<std::complex<float>, SizeAtCompileType, SizeAtCompileType> Mat_cf;
27 typedef Matrix<std::complex<double>, SizeAtCompileType, SizeAtCompileType> Mat_cd;
28 typedef Matrix<float, SizeAtCompileType, 1> Vec_f;
29 typedef Matrix<double, SizeAtCompileType, 1> Vec_d;
30 typedef Matrix<std::complex<float>, SizeAtCompileType, 1> Vec_cf;
31 typedef Matrix<std::complex<double>, SizeAtCompileType, 1> Vec_cd;
gsl_helper.h 26 typedef gsl_matrix* Matrix;
28 static Matrix createMatrix(int rows, int cols) { return gsl_matrix_alloc(rows,cols); }
30 static void free(Matrix& m) { gsl_matrix_free(m); m=0; }
32 static void prod(const Matrix& m, const Vector& v, Vector& x) { gsl_blas_dgemv(CblasNoTrans,1,m,v,0,x); }
33 static void cholesky(Matrix& m) { gsl_linalg_cholesky_decomp(m); }
34 static void cholesky_solve(const Matrix& m, const Vector& b, Vector& x) { gsl_linalg_cholesky_solve(m,b,x); }
35 static void eigen_symm(const Matrix& m, Vector& eval, Matrix& evec)
38 Matrix a = createMatrix(m->size1, m->size2);
45 static void eigen_symm_gen(const Matrix& m, const Matrix& _b, Vector& eval, Matrix& evec
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  /external/eigen/doc/snippets/
LLT_solve.cpp 1 typedef Matrix<float,Dynamic,2> DataMatrix;
6 Matrix<float,2,1> xy
Tutorial_solve_multiple_rhs.cpp 3 Matrix<float,3,2> B;
5 Matrix<float,3,2> X;
TopicStorageOrders_example.cpp 0 Matrix<int, 3, 4, ColMajor> Acolmajor;
5 cout << "The matrix A:" << endl;
13 Matrix<int, 3, 4, RowMajor> Arowmajor = Acolmajor;
  /cts/tests/tests/graphics/src/android/graphics/cts/
CameraTest.java 20 import android.graphics.Matrix;
43 Matrix m1 = new Matrix();
47 Matrix m2 = new Matrix();
65 Matrix m1 = new Matrix();
69 Matrix m2 = new Matrix();
87 Matrix m1 = new Matrix()
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  /frameworks/base/graphics/java/android/graphics/
Shader.java 37 private Matrix mLocalMatrix;
62 * Return true if the shader has a non-identity local matrix.
63 * @param localM If not null, it is set to the shader's local matrix.
64 * @return true if the shader has a non-identity local matrix
66 public boolean getLocalMatrix(Matrix localM) {
75 * Set the shader's local matrix. Passing null will reset the shader's
76 * matrix to identity
77 * @param localM The shader's new local matrix, or null to specify identity
79 public void setLocalMatrix(Matrix localM) {
107 final Matrix lm = new Matrix()
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  /frameworks/base/core/java/android/view/
DisplayList.java 19 import android.graphics.Matrix;
306 * Set the static matrix on the display list. The specified matrix is combined with other
309 * @param matrix A transform matrix to apply to this display list
311 * @see #getMatrix(android.graphics.Matrix)
314 public abstract void setMatrix(Matrix matrix);
317 * Returns the static matrix set on this display list.
319 * @return A new {@link Matrix} instance populated with this display list's stati
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  /external/eigen/bench/
benchmark.cpp 24 Matrix<SCALAR,MATSIZE,MATSIZE> I = Matrix<SCALAR,MATSIZE,MATSIZE>::Ones();
25 Matrix<SCALAR,MATSIZE,MATSIZE> m;
34 m = Matrix<SCALAR,MATSIZE,MATSIZE>::Ones() + 0.00005 * (m + (m*m));
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
EdgeView.java 20 import android.opengl.Matrix;
35 // Each edge effect has a transform matrix, and each matrix has 16 elements.
37 // starting index of each matrix.
71 Matrix.setIdentityM(mMatrix, TOP_M);
72 Matrix.setIdentityM(mMatrix, LEFT_M);
73 Matrix.setIdentityM(mMatrix, BOTTOM_M);
74 Matrix.setIdentityM(mMatrix, RIGHT_M);
76 Matrix.rotateM(mMatrix, LEFT_M, 90, 0, 0, 1);
77 Matrix.scaleM(mMatrix, LEFT_M, 1, -1, 1)
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  /external/ceres-solver/internal/ceres/
low_rank_inverse_hessian.h 98 Matrix delta_x_history_;
99 Matrix delta_gradient_history_;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) {
55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) {

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