/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
AbstractBox.java | 40 import com.jme3.scene.Mesh; 56 public abstract class AbstractBox extends Mesh {
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
HeightfieldCollisionShape.java | 16 import com.jme3.scene.Mesh; 21 * than using a regular mesh. 101 public Mesh createJmeMesh(){
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
Octree.java | 45 import com.jme3.scene.Mesh; 103 Mesh m = geoms[g].getMesh();
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TextureAtlas.java | 40 import com.jme3.scene.Mesh; 80 * <p>The TextureAtlas also allows you to change the texture coordinates of a mesh or geometry 421 * Applies the texture coordinates to the given output mesh 425 * @param outMesh The mesh to set the coords in (can be same as input). 428 public boolean applyCoords(Geometry geom, int offset, Mesh outMesh) { 429 Mesh inMesh = geom.getMesh(); 436 throw new IllegalStateException("Geometry mesh has no texture coordinate buffer."); 494 Mesh mesh = new Mesh(); local [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : 20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) {
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/ |
GeoMap.java | 37 import com.jme3.scene.Mesh; 326 public Mesh createMesh(Vector3f scale, Vector2f tcScale, boolean center){ 331 Mesh m = new Mesh();
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/frameworks/rs/driver/runtime/ |
rs_structs.h | 238 * internal members of the C++ class Mesh owned by librs. Unfortunately, 251 typedef struct Mesh {
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/frameworks/rs/ |
rsRuntime.h | 66 void rsrDrawMesh(Context *, Mesh *); 67 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); 68 void rsrDrawMeshPrimitiveRange(Context *, Mesh *, 70 void rsrMeshComputeBoundingBox(Context *, Mesh *,
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rsScriptC_LibGL.cpp | 159 void rsrDrawMesh(Context *rsc, Mesh *sm) { 167 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { 175 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, 184 void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm,
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
MirrorModifier.java | 5 import com.jme3.scene.Mesh;
102 Mesh mesh = ((Geometry) spatial).getMesh();
local 103 Mesh clone = mesh.deepClone();
106 FloatBuffer position = mesh.getFloatBuffer(Type.Position);
107 FloatBuffer bindPosePosition = mesh.getFloatBuffer(Type.BindPosePosition);
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimControl.java | 37 import com.jme3.scene.Mesh;
365 // If we find a target mesh array the AnimControl creates the
370 Mesh[] targets = new Mesh[sav.length];
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Renderable.java | 35 import android.renderscript.Mesh; 77 public void setMesh(Mesh mesh) { 78 mData.mesh = mesh; 80 mField.set_mesh(0, mData.mesh, true); 84 public void setMesh(String mesh, String indexName) { 85 mMeshName = mesh; 114 public void resolveMeshData(Mesh mesh) { [all...] |
SceneManager.java | 44 import android.renderscript.Mesh; 68 Mesh mQuad; 428 public Mesh getScreenAlignedQuad() { 433 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 434 3, Mesh.TriangleMeshBuilder.TEXTURE_0);
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselView.java | 25 import android.renderscript.Mesh; 200 * @return the loaded mesh or null if it cannot be loaded 202 public Mesh loadGeometry(int resId) { 209 * @param mesh 211 public void setGeometryForItem(int n, Mesh mesh) { 212 mController.setGeometryForItem(n, mesh);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
RenderEngine.cpp | 26 #include "Mesh.h" 161 Mesh mesh(Mesh::TRIANGLES, c*6, 2); 162 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); 178 drawMesh(mesh);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVCoordinatesGenerator.java | 40 import com.jme3.scene.Mesh; 82 * This method generates UV coordinates for the given mesh. 84 * Each containing mesh with separate material. 104 Mesh mesh = geometries.get(0).getMesh(); local 110 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position)); 113 FloatBuffer uvCoordinatesBuffer = BufferUtils.createFloatBuffer(mesh.getVertexCount() * textureDimension); 115 for (int i = 0; i < mesh.getVertexCount(); ++i) { 126 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal)); 150 inputData = UVProjectionGenerator.flatProjection(mesh, bb) [all...] |
UVProjectionGenerator.java | 8 import com.jme3.scene.Mesh; 22 * @param mesh 23 * mesh that is to be projected 28 public static float[] flatProjection(Mesh mesh, BoundingBox bb) { 30 bb = UVCoordinatesGenerator.getBoundingBox(mesh); 34 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position); 47 * @param mesh 48 * mesh that is to be projected 53 public static float[] cubeProjection(Mesh mesh, BoundingBox bb) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Mesh.java | 49 import com.jme3.scene.mesh.*; 59 * <code>Mesh</code> is used to store rendering data. 65 * the size of each point is specified via {@link Mesh#setPointSize(float) }. 69 * via {@link Mesh#setLineWidth(float) }.</li> 75 public class Mesh implements Savable, Cloneable { 78 * The mode of the Mesh specifies both the type of primitive represented 79 * by the mesh and how the data should be interpreted. 84 * can be specified with {@link Mesh#setPointSize(float) }. 90 * a single line. {@link Mesh#setLineWidth(float) } can be used 98 * previous vertex to make a line. {@link Mesh#setLineWidth(float) } can [all...] |
/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/ |
RsRenderStatesRS.java | 107 private Mesh mMbyNMesh; 108 private Mesh mTorus; 140 private Mesh getMbyNMesh(float width, float height, int wResolution, int hResolution) { 142 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 143 2, Mesh.TriangleMeshBuilder.TEXTURE_0); 353 if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) { 356 mTorus = (Mesh)entry.getObject();
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
RagdollUtils.java | 15 import com.jme3.scene.Mesh; 58 private static Map<Integer, List<Float>> buildPointMapForMesh(Mesh mesh, Map<Integer, List<Float>> map) { 60 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); 61 ByteBuffer boneIndices = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData(); 62 FloatBuffer boneWeight = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData(); 68 int vertexComponents = mesh.getVertexCount() * 3; 187 * @param mesh 193 private static List<Float> getPoints(Mesh mesh, int boneIndex, Vector3f initialScale, Vector3f offset, float weightThreshold) [all...] |
/external/skia/tests/ |
BlitRowTest.cpp | 164 struct Mesh { 167 Mesh(const SkBitmap& bm, SkPaint* paint) { 216 // cons up a mesh to draw the bitmap with 217 Mesh mesh(srcBM, &paint); 246 mesh.draw(&canvas1, &paint);
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
TorusTest.java | 29 import android.renderscript.Mesh.Primitive; 66 private Mesh mTorus; 244 if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) { 247 mTorus = (Mesh)entry.getObject();
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 37 import com.jme3.scene.Mesh; 109 * @see Mesh#setPointSize(float) 114 * @see Mesh#setLineWidth(float) 175 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int) 180 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int) 187 * @see Renderer#renderMesh(com.jme3.scene.Mesh, int, int)
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 69 * Loads Ogre3D mesh.xml files. 96 private Mesh mesh; field in class:MeshLoader 105 private Mesh sharedMesh; 127 mesh = null; 159 switch (mesh.getMode()){ 184 switch (mesh.getMode()){ 210 mesh.setBuffer(vb); 244 mesh = new Mesh(); [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
TestAppLoadingScreen.java | 67 Mesh robotMesh; 76 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
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