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  /frameworks/rs/
rs_hal.h 44 class Mesh;
257 bool (*init)(const Context *rsc, const Mesh *m);
258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
259 void (*destroy)(const Context *rsc, const Mesh *m);
260 } mesh; member in struct:android::renderscript::__anon30677
  /packages/wallpapers/Basic/src/com/android/wallpaper/grass/
GrassRS.java 26 import android.renderscript.Mesh.Primitive;
60 private Mesh mBladesMesh;
199 final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis3/
Visualization3RS.java 29 import android.renderscript.Mesh.Primitive;
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
Visualization5RS.java 75 private Mesh mCubeMesh;
257 // Start creating the mesh
260 final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS);
266 // This will be a line mesh
267 meshBuilder.addIndexSetAllocation(mLineIdxAlloc, Mesh.Primitive.LINE);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 92 Mesh* GLUtils::loadMesh(const char* path) {
126 return new Mesh(vertices, normals, texCoords, numVertices);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 22 import com.jme3.scene.Mesh;
120 Mesh mesh = geom.getMesh(); local
121 if (mesh instanceof Sphere) {
122 collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
124 } else if (mesh instanceof Box) {
125 collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 138 * This type of collision shape is mesh-accurate and meant for immovable "world objects".
140 * Objects with "mesh" type collision shape will not collide with each other.
157 * This type of collision shape is mesh-accurate and meant for immovable "world objects".
159 * Objects with "mesh" type collision shape will not collide with each other.<br/>
181 * If you want to have mesh-accurate dynamic shapes (CPU intense!!!) use GImpact shapes, its probably best to do so with a low-poly version of your model.
206 * This type of collision shape is mesh-accurate and meant for immovable "world objects".
208 * Objects with "mesh" type collision shape will not collide with each other.
211 Mesh mesh = geom.getMesh(); local
213 if (mesh != null)
239 Mesh mesh = geom.getMesh(); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Dome.java 41 import com.jme3.scene.Mesh;
56 public class Dome extends Mesh {
212 // Generate points on the unit circle to be used in computing the mesh
PQTorus.java 42 import com.jme3.scene.Mesh;
55 public class PQTorus extends Mesh {
Surface.java 8 import com.jme3.scene.Mesh;
21 public class Surface extends Mesh {
235 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
Torus.java 42 import com.jme3.scene.Mesh;
57 public class Torus extends Mesh {
Cylinder.java 42 import com.jme3.scene.Mesh;
44 import com.jme3.scene.mesh.IndexBuffer;
57 public class Cylinder extends Mesh {
248 // Generate points on the unit circle to be used in computing the mesh
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 14 import com.jme3.scene.Mesh;
15 import com.jme3.scene.Mesh.Mode;
883 private int convertElementMode(Mesh.Mode mode) {
900 throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
904 public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
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  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SceneGraphRS.java 62 private Mesh mMesh;
190 if (entry == null || entry.getEntryType() != FileA3D.EntryType.MESH) {
193 mMesh = (Mesh)entry.getObject();
  /frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
ShadersTestRS.java 25 import android.renderscript.Mesh;
146 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
156 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
157 Mesh mesh = entry.getMesh(); local
158 mMeshes.set_mMesh(i, mesh, false);
159 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/native/services/surfaceflinger/
Android.mk 26 RenderEngine/Mesh.cpp \
Layer.h 47 #include "RenderEngine/Mesh.h"
138 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
361 // The mesh used to draw the layer in GLES composition mode
362 mutable Mesh mMesh;
363 // The mesh used to draw the layer in GLES composition mode
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 41 import com.jme3.scene.Mesh.Mode;
44 import com.jme3.scene.mesh.IndexBuffer;
45 import com.jme3.scene.mesh.IndexIntBuffer;
46 import com.jme3.scene.mesh.IndexShortBuffer;
390 throw new IOException("No geometry data to generate mesh");
392 // Create mesh from the faces
393 Mesh mesh = constructMesh(faceList); local
395 Geometry geom = new Geometry(objName + "-geom-" + (geomIndex++), mesh);
414 && mesh.getFloatBuffer(Type.Normal) == null)
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  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
FloatToFixed.java 40 import com.jme3.scene.Mesh;
45 import com.jme3.scene.mesh.IndexBuffer;
60 Mesh mesh = geom.getMesh(); local
62 VertexBuffer positions = mesh.getBuffer(Type.Position);
63 VertexBuffer normals = mesh.getBuffer(Type.Normal);
64 VertexBuffer texcoords = mesh.getBuffer(Type.TexCoord);
65 VertexBuffer indices = mesh.getBuffer(Type.Index);
71 mesh.getVertexCount());
81 mesh.clearBuffer(Type.Position)
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  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 74 private Mesh mMesh;
155 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS, 2, 0);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES);
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGenBadModels.java 63 Mesh m = g.getMesh();
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArrayModifier.java 8 import com.jme3.scene.Mesh;
75 Mesh mesh = ((Geometry) spatial).getMesh(); local
76 if (mesh instanceof Curve) {
77 length += ((Curve) mesh).getLength();
79 //if bevel object has several parts then each mesh will have the same reference
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainPatch.java 47 import com.jme3.scene.Mesh;
61 * A terrain patch is a leaf in the terrain quad tree. It has a mesh that can change levels of detail (LOD)
62 * whenever the view point, or camera, changes. The actual terrain mesh is created by the LODGeomap class.
63 * That uses a geo-mipmapping algorithm to change the index buffer of the mesh.
64 * The mesh is a triangle strip. In wireframe mode you might notice some strange lines, these are degenerate
181 Mesh m = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
194 entropies[i] = EntropyComputeUtil.computeLodEntropy(mesh, buf);
324 private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binormal) {
325 VertexBuffer NB = mesh.getBuffer(Type.Normal);
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselRS.java 619 public void setDefaultGeometry(Mesh mesh)
621 mScript.set_defaultGeometry(mesh);
624 public void setLoadingGeometry(Mesh mesh)
626 mScript.set_loadingGeometry(mesh);
807 public void setGeometry(int n, Mesh geometry)
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