HomeSort by relevance Sort by last modified time
    Searched refs:Scene (Results 26 - 50 of 69) sorted by null

12 3

  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
CrossFadeDemo.java 24 import android.transition.Scene;
33 Scene mScene1, mScene2;
44 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade, this);
45 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.crossfade_1, this);
UniqueIds.java 23 import android.transition.Scene;
34 static Scene mCurrentScene;
47 ToggleScene scene = new ToggleScene(container, button); local
48 mSceneMap.put(button, scene);
51 scene = new ToggleScene(container, button);
52 mSceneMap.put(button, scene);
60 Scene mScene;
65 mScene = new Scene(rootView);
SequenceTest.java 22 import android.transition.Scene;
34 Scene mScene1, mScene2;
37 Scene mCurrentScene;
51 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test, this);
52 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.fading_test_scene_2, this);
Reparenting.java 23 import android.transition.Scene;
60 Scene newScene = new Scene(mSceneRoot);
CrossfadeImage.java 24 import android.transition.Scene;
33 Scene mScene1, mScene2;
ContactsExpansion.java 26 import android.transition.Scene;
95 Scene mScene;
99 mScene = new Scene(rootView);
ListViewAddRemove.java 24 import android.transition.Scene;
71 final Scene mySceneChanger = new Scene(listview);
SurfaceAndTextureViews.java 32 import android.transition.Scene;
76 Scene newScene = new Scene(container);
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.h 18 * The Scene class implements a simple physical simulation of a scene, using the
21 * It's fairly approximate, but does provide a scene with realistic widely
33 class Scene {
35 Scene(int sensorWidthPx,
38 ~Scene();
52 // in the scene. Must be called before calculateScene
61 // Calculate scene information for current hour and the time offset since
131 * Constants for scene definition. These are various degrees of approximate.
135 // as a fraction of a scene tile, and relative magnitudes for the frequencie
    [all...]
Sensor.h 82 #include "Scene.h"
103 * Access to scene
105 Scene &getScene();
231 Scene mScene;
Sensor.cpp 146 Scene &Sensor::getScene() {
391 int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB
439 rCount = pixel[Scene::R] * scale64x;
440 gCount = pixel[Scene::Gr] * scale64x;
441 bCount = pixel[Scene::B] * scale64x;
469 rCount = pixel[Scene::R] * scale64x;
470 gCount = pixel[Scene::Gr] * scale64x
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.h 19 #include "../Scene.h"
21 class GlowingScene: public Scene {
GlowingScene.cpp 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) {
38 if (!Scene::setUpContext()) {
150 return Scene::tearDown();
195 Scene::drawSceneGraph(2); // Blur to Screen
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
BloomFilter.java 49 * BloomFilter is used to make objects in the scene have a glow effect.<br>
50 * There are 2 mode : Scene and Objects.<br>
51 * Scene mode extracts the bright parts of the scene to make them glow<br>
60 * GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map
65 * Apply bloom filter to bright areas in the scene.
67 Scene,
73 * Apply bloom to both bright parts of the scene and objects with glow map.
78 private GlowMode glowMode = GlowMode.Scene;
116 if (glowMode != GlowMode.Scene) {
    [all...]
  /external/chromium_org/third_party/WebKit/Source/testing/runner/
TestPlugin.h 44 // It uses WebGraphicsContext3D to paint a scene consisiting of a primitive
94 struct Scene {
105 Scene()
124 // Functions for loading and drawing scene.
144 Scene m_scene;
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
NaClAMBullet.js 16 console.log('Scene loaded.');
17 console.log('Scene object count = ' + msg.header.sceneobjectcount);
36 // Step the scene
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Float4Param.java 22 import com.android.scenegraph.Scene;
104 Scene parentScene = SceneManager.getInstance().getActiveScene();
SceneManager.java 34 import com.android.scenegraph.Scene;
72 Scene mActiveScene;
228 throw new RuntimeException("Scene manager not initialized");
235 throw new RuntimeException("Scene manager not initialized");
241 public Scene mLoadedScene;
247 public Scene getActiveScene() {
251 public void setActiveScene(Scene s) {
424 ColladaScene scene = new ColladaScene(name, cb); local
425 scene.init(mRS, mRes);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java 43 public void init(Scene scene) {
51 mCameraRig = scene.appendNewCompoundTransform();
59 mCamera = scene.appendNewCamera();
FullscreenBlur.java 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
90 scene.appendRenderPass(pass);
94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) {
96 ArrayList<RenderableBase> allDraw = scene.getRenderables();
108 // Renders the scene off screen
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam,
    [all...]
SimpleAppRS.java 42 Scene mScene;
53 mScene = new Scene();
  /frameworks/base/core/java/android/transition/
TransitionInflater.java 184 throw new RuntimeException("Unknown scene name: " + parser.getName());
216 throw new RuntimeException("Unknown scene name: " + parser.getName());
274 throw new RuntimeException("Unknown scene name: " + parser.getName());
287 Scene fromScene = null, toScene = null;
290 if (fromId >= 0) fromScene = Scene.getSceneForLayout(sceneRoot, fromId, mContext);
293 if (toId >= 0) toScene = Scene.getSceneForLayout(sceneRoot, toId, mContext);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 32 Scene(width, height), mMainProgram(NULL), mWaterProgram(NULL) {
135 return Scene::tearDown();
  /device/generic/goldfish/camera/
Android.mk 60 fake-pipeline2/Scene.cpp \
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);

Completed in 160 milliseconds

12 3