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  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
ShapeDrawableTest.java 31 import android.graphics.Shader;
197 public Shader resize(int width, int height) {
BitmapDrawableTest.java 32 import android.graphics.Shader;
34 import android.graphics.Shader.TileMode;
164 Shader oldShader = bitmapDrawable.getPaint().getShader();
  /external/chromium_org/gpu/command_buffer/service/
program_manager.cc 464 Shader* shader,
467 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to
469 const std::string* source = shader->source();
473 shader->SetStatus(false, translator->info_log(), NULL);
478 shader->UpdateTranslatedSource(shader_src);
481 glShaderSource(shader->service_id(), 1, &shader_src, NULL);
482 glCompileShader(shader->service_id());
485 glGetShaderiv(shader->service_id()
712 Shader* shader = attached_shaders_[ii].get(); local
726 Shader* shader = attached_shaders_[ii].get(); local
765 Shader* shader = attached_shaders_[ii].get(); local
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Program.cpp 161 bool Program::attachShader(Shader *shader)
163 if (shader->getType() == GL_VERTEX_SHADER)
170 mVertexShader = (VertexShader*)shader;
173 else if (shader->getType() == GL_FRAGMENT_SHADER)
180 mFragmentShader = (FragmentShader*)shader;
188 bool Program::detachShader(Shader *shader)
190 if (shader->getType() == GL_VERTEX_SHADER)
192 if (mVertexShader != shader)
    [all...]
Context.h 46 class Shader;
284 void deleteShader(GLuint shader);
324 Shader *getShader(GLuint handle);
ResourceManager.cpp 16 #include "libGLESv2/Shader.h"
78 // Returns an unused shader/program name
96 // Returns an unused program/shader name
138 void ResourceManager::deleteShader(GLuint shader)
140 ShaderMap::iterator shaderObject = mShaderMap.find(shader);
214 Shader *ResourceManager::getShader(unsigned int handle)
216 ShaderMap::iterator shader = mShaderMap.find(handle); local
218 if (shader == mShaderMap.end())
224 return shader->second;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstate.c 500 if (ctx->Shader.CurrentVertexProgram &&
501 ctx->Shader.CurrentVertexProgram->LinkStatus) {
502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
504 /* XXX enable this if/when non-shader vertex programs get
510 if (ctx->Shader.CurrentFragmentProgram &&
511 ctx->Shader.CurrentFragmentProgram->LinkStatus) {
512 fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
518 /* FINISHME: Geometry shader texture accesses should also be considered
592 /* If we get here it means the shader is expecting a texture
  /external/mesa3d/src/mesa/main/
texstate.c 500 if (ctx->Shader.CurrentVertexProgram &&
501 ctx->Shader.CurrentVertexProgram->LinkStatus) {
502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
504 /* XXX enable this if/when non-shader vertex programs get
510 if (ctx->Shader.CurrentFragmentProgram &&
511 ctx->Shader.CurrentFragmentProgram->LinkStatus) {
512 fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
518 /* FINISHME: Geometry shader texture accesses should also be considered
592 /* If we get here it means the shader is expecting a texture
  /external/chromium_org/third_party/WebKit/Source/core/fetch/
ResourceFetcher.cpp 97 case Resource::Shader:
138 case Resource::Shader:
205 case Resource::Shader:
320 return toShaderResource(requestResource(Resource::Shader, request));
396 case Resource::Shader:
461 case Resource::Shader:
499 case Resource::Shader:
    [all...]
Resource.h 71 Shader,
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 46 import com.jme3.shader.Attribute;
47 import com.jme3.shader.Shader;
48 import com.jme3.shader.Shader.ShaderSource;
49 import com.jme3.shader.Shader.ShaderType;
50 import com.jme3.shader.Uniform;
93 private Shader boundShader;
760 protected void updateUniformLocation(Shader shader, Uniform uniform) {
    [all...]
LwjglGL1Renderer.java 19 import com.jme3.shader.Shader;
20 import com.jme3.shader.Shader.ShaderSource;
564 // as the one used in the lighting shader.
    [all...]
  /frameworks/support/v7/appcompat/src/android/support/v7/internal/widget/
ProgressBarICS.java 26 import android.graphics.Shader;
191 Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vs.c 54 * Compute the VUE map for vertex shader program.
170 if (ctx->Shader.CurrentVertexProgram) {
171 /* There is currently a GLSL vertex shader, so clip according to GLSL
262 perf_debug("Vertex shader triggered register spilling. "
319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
335 perf_debug(" Didn't find previous compile in the shader cache for "
434 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
gen6_wm_state.c 141 if (ctx->Shader.CurrentFragmentProgram == NULL)
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c 54 * Compute the VUE map for vertex shader program.
170 if (ctx->Shader.CurrentVertexProgram) {
171 /* There is currently a GLSL vertex shader, so clip according to GLSL
262 perf_debug("Vertex shader triggered register spilling. "
319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
335 perf_debug(" Didn't find previous compile in the shader cache for "
434 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
gen6_wm_state.c 141 if (ctx->Shader.CurrentFragmentProgram == NULL)
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 48 import com.jme3.shader.Attribute;
49 import com.jme3.shader.Shader;
50 import com.jme3.shader.Shader.ShaderSource;
51 import com.jme3.shader.Shader.ShaderType;
52 import com.jme3.shader.Uniform;
79 private Shader boundShader;
188 // TODO: When new versions of OpenGL ES shader language come out,
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorPickerDialog.java 48 Shader s = new SweepGradient(0, 0, mColors, null);
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
ColorWheel.java 61 Shader s = new SweepGradient(0, 0, mColors, null);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 190 if (ctx->Shader.CurrentFragmentProgram) {
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 190 if (ctx->Shader.CurrentFragmentProgram) {
  /frameworks/base/graphics/java/android/graphics/
Paint.java 41 private Shader mShader;
928 * Get the paint's shader object.
930 * @return the paint's shader (or null)
932 public Shader getShader() {
937 * Set or clear the shader object.
939 * Pass null to clear any previous shader.
942 * @param shader May be null. the new shader to be installed in the paint
943 * @return shader
945 public Shader setShader(Shader shader)
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapShader_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
LinearGradient_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
93 * Create a shader that draws a linear gradient along a line.
103 * @param tile The Shader tiling mode

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