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  /external/mesa3d/src/mesa/swrast/
s_span.c     [all...]
s_context.c 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
211 * Determine if we can defer texturing/shading until after Z/stencil
s_triangle.c     [all...]
  /frameworks/base/core/jni/
android_view_GLES20Canvas.cpp 51 #include <Stencil.h>
174 return Stencil::getStencilSize();
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_vtbl.c 808 /* Check for stencil fallback. */
815 /* No fallback is needed because there is no stencil buffer. */
819 /* If we have a (packed) stencil buffer attached but no depth buffer,
820 * we still need to set up the shared depth/stencil state so we can use it.
828 * Update depth and stencil test state
832 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
i915_vtbl.c 778 /* Check for stencil fallback. */
785 /* No fallback is needed because there is no stencil buffer. */
789 /* If we have a (packed) stencil buffer attached but no depth buffer,
790 * we still need to set up the shared depth/stencil state so we can use it.
798 * Update depth and stencil test state
801 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT;
211 * Determine if we can defer texturing/shading until after Z/stencil
s_triangle.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_vtbl.c 808 /* Check for stencil fallback. */
815 /* No fallback is needed because there is no stencil buffer. */
819 /* If we have a (packed) stencil buffer attached but no depth buffer,
820 * we still need to set up the shared depth/stencil state so we can use it.
828 * Update depth and stencil test state
832 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
i915_vtbl.c 778 /* Check for stencil fallback. */
785 /* No fallback is needed because there is no stencil buffer. */
789 /* If we have a (packed) stencil buffer attached but no depth buffer,
790 * we still need to set up the shared depth/stencil state so we can use it.
798 * Update depth and stencil test state
801 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 520 mCaches.stencil.clear();
523 mCaches.stencil.enableDebugWrite();
525 mCaches.stencil.disable();
539 mCaches.stencil.enableDebugTest(2);
543 mCaches.stencil.enableDebugTest(3);
547 mCaches.stencil.enableDebugTest(4);
551 mCaches.stencil.enableDebugTest(4, true);
554 mCaches.stencil.disable();
    [all...]

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