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Searched
refs:Stencil
(Results
76 - 88
of
88
) sorted by null
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/external/mesa3d/src/mesa/swrast/
s_span.c
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all
...]
s_context.c
66
if (ctx->
Stencil
._Enabled) rasterMask |= STENCIL_BIT;
211
* Determine if we can defer texturing/shading until after Z/
stencil
s_triangle.c
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all
...]
/frameworks/base/core/jni/
android_view_GLES20Canvas.cpp
51
#include <
Stencil
.h>
174
return
Stencil
::getStencilSize();
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all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_vtbl.c
808
/* Check for
stencil
fallback. */
815
/* No fallback is needed because there is no
stencil
buffer. */
819
/* If we have a (packed)
stencil
buffer attached but no depth buffer,
820
* we still need to set up the shared depth/
stencil
state so we can use it.
828
* Update depth and
stencil
test state
832
(ctx->
Stencil
.Enabled && fb->Visual.stencilBits > 0));
i915_vtbl.c
778
/* Check for
stencil
fallback. */
785
/* No fallback is needed because there is no
stencil
buffer. */
789
/* If we have a (packed)
stencil
buffer attached but no depth buffer,
790
* we still need to set up the shared depth/
stencil
state so we can use it.
798
* Update depth and
stencil
test state
801
ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->
Stencil
.Enabled);
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_context.c
66
if (ctx->
Stencil
._Enabled) rasterMask |= STENCIL_BIT;
211
* Determine if we can defer texturing/shading until after Z/
stencil
s_triangle.c
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i915/
i830_vtbl.c
808
/* Check for
stencil
fallback. */
815
/* No fallback is needed because there is no
stencil
buffer. */
819
/* If we have a (packed)
stencil
buffer attached but no depth buffer,
820
* we still need to set up the shared depth/
stencil
state so we can use it.
828
* Update depth and
stencil
test state
832
(ctx->
Stencil
.Enabled && fb->Visual.stencilBits > 0));
i915_vtbl.c
778
/* Check for
stencil
fallback. */
785
/* No fallback is needed because there is no
stencil
buffer. */
789
/* If we have a (packed)
stencil
buffer attached but no depth buffer,
790
* we still need to set up the shared depth/
stencil
state so we can use it.
798
* Update depth and
stencil
test state
801
ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->
Stencil
.Enabled);
/external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h
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all
...]
/external/mesa3d/src/mesa/main/
mtypes.h
[
all
...]
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
520
mCaches.
stencil
.clear();
523
mCaches.
stencil
.enableDebugWrite();
525
mCaches.
stencil
.disable();
539
mCaches.
stencil
.enableDebugTest(2);
543
mCaches.
stencil
.enableDebugTest(3);
547
mCaches.
stencil
.enableDebugTest(4);
551
mCaches.
stencil
.enableDebugTest(4, true);
554
mCaches.
stencil
.disable();
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all
...]
Completed in 337 milliseconds
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