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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 26 import android.view.Surface;
55 /** The source for the surface used in this target (if any) */
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false);
156 public RenderTarget forSurface(Surface surface) {
160 eglSurf = mSurfaceSources.get(surface);
162 eglSurf = mEgl.eglCreateWindowSurface(mDisplay, eglConfig, surface, null);
163 mSurfaceSources.put(surface, eglSurf);
169 result.setSurfaceSource(surface);
196 throw new RuntimeException("This device supports only a single display surface!");
359 private EGLSurface surface() { method in class:RenderTarget
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CameraStreamer.java 30 import android.view.Surface;
283 /** Map of target surface textures (one for each target context) */
321 // Listen to client-side surface texture updates
412 throw new RuntimeException("Could not bind camera surface texture: " +
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  /frameworks/native/cmds/flatland/
Main.cpp 20 #include <gui/Surface.h>
23 #include <gui/Surface.h>
512 bool doFrame(EGLSurface surface) {
530 result = mGLHelper->makeCurrent(surface);
545 result = mGLHelper->swapBuffers(surface);
575 // The surface into which layers are composited
579 // Used for displaying the surface to a window.
  /frameworks/native/services/surfaceflinger/
DisplayDevice.cpp 30 #include <gui/Surface.h>
76 mNativeWindow = new Surface(producer, false);
93 * Create our display's surface
96 EGLSurface surface; local
99 surface = eglCreateWindowSurface(display, config, window, NULL);
100 eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
101 eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
104 mSurface = surface;
187 EGLSurface surface = mSurface; local
193 eglSetSwapRectangleANDROID(dpy, surface,
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  /external/chromium_org/gpu/gles2_conform_support/egl/
display.cc 17 #include "gpu/gles2_conform_support/egl/surface.h"
94 bool Display::IsValidSurface(EGLSurface surface) {
95 return (surface != NULL) && (surface == surface_.get());
102 // We do not support more than one window surface.
194 surface_.reset(new Surface(win));
199 void Display::DestroySurface(EGLSurface surface) {
200 DCHECK(IsValidSurface(surface));
211 void Display::SwapBuffers(EGLSurface surface) {
212 DCHECK(IsValidSurface(surface));
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  /frameworks/av/include/media/
IOMX.h 35 class Surface;
MediaPlayerInterface.h 39 class Surface;
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3ZslStream.cpp 120 mConsumer = new Surface(bq);
  /frameworks/base/media/jni/
android_media_MediaCodec.cpp 30 #include <gui/Surface.h>
123 sp<Surface> client;
125 mSurfaceTextureClient = new Surface(bufferProducer, true /* controlledByApp */);
444 sp<Surface> surface(android_view_Surface_getSurface(env, jsurface));
445 if (surface != NULL) {
446 bufferProducer = surface->getIGraphicBufferProducer();
451 "The surface has been released");
476 // Tell the MediaCodec that we want to use a Surface as input.
484 // Wrap the IGBP in a Java-language Surface
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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceRenderFilter.java 37 import android.view.Surface;
54 /** Required. Sets the destination filter surface view for this
139 // Bind surface view to us. This will emit a surfaceCreated and surfaceChanged call that
147 // Make sure we are bound to a surface before rendering
150 this + ": Ignoring frame as there is no surface to render to!");
158 throw new RuntimeException("Surface created under different GLEnvironment!");
185 // Activate our surface
226 // If the screen is null, we do not care about surface changes (yet). Once we have a
  /frameworks/base/packages/SystemUI/src/com/android/systemui/screenshot/
GlobalScreenshot.java 51 import android.view.Surface;
422 case Surface.ROTATION_90:
424 case Surface.ROTATION_180:
426 case Surface.ROTATION_270:
436 // We need to orient the screenshot correctly (and the Surface api seems to take screenshots
  /frameworks/base/services/java/com/android/server/wm/
BlackFrame.java 25 import android.view.Surface.OutOfResourcesException;
37 final SurfaceControl surface; field in class:BlackFrame.BlackSurface
48 surface = new WindowStateAnimator.SurfaceTrace(session, "BlackSurface("
52 surface = new SurfaceControl(session, "BlackSurface",
56 surface.setAlpha(1);
57 surface.setLayerStack(layerStack);
58 surface.setLayer(layer);
59 surface.show();
62 " BLACK " + surface + ": CREATE layer=" + layer);
66 surface.setAlpha(alpha)
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WindowManagerService.java 120 import android.view.Surface.OutOfResourcesException;
121 import android.view.Surface;
215 * Dim surface layer is immediately below target window.
220 * Blur surface layer is immediately below dim layer.
362 * underlying surface.
377 * Windows whose surface should be destroyed.
640 // move the surface and tell the involved window(s) where we are
6835 SurfaceControl surface = new SurfaceControl(session, "drag surface", local
9647 final SurfaceControl surface = winAnimator.mSurfaceControl; local
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  /frameworks/base/core/java/android/hardware/
Camera.java 41 import android.view.Surface;
81 * {@link #setPreviewDisplay(SurfaceHolder)}. Without a surface, the camera
85 * preview surface. Preview must be started before you can take a picture.
94 * <li>Call {@link #stopPreview()} to stop updating the preview surface.
435 * Sets the {@link Surface} to be used for live preview.
436 * Either a surface or surface texture is necessary for preview, and
437 * preview is necessary to take pictures. The same surface can be re-set
438 * without harm. Setting a preview surface will un-set any preview surface
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  /frameworks/base/media/java/android/media/videoeditor/
MediaArtistNativeHelper.java 38 import android.view.Surface;
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  /external/chromium_org/content/public/android/java/src/org/chromium/content/browser/
ContentVideoView.java 16 import android.view.Surface;
654 private native void nativeSetSurface(long nativeContentVideoView, Surface surface);
  /frameworks/av/services/camera/libcameraservice/api1/client2/
ZslProcessor.cpp 30 #include <gui/Surface.h>
137 mZslWindow = new Surface(bq);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 42 #include <gui/Surface.h>
94 // calling requestExit() is not enough here because the Surface code
227 // create the native surface
235 sp<Surface> s = control->getSurface();
248 EGLSurface surface; local
255 surface = eglCreateWindowSurface(display, config, s.get(), NULL);
257 eglQuerySurface(display, surface, EGL_WIDTH, &w);
258 eglQuerySurface(display, surface, EGL_HEIGHT, &h);
260 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE
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  /frameworks/base/services/input/
SpriteController.cpp 25 #include <gui/Surface.h>
165 ALOGE("Error %d resizing sprite surface from %dx%d to %dx%d",
177 ALOGE("Error %d hiding sprite surface after resize.", status);
201 sp<Surface> surface = update.state.surfaceControl->getSurface(); local
203 status_t status = surface->lock(&outBuffer, NULL);
205 ALOGE("Error %d locking sprite surface before drawing.", status);
230 status = surface->unlockAndPost();
232 ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
241 // Set sprite surface properties and make them visible
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  /hardware/libhardware/tests/camera2/
CameraMultiStreamTests.cpp 29 #include <gui/Surface.h>
91 void CreateOnScreenSurface(sp<ANativeWindow>& surface) {
96 String8("CameraMultiStreamTest StreamingImage Surface"),
108 surface = mSurfaceControl->getSurface();
110 ASSERT_NE((void*)NULL, surface.get());
174 CameraStreamParams param, sp<ANativeWindow> surface,
185 mNativeWindow = new Surface(bq);
189 mNativeWindow = surface;
331 sp<ANativeWindow> surface = NULL,
335 param, surface, useCpuConsumer)
553 sp<ANativeWindow> surface; local
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  /frameworks/av/camera/
Camera.cpp 33 #include <gui/Surface.h>
108 ALOGD_IF(bufferProducer == 0, "app passed NULL surface");
IProCameraUser.cpp 26 #include <gui/Surface.h>
  /frameworks/av/camera/camera2/
ICameraDeviceUser.cpp 26 #include <gui/Surface.h>
134 data.writeString16(String16("unknown_name")); // name of surface
  /frameworks/av/libvideoeditor/lvpp/
PreviewPlayer.cpp 33 #include <gui/Surface.h>
35 #include <gui/Surface.h>
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VideoEditorPreviewController.cpp 21 #include <gui/Surface.h>
421 M4OSA_ERR VideoEditorPreviewController::setSurface(const sp<Surface> &surface) {
425 mSurface = surface;
734 const sp<Surface> &surface, VideoEditor_renderPreviewFrameStr* pFrameInfo) {
757 surface,
781 /* Fill the surface with black frame */
794 const sp<Surface> &surface,
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