/external/mesa3d/src/mesa/main/ |
matrix.c | 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits 169 * texture matrices beyond MaxTextureCoordUnits. 172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 175 ctx->Texture.CurrentUnit); 179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); 180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; 255 ctx->Texture.CurrentUnit); 295 ctx->Texture.CurrentUnit);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_texcombine.c | 70 * Do texture application for: 77 * conventional GL texture env modes 80 * \param unit the texture combiner unit 82 * \param texelBuffer pointer to texel colors for all texture units 95 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); 200 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) 290 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) 601 * Apply texture mapping to a span of fragments. 654 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 662 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0] [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_texcombine.c | 62 * Do texture application for: 69 * conventional GL texture env modes 72 * \param unit the texture combiner unit 74 * \param texelBuffer pointer to texel colors for all texture units 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); 192 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) 282 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled) 593 * Apply texture mapping to a span of fragments. 646 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 654 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0] [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/ |
tgsi_util.c | 266 switch (inst->Texture.Texture) {
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tgsi_parse.h | 98 struct tgsi_instruction_texture Texture;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorClouds.java | 37 import com.jme3.texture.Image; 38 import com.jme3.texture.Image.Format; 39 import com.jme3.texture.Texture; 40 import com.jme3.texture.Texture3D; 46 * This class generates the 'clouds' texture. 68 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 72 // reading the data from the texture structure
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TextureGeneratorDistnoise.java | 38 import com.jme3.texture.Image; 39 import com.jme3.texture.Image.Format; 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.Texture3D; 47 * This class generates the 'distorted noise' texture. 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 111 * texture.
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TextureGeneratorMarble.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Image.Format; 38 import com.jme3.texture.Texture; 39 import com.jme3.texture.Texture3D; 45 * This class generates the 'marble' texture. 64 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
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TextureGeneratorMusgrave.java | 37 import com.jme3.texture.Image; 38 import com.jme3.texture.Image.Format; 39 import com.jme3.texture.Texture; 40 import com.jme3.texture.Texture3D; 46 * This class generates the 'musgrave' texture. 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 84 throw new IllegalStateException("Unknown type of musgrave texture: " + stype);
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TextureGeneratorStucci.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Image.Format; 38 import com.jme3.texture.Texture; 39 import com.jme3.texture.Texture3D; 45 * This class generates the 'stucci' texture. 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f 109 //no brightness and contrast needed for stucci (it doesn't affect the texture)
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 45 import com.jme3.texture.Texture; 48 /** Sample 6 - how to give an object's surface a material and texture. 65 Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); 70 /** A translucent/transparent texture, similar to a window frame. */ 80 /** A cube with its base color "leaking" through a partially transparent texture */
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestTransparentCartoonEdge.java | 16 import com.jme3.texture.Texture; 86 Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png"); 87 // t.setMinFilter(Texture.MinFilter.NearestNoMipMaps); 88 // t.setMagFilter(Texture.MagFilter.Nearest);
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_util.c | 266 switch (inst->Texture.Texture) {
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tgsi_parse.h | 98 struct tgsi_instruction_texture Texture;
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/external/replicaisland/src/com/replica/replicaisland/ |
FadeDrawableComponent.java | 27 private Texture mTexture; 109 // If a texture is set then we supply a drawable to the render component. 149 public void setTexture(Texture texture) { 150 mTexture = texture;
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureStubActivity.java | 49 CompressedTextureLoader.Texture compressed = null;
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
lp_bld_tgsi_info.c | 112 tex_info->target = inst->Texture.Texture; 113 switch (inst->Texture.Texture) {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 43 * Texture combine functions 115 * Calculate the hardware instuctions to setup the current texture enviromnemt 117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; 447 if (ctx->Texture._EnabledUnits) { 449 if (ctx->Texture.Unit[unit]._ReallyEnabled) 453 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 245 if (ctx->Texture.CubeMapSeamless && 257 /* There's a bug in 1D texture sampling - it actually pays 271 * shadow comparison is enabled on each/any texture unit. 297 /* On Gen6+, the sampler can handle non-normalized texture 344 /* ARB programs use the texture unit number as the sampler index, so we 361 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_pixel.c | 80 if (ctx->Texture._EnabledUnits) {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 55 * Set the texture wrap modes. 57 * \param t Texture object whose wrap modes are to be set 58 * \param swrap Wrap mode for the \a s texture coordinate 59 * \param twrap Wrap mode for the \a t texture coordinate 162 * Set the texture magnification and minification modes. 164 * \param t Texture whose filter modes are to be set 165 * \param minf Texture minification mode 166 * \param magf Texture magnification mode 262 GLuint unit = ctx->Texture.CurrentUnit; 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit] [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texgen.c | 89 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 304 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 342 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 388 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderLuminance.java | 10 import com.jme3.texture.Image;
11 import com.jme3.texture.Texture;
12 import com.jme3.texture.Texture2D;
13 import com.jme3.texture.Texture3D;
14 import com.jme3.texture.Image.Format;
18 * The class that is responsible for blending the following texture types:
33 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_tgsi_info.c | 112 tex_info->target = inst->Texture.Texture; 113 switch (inst->Texture.Texture) {
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 43 * Texture combine functions 115 * Calculate the hardware instuctions to setup the current texture enviromnemt 117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; 447 if (ctx->Texture._EnabledUnits) { 449 if (ctx->Texture.Unit[unit]._ReallyEnabled) 453 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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