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  /external/mesa3d/src/mesa/main/
matrix.c 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
169 * texture matrices beyond MaxTextureCoordUnits.
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
175 ctx->Texture.CurrentUnit);
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
255 ctx->Texture.CurrentUnit);
295 ctx->Texture.CurrentUnit);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texcombine.c 70 * Do texture application for:
77 * conventional GL texture env modes
80 * \param unit the texture combiner unit
82 * \param texelBuffer pointer to texel colors for all texture units
95 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
200 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
290 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
601 * Apply texture mapping to a span of fragments.
654 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
662 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 62 * Do texture application for:
69 * conventional GL texture env modes
72 * \param unit the texture combiner unit
74 * \param texelBuffer pointer to texel colors for all texture units
87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
192 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
282 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
593 * Apply texture mapping to a span of fragments.
646 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
654 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_util.c 266 switch (inst->Texture.Texture) {
tgsi_parse.h 98 struct tgsi_instruction_texture Texture;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 37 import com.jme3.texture.Image;
38 import com.jme3.texture.Image.Format;
39 import com.jme3.texture.Texture;
40 import com.jme3.texture.Texture3D;
46 * This class generates the 'clouds' texture.
68 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
72 // reading the data from the texture structure
TextureGeneratorDistnoise.java 38 import com.jme3.texture.Image;
39 import com.jme3.texture.Image.Format;
40 import com.jme3.texture.Texture;
41 import com.jme3.texture.Texture3D;
47 * This class generates the 'distorted noise' texture.
62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
111 * texture.
TextureGeneratorMarble.java 36 import com.jme3.texture.Image;
37 import com.jme3.texture.Image.Format;
38 import com.jme3.texture.Texture;
39 import com.jme3.texture.Texture3D;
45 * This class generates the 'marble' texture.
64 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
TextureGeneratorMusgrave.java 37 import com.jme3.texture.Image;
38 import com.jme3.texture.Image.Format;
39 import com.jme3.texture.Texture;
40 import com.jme3.texture.Texture3D;
46 * This class generates the 'musgrave' texture.
61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
84 throw new IllegalStateException("Unknown type of musgrave texture: " + stype);
TextureGeneratorStucci.java 36 import com.jme3.texture.Image;
37 import com.jme3.texture.Image.Format;
38 import com.jme3.texture.Texture;
39 import com.jme3.texture.Texture3D;
45 * This class generates the 'stucci' texture.
61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f
109 //no brightness and contrast needed for stucci (it doesn't affect the texture)
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 45 import com.jme3.texture.Texture;
48 /** Sample 6 - how to give an object's surface a material and texture.
65 Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
70 /** A translucent/transparent texture, similar to a window frame. */
80 /** A cube with its base color "leaking" through a partially transparent texture */
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentCartoonEdge.java 16 import com.jme3.texture.Texture;
86 Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
87 // t.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
88 // t.setMagFilter(Texture.MagFilter.Nearest);
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_util.c 266 switch (inst->Texture.Texture) {
tgsi_parse.h 98 struct tgsi_instruction_texture Texture;
  /external/replicaisland/src/com/replica/replicaisland/
FadeDrawableComponent.java 27 private Texture mTexture;
109 // If a texture is set then we supply a drawable to the render component.
149 public void setTexture(Texture texture) {
150 mTexture = texture;
  /cts/tests/src/android/opengl/cts/
CompressedTextureStubActivity.java 49 CompressedTextureLoader.Texture compressed = null;
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_tgsi_info.c 112 tex_info->target = inst->Texture.Texture;
113 switch (inst->Texture.Texture) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_texblend.c 43 * Texture combine functions
115 * Calculate the hardware instuctions to setup the current texture enviromnemt
117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
447 if (ctx->Texture._EnabledUnits) {
449 if (ctx->Texture.Unit[unit]._ReallyEnabled)
453 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
245 if (ctx->Texture.CubeMapSeamless &&
257 /* There's a bug in 1D texture sampling - it actually pays
271 * shadow comparison is enabled on each/any texture unit.
297 /* On Gen6+, the sampler can handle non-normalized texture
344 /* ARB programs use the texture unit number as the sampler index, so we
361 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_pixel.c 80 if (ctx->Texture._EnabledUnits) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_tex.c 55 * Set the texture wrap modes.
57 * \param t Texture object whose wrap modes are to be set
58 * \param swrap Wrap mode for the \a s texture coordinate
59 * \param twrap Wrap mode for the \a t texture coordinate
162 * Set the texture magnification and minification modes.
164 * \param t Texture whose filter modes are to be set
165 * \param minf Texture minification mode
166 * \param magf Texture magnification mode
262 GLuint unit = ctx->Texture.CurrentUnit;
263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texgen.c 89 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
304 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
342 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
388 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderLuminance.java 10 import com.jme3.texture.Image;
11 import com.jme3.texture.Texture;
12 import com.jme3.texture.Texture2D;
13 import com.jme3.texture.Texture3D;
14 import com.jme3.texture.Image.Format;
18 * The class that is responsible for blending the following texture types:
33 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
    [all...]
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_tgsi_info.c 112 tex_info->target = inst->Texture.Texture;
113 switch (inst->Texture.Texture) {
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texblend.c 43 * Texture combine functions
115 * Calculate the hardware instuctions to setup the current texture enviromnemt
117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
447 if (ctx->Texture._EnabledUnits) {
449 if (ctx->Texture.Unit[unit]._ReallyEnabled)
453 if (ctx->Texture.Unit[unit]._ReallyEnabled)

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1 2 3 4 5 6 78 91011>>