HomeSort by relevance Sort by last modified time
    Searched refs:Texture (Results 201 - 225 of 474) sorted by null

1 2 3 4 5 6 7 891011>>

  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
245 if (ctx->Texture.CubeMapSeamless &&
257 /* There's a bug in 1D texture sampling - it actually pays
271 * shadow comparison is enabled on each/any texture unit.
297 /* On Gen6+, the sampler can handle non-normalized texture
344 /* ARB programs use the texture unit number as the sampler index, so we
361 if (ctx->Texture.Unit[unit]._ReallyEnabled)
gen7_sampler_state.c 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
115 if (ctx->Texture.CubeMapSeamless &&
127 /* There's a bug in 1D texture sampling - it actually pays
139 * shadow comparison is enabled on each/any texture unit.
164 /* The sampler can handle non-normalized texture rectangle coordinates
212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel.c 80 if (ctx->Texture._EnabledUnits) {
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_tex.c 55 * Set the texture wrap modes.
57 * \param t Texture object whose wrap modes are to be set
58 * \param swrap Wrap mode for the \a s texture coordinate
59 * \param twrap Wrap mode for the \a t texture coordinate
162 * Set the texture magnification and minification modes.
164 * \param t Texture whose filter modes are to be set
165 * \param minf Texture minification mode
166 * \param magf Texture magnification mode
262 GLuint unit = ctx->Texture.CurrentUnit;
263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]
    [all...]
  /external/mesa3d/src/mesa/main/
texgen.c 89 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
304 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
342 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
388 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
fbobject.c 298 * Remove any texture or renderbuffer attached to the given attachment
306 ASSERT(att->Texture);
308 /* tell driver that we're done rendering to this texture. */
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
315 ASSERT(!att->Texture);
325 * Bind a texture object to an attachment point.
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
fbobject.c 298 * Remove any texture or renderbuffer attached to the given attachment
306 ASSERT(att->Texture);
308 /* tell driver that we're done rendering to this texture. */
311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
312 ASSERT(!att->Texture);
315 ASSERT(!att->Texture);
325 * Bind a texture object to an attachment point.
335 if (att->Texture == texObj) {
336 /* re-attaching same texture */
343 if (ctx->Driver.FinishRenderTexture && att->Texture)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_parse.c 197 if (inst->Instruction.Texture) {
198 next_token( ctx, &inst->Texture);
199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
tgsi_build.c 274 tgsi_build_declaration_resource(unsigned texture,
283 dr.Resource = texture;
307 tgsi_build_declaration_sampler_view(unsigned texture,
318 dsv.Resource = texture;
594 instruction.Texture = 0;
714 instruction_texture.Texture = TGSI_TEXTURE_UNKNOWN;
723 unsigned texture,
731 instruction_texture.Texture = texture;
734 instruction->Texture = 1
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_sampler_state.c 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
115 if (ctx->Texture.CubeMapSeamless &&
127 /* There's a bug in 1D texture sampling - it actually pays
139 * shadow comparison is enabled on each/any texture unit.
164 /* The sampler can handle non-normalized texture rectangle coordinates
212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_context.c 56 if ((ctx->Texture.Unit[0]._ReallyEnabled &&
57 texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
58 ctx->Texture.Unit[1]._ReallyEnabled ||
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_sampler.c 135 texobj = ctx->Texture.Unit[texUnit]._Current;
154 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
200 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 33 package com.jme3.texture;
37 import com.jme3.texture.Image.Format;
44 * off-screen rendering and render-to-texture functionality.
46 * FrameBuffer, the result can be either a texture or a buffer.
49 * using a {@link Texture} or using a buffer.
50 * When using a texture, the result of the rendering will be rendered
51 * onto the texture, after which the texture can be placed on an object
52 * and rendered as if the texture was uploaded from disk.
60 * {@link Renderer#copyFrameBuffer(com.jme3.texture.FrameBuffer, com.jme3.texture.FrameBuffer) }
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 48 import com.jme3.texture.Texture;
49 import com.jme3.texture.Texture.WrapMode;
90 Texture envMap;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestPostFilters.java 51 import com.jme3.texture.Texture;
52 import com.jme3.texture.Texture.WrapMode;
82 Texture envMap;
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_parse.c 197 if (inst->Instruction.Texture) {
198 next_token( ctx, &inst->Texture);
199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_context.c 56 if ((ctx->Texture.Unit[0]._ReallyEnabled &&
57 texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
58 ctx->Texture.Unit[1]._ReallyEnabled ||
  /external/mesa3d/src/mesa/state_tracker/
st_atom_sampler.c 135 texobj = ctx->Texture.Unit[texUnit]._Current;
154 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
200 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
  /frameworks/base/libs/hwui/
PathCache.h 28 #include "Texture.h"
58 * Alpha texture used to represent a path.
60 struct PathTexture: public Texture {
61 PathTexture(Caches& caches): Texture(caches) {
178 * Any texture added to the cache causing the cache to grow beyond the maximum
179 * allowed size will also cause the oldest texture to be kicked out.
190 void operator()(PathDescription& path, PathTexture*& texture);
258 * Generates the texture from a bitmap into the specified texture structure.
260 void generateTexture(SkBitmap& bitmap, Texture* texture)
305 PathTexture* texture; member in class:android::uirenderer::PathCache::PathTask
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_texstate.c 143 * Texture combine functions
300 * Texture unit state management
306 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
315 /* texUnit->_Current can be NULL if and only if the texture unit is
325 /* Set the texture environment state. Isn't this nice and clean?
326 * The chip will automagically set the texture alpha to 0xff when
327 * the texture format does not include an alpha component. This
332 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
335 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
356 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR
    [all...]
  /external/chromium_org/ui/compositor/
compositor.cc 86 Texture::Texture(bool flipped, const gfx::Size& size, float device_scale_factor)
92 Texture::~Texture() {
95 std::string Texture::Produce() {
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 43 import com.jme3.texture.Texture;
44 import com.jme3.texture.Texture.WrapMode;
45 import com.jme3.texture.Texture2D;
64 private Texture[] textures = new Texture[4];
89 // texture image def
137 Texture loadedTexture = assetManager.loadTexture(texKey);
160 if (keyword.equals("texture")){
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_texstate.c 143 * Texture combine functions
300 * Texture unit state management
306 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
315 /* texUnit->_Current can be NULL if and only if the texture unit is
325 /* Set the texture environment state. Isn't this nice and clean?
326 * The chip will automagically set the texture alpha to 0xff when
327 * the texture format does not include an alpha component. This
332 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
335 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
356 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 28 * with texture mapping and glClear() can be done with polygon rendering.
201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
209 GLsizei MinSize; /**< Min texture size to allocate */
210 GLsizei MaxSize; /**< Max possible texture size */
212 GLsizei Width, Height; /**< Current texture size */
273 struct temp_texture Tex; /**< separate texture from other meta ops */
277 * State for GLSL texture sampler which is used to generate fragment
306 * State for texture decompression
343 struct decompress_state Decompress; /**< For texture decompression */
659 save->ActiveUnit = ctx->Texture.CurrentUnit
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 28 * with texture mapping and glClear() can be done with polygon rendering.
201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
209 GLsizei MinSize; /**< Min texture size to allocate */
210 GLsizei MaxSize; /**< Max possible texture size */
212 GLsizei Width, Height; /**< Current texture size */
273 struct temp_texture Tex; /**< separate texture from other meta ops */
277 * State for GLSL texture sampler which is used to generate fragment
306 * State for texture decompression
343 struct decompress_state Decompress; /**< For texture decompression */
659 save->ActiveUnit = ctx->Texture.CurrentUnit
    [all...]

Completed in 840 milliseconds

1 2 3 4 5 6 7 891011>>