/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 245 if (ctx->Texture.CubeMapSeamless && 257 /* There's a bug in 1D texture sampling - it actually pays 271 * shadow comparison is enabled on each/any texture unit. 297 /* On Gen6+, the sampler can handle non-normalized texture 344 /* ARB programs use the texture unit number as the sampler index, so we 361 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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gen7_sampler_state.c | 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 115 if (ctx->Texture.CubeMapSeamless && 127 /* There's a bug in 1D texture sampling - it actually pays 139 * shadow comparison is enabled on each/any texture unit. 164 /* The sampler can handle non-normalized texture rectangle coordinates 212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel.c | 80 if (ctx->Texture._EnabledUnits) {
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 55 * Set the texture wrap modes. 57 * \param t Texture object whose wrap modes are to be set 58 * \param swrap Wrap mode for the \a s texture coordinate 59 * \param twrap Wrap mode for the \a t texture coordinate 162 * Set the texture magnification and minification modes. 164 * \param t Texture whose filter modes are to be set 165 * \param minf Texture minification mode 166 * \param magf Texture magnification mode 262 GLuint unit = ctx->Texture.CurrentUnit; 263 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit] [all...] |
/external/mesa3d/src/mesa/main/ |
texgen.c | 89 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 304 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 342 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 388 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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fbobject.c | 298 * Remove any texture or renderbuffer attached to the given attachment 306 ASSERT(att->Texture); 308 /* tell driver that we're done rendering to this texture. */ 311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 312 ASSERT(!att->Texture); 315 ASSERT(!att->Texture); 325 * Bind a texture object to an attachment point. 335 if (att->Texture == texObj) { 336 /* re-attaching same texture */ 343 if (ctx->Driver.FinishRenderTexture && att->Texture) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
fbobject.c | 298 * Remove any texture or renderbuffer attached to the given attachment 306 ASSERT(att->Texture); 308 /* tell driver that we're done rendering to this texture. */ 311 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ 312 ASSERT(!att->Texture); 315 ASSERT(!att->Texture); 325 * Bind a texture object to an attachment point. 335 if (att->Texture == texObj) { 336 /* re-attaching same texture */ 343 if (ctx->Driver.FinishRenderTexture && att->Texture) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/ |
tgsi_parse.c | 197 if (inst->Instruction.Texture) { 198 next_token( ctx, &inst->Texture); 199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
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tgsi_build.c | 274 tgsi_build_declaration_resource(unsigned texture, 283 dr.Resource = texture; 307 tgsi_build_declaration_sampler_view(unsigned texture, 318 dsv.Resource = texture; 594 instruction.Texture = 0; 714 instruction_texture.Texture = TGSI_TEXTURE_UNKNOWN; 723 unsigned texture, 731 instruction_texture.Texture = texture; 734 instruction->Texture = 1 [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen7_sampler_state.c | 41 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 115 if (ctx->Texture.CubeMapSeamless && 127 /* There's a bug in 1D texture sampling - it actually pays 139 * shadow comparison is enabled on each/any texture unit. 164 /* The sampler can handle non-normalized texture rectangle coordinates 212 if (ctx->Texture.Unit[unit]._ReallyEnabled)
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv04_context.c | 56 if ((ctx->Texture.Unit[0]._ReallyEnabled && 57 texunit_needs_combiners(&ctx->Texture.Unit[0])) || 58 ctx->Texture.Unit[1]._ReallyEnabled ||
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_sampler.c | 135 texobj = ctx->Texture.Unit[texUnit]._Current; 154 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; 200 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
FrameBuffer.java | 33 package com.jme3.texture; 37 import com.jme3.texture.Image.Format; 44 * off-screen rendering and render-to-texture functionality. 46 * FrameBuffer, the result can be either a texture or a buffer. 49 * using a {@link Texture} or using a buffer. 50 * When using a texture, the result of the rendering will be rendered 51 * onto the texture, after which the texture can be placed on an object 52 * and rendered as if the texture was uploaded from disk. 60 * {@link Renderer#copyFrameBuffer(com.jme3.texture.FrameBuffer, com.jme3.texture.FrameBuffer) } [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestEverything.java | 48 import com.jme3.texture.Texture; 49 import com.jme3.texture.Texture.WrapMode; 90 Texture envMap;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestPostFilters.java | 51 import com.jme3.texture.Texture; 52 import com.jme3.texture.Texture.WrapMode; 82 Texture envMap;
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_parse.c | 197 if (inst->Instruction.Texture) { 198 next_token( ctx, &inst->Texture); 199 for( i = 0; i < inst->Texture.NumOffsets; i++ ) {
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_context.c | 56 if ((ctx->Texture.Unit[0]._ReallyEnabled && 57 texunit_needs_combiners(&ctx->Texture.Unit[0])) || 58 ctx->Texture.Unit[1]._ReallyEnabled ||
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_sampler.c | 135 texobj = ctx->Texture.Unit[texUnit]._Current; 154 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; 200 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
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/frameworks/base/libs/hwui/ |
PathCache.h | 28 #include "Texture.h" 58 * Alpha texture used to represent a path. 60 struct PathTexture: public Texture { 61 PathTexture(Caches& caches): Texture(caches) { 178 * Any texture added to the cache causing the cache to grow beyond the maximum 179 * allowed size will also cause the oldest texture to be kicked out. 190 void operator()(PathDescription& path, PathTexture*& texture); 258 * Generates the texture from a bitmap into the specified texture structure. 260 void generateTexture(SkBitmap& bitmap, Texture* texture) 305 PathTexture* texture; member in class:android::uirenderer::PathCache::PathTask [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_texstate.c | 143 * Texture combine functions 300 * Texture unit state management 306 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 315 /* texUnit->_Current can be NULL if and only if the texture unit is 325 /* Set the texture environment state. Isn't this nice and clean? 326 * The chip will automagically set the texture alpha to 0xff when 327 * the texture format does not include an alpha component. This 332 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) | 335 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) | 356 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR [all...] |
/external/chromium_org/ui/compositor/ |
compositor.cc | 86 Texture::Texture(bool flipped, const gfx::Size& size, float device_scale_factor) 92 Texture::~Texture() { 95 std::string Texture::Produce() {
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 43 import com.jme3.texture.Texture; 44 import com.jme3.texture.Texture.WrapMode; 45 import com.jme3.texture.Texture2D; 64 private Texture[] textures = new Texture[4]; 89 // texture image def 137 Texture loadedTexture = assetManager.loadTexture(texKey); 160 if (keyword.equals("texture")){ [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_texstate.c | 143 * Texture combine functions 300 * Texture unit state management 306 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 315 /* texUnit->_Current can be NULL if and only if the texture unit is 325 /* Set the texture environment state. Isn't this nice and clean? 326 * The chip will automagically set the texture alpha to 0xff when 327 * the texture format does not include an alpha component. This 332 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) | 335 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) | 356 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
meta.c | 28 * with texture mapping and glClear() can be done with polygon rendering. 201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. 209 GLsizei MinSize; /**< Min texture size to allocate */ 210 GLsizei MaxSize; /**< Max possible texture size */ 212 GLsizei Width, Height; /**< Current texture size */ 273 struct temp_texture Tex; /**< separate texture from other meta ops */ 277 * State for GLSL texture sampler which is used to generate fragment 306 * State for texture decompression 343 struct decompress_state Decompress; /**< For texture decompression */ 659 save->ActiveUnit = ctx->Texture.CurrentUnit [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 28 * with texture mapping and glClear() can be done with polygon rendering. 201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. 209 GLsizei MinSize; /**< Min texture size to allocate */ 210 GLsizei MaxSize; /**< Max possible texture size */ 212 GLsizei Width, Height; /**< Current texture size */ 273 struct temp_texture Tex; /**< separate texture from other meta ops */ 277 * State for GLSL texture sampler which is used to generate fragment 306 * State for texture decompression 343 struct decompress_state Decompress; /**< For texture decompression */ 659 save->ActiveUnit = ctx->Texture.CurrentUnit [all...] |