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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 44 class Texture;
119 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_shader_tokens.h 464 unsigned Texture : 1;
471 * If tgsi_instruction::Texture is TRUE, tgsi_instruction_texture follows.
472 * if texture instruction has a number of offsets,
473 * then tgsi_instruction::Texture::NumOffset of tgsi_texture_offset follow.
515 unsigned Texture : 8; /* TGSI_TEXTURE_ */
520 /* for texture offsets in GLSL and DirectX.
523 * non-constant texture offsets.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 272 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
274 /* Allocate a renderbuffer object for the texture if we
284 /* Update the renderbuffer fields from the texture. */
298 texture_dirty(att->Texture);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_maos_arrays.c 269 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) )
272 ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) {
radeon_texstate.c 120 * Texture combine functions
260 * Texture unit state management
266 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
276 /* texUnit->_Current can be NULL if and only if the texture unit is
286 /* Set the texture environment state. Isn't this nice and clean?
287 * The chip will automagically set the texture alpha to 0xff when
288 * the texture format does not include an alpha component. This
295 rmesa->state.texture.unit[unit].format = 0;
296 rmesa->state.texture.unit[unit].envMode = 0;
345 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
fbobject.h 74 /** Return the texture image for a renderbuffer attachment */
79 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
83 /** Return the (const) texture image for a renderbuffer attachment */
88 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
175 GLenum textarget, GLuint texture, GLint level);
179 GLenum textarget, GLuint texture, GLint level);
183 GLenum textarget, GLuint texture,
188 GLuint texture, GLint level, GLint layer);
210 GLuint texture, GLint level);
214 GLuint texture, GLint level, GLenum face)
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorBlend.java 37 import com.jme3.texture.Image;
38 import com.jme3.texture.Image.Format;
39 import com.jme3.texture.Texture;
40 import com.jme3.texture.Texture3D;
46 * This class generates the 'blend' texture.
117 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
TextureGeneratorMagic.java 37 import com.jme3.texture.Image;
38 import com.jme3.texture.Image.Format;
39 import com.jme3.texture.Texture;
40 import com.jme3.texture.Texture3D;
46 * This class generates the 'magic' texture.
124 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
TextureGeneratorVoronoi.java 38 import com.jme3.texture.Image;
39 import com.jme3.texture.Image.Format;
40 import com.jme3.texture.Texture;
41 import com.jme3.texture.Texture3D;
47 * This class generates the 'voronoi' texture.
62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
TextureGeneratorWood.java 36 import com.jme3.texture.Image;
37 import com.jme3.texture.Image.Format;
38 import com.jme3.texture.Texture;
39 import com.jme3.texture.Texture3D;
45 * This class generates the 'wood' texture.
73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
155 * @param x X coordinate of the texture pixel
156 * @param y Y coordinate of the texture pixel
157 * @param z Z coordinate of the texture pixe
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  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 41 import com.jme3.texture.FrameBuffer;
42 import com.jme3.texture.Image.Format;
43 import com.jme3.texture.Texture;
44 import com.jme3.texture.Texture2D;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
57 * Any filter holds a frameBuffer and a texture<br>
197 * returns the default pass texture format
282 * Override if you want to do something special with the depth texture;
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 26 import com.jme3.texture.Texture;
186 Texture tex2 = app.getAssetManager().loadTexture(key2);
TestRagdollCharacter.java 56 import com.jme3.texture.Texture;
147 Texture tex = assetManager.loadTexture(key);
  /external/mesa3d/src/gallium/include/pipe/
p_shader_tokens.h 464 unsigned Texture : 1;
471 * If tgsi_instruction::Texture is TRUE, tgsi_instruction_texture follows.
472 * if texture instruction has a number of offsets,
473 * then tgsi_instruction::Texture::NumOffset of tgsi_texture_offset follow.
515 unsigned Texture : 8; /* TGSI_TEXTURE_ */
520 /* for texture offsets in GLSL and DirectX.
523 * non-constant texture offsets.
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 272 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
274 /* Allocate a renderbuffer object for the texture if we
284 /* Update the renderbuffer fields from the texture. */
298 texture_dirty(att->Texture);
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_maos_arrays.c 269 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) )
272 ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) {
radeon_texstate.c 120 * Texture combine functions
260 * Texture unit state management
266 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
276 /* texUnit->_Current can be NULL if and only if the texture unit is
286 /* Set the texture environment state. Isn't this nice and clean?
287 * The chip will automagically set the texture alpha to 0xff when
288 * the texture format does not include an alpha component. This
295 rmesa->state.texture.unit[unit].format = 0;
296 rmesa->state.texture.unit[unit].envMode = 0;
345 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA
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  /external/mesa3d/src/mesa/main/
fbobject.h 74 /** Return the texture image for a renderbuffer attachment */
79 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
83 /** Return the (const) texture image for a renderbuffer attachment */
88 return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
175 GLenum textarget, GLuint texture, GLint level);
179 GLenum textarget, GLuint texture, GLint level);
183 GLenum textarget, GLuint texture,
188 GLuint texture, GLint level, GLint layer);
210 GLuint texture, GLint level);
214 GLuint texture, GLint level, GLenum face)
    [all...]
  /frameworks/base/libs/hwui/
Android.mk 44 Texture.cpp \
SkiaShader.h 110 * The appropriate texture unit must have been activated prior to invoking
113 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
152 Texture* mTexture;
SkiaShader.cpp 25 #include "Texture.h"
93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
94 mCaches->bindTexture(texture->id);
95 texture->setWrapST(wrapS, wrapT);
121 Texture* texture = mCaches->textureCache.get(mBitmap); local
122 if (!texture) return;
123 mTexture = texture;
125 const float width = texture->width
149 Texture* texture = mTexture; local
236 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); local
356 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); local
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  /frameworks/native/services/surfaceflinger/
Android.mk 31 RenderEngine/Texture.cpp \
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_aura.h 60 class Texture;
472 // Called after commit for the last reference to the texture going away
474 void SetSurfaceNotInUseByCompositor(scoped_refptr<ui::Texture>);
517 typedef base::Callback<void(bool, const scoped_refptr<ui::Texture>&)>
537 const scoped_refptr<ui::Texture>& texture_to_return);
632 // The current frontbuffer texture.
633 scoped_refptr<ui::Texture> current_surface_;
692 // This is used to signal to turn off the external texture as soon as the
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  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_texgen.c 51 * Automatic texture coordinate generation (texgen) code.
342 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
490 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
494 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
514 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
518 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
  /external/mesa3d/src/mesa/tnl/
t_vb_texgen.c 51 * Automatic texture coordinate generation (texgen) code.
342 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
490 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
494 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
514 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
518 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];

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