/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer.h | 44 class Texture; 119 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
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/external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/ |
p_shader_tokens.h | 464 unsigned Texture : 1; 471 * If tgsi_instruction::Texture is TRUE, tgsi_instruction_texture follows. 472 * if texture instruction has a number of offsets, 473 * then tgsi_instruction::Texture::NumOffset of tgsi_texture_offset follow. 515 unsigned Texture : 8; /* TGSI_TEXTURE_ */ 520 /* for texture offsets in GLSL and DirectX. 523 * non-constant texture offsets.
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_fbo.c | 272 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 274 /* Allocate a renderbuffer object for the texture if we 284 /* Update the renderbuffer fields from the texture. */ 298 texture_dirty(att->Texture);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_maos_arrays.c | 269 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) 272 ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) {
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radeon_texstate.c | 120 * Texture combine functions 260 * Texture unit state management 266 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 276 /* texUnit->_Current can be NULL if and only if the texture unit is 286 /* Set the texture environment state. Isn't this nice and clean? 287 * The chip will automagically set the texture alpha to 0xff when 288 * the texture format does not include an alpha component. This 295 rmesa->state.texture.unit[unit].format = 0; 296 rmesa->state.texture.unit[unit].envMode = 0; 345 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
fbobject.h | 74 /** Return the texture image for a renderbuffer attachment */ 79 return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 83 /** Return the (const) texture image for a renderbuffer attachment */ 88 return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 175 GLenum textarget, GLuint texture, GLint level); 179 GLenum textarget, GLuint texture, GLint level); 183 GLenum textarget, GLuint texture, 188 GLuint texture, GLint level, GLint layer); 210 GLuint texture, GLint level); 214 GLuint texture, GLint level, GLenum face) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorBlend.java | 37 import com.jme3.texture.Image; 38 import com.jme3.texture.Image.Format; 39 import com.jme3.texture.Texture; 40 import com.jme3.texture.Texture3D; 46 * This class generates the 'blend' texture. 117 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
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TextureGeneratorMagic.java | 37 import com.jme3.texture.Image; 38 import com.jme3.texture.Image.Format; 39 import com.jme3.texture.Texture; 40 import com.jme3.texture.Texture3D; 46 * This class generates the 'magic' texture. 124 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
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TextureGeneratorVoronoi.java | 38 import com.jme3.texture.Image; 39 import com.jme3.texture.Image.Format; 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.Texture3D; 47 * This class generates the 'voronoi' texture. 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
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TextureGeneratorWood.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Image.Format; 38 import com.jme3.texture.Texture; 39 import com.jme3.texture.Texture3D; 45 * This class generates the 'wood' texture. 73 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 155 * @param x X coordinate of the texture pixel 156 * @param y Y coordinate of the texture pixel 157 * @param z Z coordinate of the texture pixe [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
Filter.java | 41 import com.jme3.texture.FrameBuffer;
42 import com.jme3.texture.Image.Format;
43 import com.jme3.texture.Texture;
44 import com.jme3.texture.Texture2D;
53 * This texture is applied on a fullscreen quad, with a special material.<br>
54 * This material uses a shader that aplly the desired effect to the scene texture.<br>
57 * Any filter holds a frameBuffer and a texture<br>
197 * returns the default pass texture format
282 * Override if you want to do something special with the depth texture;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsTestHelper.java | 26 import com.jme3.texture.Texture; 186 Texture tex2 = app.getAssetManager().loadTexture(key2);
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TestRagdollCharacter.java | 56 import com.jme3.texture.Texture; 147 Texture tex = assetManager.loadTexture(key);
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/external/mesa3d/src/gallium/include/pipe/ |
p_shader_tokens.h | 464 unsigned Texture : 1; 471 * If tgsi_instruction::Texture is TRUE, tgsi_instruction_texture follows. 472 * if texture instruction has a number of offsets, 473 * then tgsi_instruction::Texture::NumOffset of tgsi_texture_offset follow. 515 unsigned Texture : 8; /* TGSI_TEXTURE_ */ 520 /* for texture offsets in GLSL and DirectX. 523 * non-constant texture offsets.
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_fbo.c | 272 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 274 /* Allocate a renderbuffer object for the texture if we 284 /* Update the renderbuffer fields from the texture. */ 298 texture_dirty(att->Texture);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_maos_arrays.c | 269 if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) 272 ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) {
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radeon_texstate.c | 120 * Texture combine functions 260 * Texture unit state management 266 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 276 /* texUnit->_Current can be NULL if and only if the texture unit is 286 /* Set the texture environment state. Isn't this nice and clean? 287 * The chip will automagically set the texture alpha to 0xff when 288 * the texture format does not include an alpha component. This 295 rmesa->state.texture.unit[unit].format = 0; 296 rmesa->state.texture.unit[unit].envMode = 0; 345 if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA [all...] |
/external/mesa3d/src/mesa/main/ |
fbobject.h | 74 /** Return the texture image for a renderbuffer attachment */ 79 return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 83 /** Return the (const) texture image for a renderbuffer attachment */ 88 return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 175 GLenum textarget, GLuint texture, GLint level); 179 GLenum textarget, GLuint texture, GLint level); 183 GLenum textarget, GLuint texture, 188 GLuint texture, GLint level, GLint layer); 210 GLuint texture, GLint level); 214 GLuint texture, GLint level, GLenum face) [all...] |
/frameworks/base/libs/hwui/ |
Android.mk | 44 Texture.cpp \
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SkiaShader.h | 110 * The appropriate texture unit must have been activated prior to invoking 113 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT); 152 Texture* mTexture;
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SkiaShader.cpp | 25 #include "Texture.h" 93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { 94 mCaches->bindTexture(texture->id); 95 texture->setWrapST(wrapS, wrapT); 121 Texture* texture = mCaches->textureCache.get(mBitmap); local 122 if (!texture) return; 123 mTexture = texture; 125 const float width = texture->width 149 Texture* texture = mTexture; local 236 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); local 356 Texture* texture = mCaches->gradientCache.get(mColors, mPositions, mCount); local [all...] |
/frameworks/native/services/surfaceflinger/ |
Android.mk | 31 RenderEngine/Texture.cpp \
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/external/chromium_org/content/browser/renderer_host/ |
render_widget_host_view_aura.h | 60 class Texture; 472 // Called after commit for the last reference to the texture going away 474 void SetSurfaceNotInUseByCompositor(scoped_refptr<ui::Texture>); 517 typedef base::Callback<void(bool, const scoped_refptr<ui::Texture>&)> 537 const scoped_refptr<ui::Texture>& texture_to_return); 632 // The current frontbuffer texture. 633 scoped_refptr<ui::Texture> current_surface_; 692 // This is used to signal to turn off the external texture as soon as the [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_texgen.c | 51 * Automatic texture coordinate generation (texgen) code. 342 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 490 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) 494 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 514 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) 518 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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/external/mesa3d/src/mesa/tnl/ |
t_vb_texgen.c | 51 * Automatic texture coordinate generation (texgen) code. 342 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 490 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) 494 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 514 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current) 518 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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