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  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 12 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/
BlenderInputStream.java 34 import com.jme3.asset.AssetManager;
52 /** The application's asset manager. */
78 * the application's asset manager
355 * This method returns the application's asset manager.
356 * @return the application's asset manager
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
ImplHandler.java 33 package com.jme3.asset;
42 * <code>ImplHandler</code> manages the asset loader and asset locator
45 * This is done by keeping an instance of each asset loader and asset
110 * Establishes the asset key that is used for tracking dependent assets
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 34 import com.jme3.asset.AssetManager;
169 * call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this
182 * @param assetManager The asset manager to use for loading shaders.
MatParam.java 34 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java 34 import com.jme3.asset.AssetManager;
72 * @param manager the asset manager
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
CrossHatchFilter.java 34 import com.jme3.asset.AssetManager;
LightScatteringFilter.java 34 import com.jme3.asset.AssetManager;
TranslucentBucketFilter.java 7 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java 36 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/tools/jme3tools/savegame/
SaveGame.java 7 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 35 import com.jme3.asset.AssetManager;
36 import com.jme3.asset.AssetNotFoundException;
152 * @param assetManager The asset manager to use to load the audio file
171 * @param assetManager The asset manager to use to load the audio file
189 * @param assetManager The asset manager to use to load the audio file
203 * @param assetManager The asset manager to use to load the audio file
216 * @param assetManager The asset manager to use to load the audio file
228 * @param assetManager The asset manager to use to load the audio file
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/export/binary/
BinaryImporter.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicPlayer.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;
  /packages/apps/Email/
Android.mk 39 # (the default package target doesn't seem to deal with multiple asset dirs)
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp 31 #include <androidfw/Asset.h>
857 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
859 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength());
872 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
940 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
960 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DDSLoader.java 34 import com.jme3.asset.AssetInfo;
35 import com.jme3.asset.AssetLoader;
36 import com.jme3.asset.TextureKey;
  /frameworks/base/core/jni/android/graphics/
BitmapFactory.cpp 21 #include <androidfw/Asset.h>
573 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
576 // if we could "ref/reopen" the asset, we may not need to copy it here
578 stream = CopyAssetToStream(asset);
583 // since we know we'll be done with the asset when we return, we can
585 stream = new AssetStreamAdaptor(asset,
  /cts/tests/tests/app/src/android/app/cts/
DownloadManagerTest.java 312 private Uri getAssetUrl(String asset) {
313 return Uri.parse(mWebServer.getAssetUrl(asset));
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 45 import com.jme3.asset.AssetManager;
46 import com.jme3.asset.BlenderKey;
79 /** The asset manager. */
181 * This method returns the asset manager.
183 * @return the asset manager
190 * This method sets the asset manager.
193 * the asset manager
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java 5 import com.jme3.asset.plugins.HttpZipLocator;
6 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
TextureUtil.java 6 import com.jme3.asset.AndroidImageInfo;
123 // If image was loaded from asset manager, use fast path
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 34 import com.jme3.asset.AssetManager;

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