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Searched
refs:asset
(Results
151 - 175
of
219
) sorted by null
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/external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java
12
import com.jme3.
asset
.TextureKey;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/
BlenderInputStream.java
34
import com.jme3.
asset
.AssetManager;
52
/** The application's
asset
manager. */
78
* the application's
asset
manager
355
* This method returns the application's
asset
manager.
356
* @return the application's
asset
manager
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
ImplHandler.java
33
package com.jme3.
asset
;
42
* <code>ImplHandler</code> manages the
asset
loader and
asset
locator
45
* This is done by keeping an instance of each
asset
loader and
asset
110
* Establishes the
asset
key that is used for tracking dependent assets
/external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java
34
import com.jme3.
asset
.AssetManager;
169
* call {@link #makeCurrent(com.jme3.
asset
.AssetManager) } on this
182
* @param assetManager The
asset
manager to use for loading shaders.
MatParam.java
34
import com.jme3.
asset
.TextureKey;
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java
34
import com.jme3.
asset
.AssetManager;
72
* @param manager the
asset
manager
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
CrossHatchFilter.java
34
import com.jme3.
asset
.AssetManager;
LightScatteringFilter.java
34
import com.jme3.
asset
.AssetManager;
TranslucentBucketFilter.java
7
import com.jme3.
asset
.AssetManager;
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java
36
import com.jme3.
asset
.plugins.ZipLocator;
/external/jmonkeyengine/engine/src/tools/jme3tools/savegame/
SaveGame.java
7
import com.jme3.
asset
.AssetManager;
/external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java
35
import com.jme3.
asset
.AssetManager;
36
import com.jme3.
asset
.AssetNotFoundException;
152
* @param assetManager The
asset
manager to use to load the audio file
171
* @param assetManager The
asset
manager to use to load the audio file
189
* @param assetManager The
asset
manager to use to load the audio file
203
* @param assetManager The
asset
manager to use to load the audio file
216
* @param assetManager The
asset
manager to use to load the audio file
228
* @param assetManager The
asset
manager to use to load the audio file
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/export/binary/
BinaryImporter.java
35
import com.jme3.
asset
.AssetInfo;
36
import com.jme3.
asset
.AssetManager;
/external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicPlayer.java
35
import com.jme3.
asset
.AssetInfo;
36
import com.jme3.
asset
.AssetLoader;
/packages/apps/Email/
Android.mk
39
# (the default package target doesn't seem to deal with multiple
asset
dirs)
/frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp
31
#include <androidfw/
Asset
.h>
857
Asset
*
asset
= reinterpret_cast<
Asset
*>(native_asset);
local
859
jint id = (jint)rsaFileA3DCreateFromMemory(con,
asset
->getBuffer(false),
asset
->getLength());
872
Asset*
asset
= mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
local
940
Asset*
asset
= reinterpret_cast<Asset*>(native_
asset
);
local
960
Asset*
asset
= mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
local
[
all
...]
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DDSLoader.java
34
import com.jme3.
asset
.AssetInfo;
35
import com.jme3.
asset
.AssetLoader;
36
import com.jme3.
asset
.TextureKey;
/frameworks/base/core/jni/android/graphics/
BitmapFactory.cpp
21
#include <androidfw/
Asset
.h>
573
Asset
*
asset
= reinterpret_cast<
Asset
*>(native_asset);
local
576
// if we could "ref/reopen" the
asset
, we may not need to copy it here
578
stream = CopyAssetToStream(
asset
);
583
// since we know we'll be done with the
asset
when we return, we can
585
stream = new AssetStreamAdaptor(
asset
,
/cts/tests/tests/app/src/android/app/cts/
DownloadManagerTest.java
312
private Uri getAssetUrl(String
asset
) {
313
return Uri.parse(mWebServer.getAssetUrl(
asset
));
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java
45
import com.jme3.
asset
.AssetManager;
46
import com.jme3.
asset
.BlenderKey;
79
/** The
asset
manager. */
181
* This method returns the
asset
manager.
183
* @return the
asset
manager
190
* This method sets the
asset
manager.
193
* the
asset
manager
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java
5
import com.jme3.
asset
.plugins.HttpZipLocator;
6
import com.jme3.
asset
.plugins.ZipLocator;
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
TextureUtil.java
6
import com.jme3.
asset
.AndroidImageInfo;
123
// If image was loaded from
asset
manager, use fast path
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java
34
import com.jme3.
asset
.AssetManager;
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java
34
import com.jme3.
asset
.AssetManager;
/external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java
34
import com.jme3.
asset
.AssetManager;
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