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  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
MaterialKey.java 1 package com.jme3.asset;
25 public Object createClonedInstance(Object asset){
26 Material mat = (Material) asset;
ModelKey.java 33 package com.jme3.asset;
56 public Object createClonedInstance(Object asset){
57 Spatial model = (Spatial) asset;
AssetLoader.java 33 package com.jme3.asset;
38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible
39 * for loading a certain type of asset associated with file extension(s).
47 * Loads asset from the given input stream, parsing it into
AssetLocator.java 33 package com.jme3.asset;
44 * instance of an asset locator.
49 * Request to locate an asset. The asset key
50 * contains a name identifying the asset.
51 * If an asset was not found, null should be returned.
AssetCache.java 33 package com.jme3.asset;
50 public Asset asset; field in class:AssetCache.SmartAssetInfo
65 if (obj instanceof Asset && key.useSmartCache()){
67 Asset asset = (Asset) obj; local
68 asset.setKey(null); // no circular references
70 smartInfo.asset = asset;
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AssetEventListener.java 33 package com.jme3.asset;
38 * to receive an event when an asset has been requested
40 * an asset has been loaded.
47 * Called when an asset has been successfully loaded (e.g: loaded from
50 * @param key the AssetKey for the asset loaded.
55 * Called when an asset has been requested (e.g any of the load*** methods
58 * if the asset has failed to load, or if it was retrieved from the cache.
65 * Called when an asset dependency cannot be found for an asset.
66 * When an asset is loaded, each of its dependent assets that
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AssetLoadException.java 1 package com.jme3.asset;
5 * is able to find the requested asset, but there was a problem while loading
AssetNotFoundException.java 1 package com.jme3.asset;
5 * is unable to locate the requested asset using any of the registered
AssetInfo.java 33 package com.jme3.asset;
38 * The result of locating an asset through an AssetKey. Provides
39 * a means to read the asset data through an InputStream.
71 * asset data, starting at the beginning of the file.
73 * @return The asset data.
  /frameworks/native/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Seek to the specified offset within the asset data. 'whence' uses the
105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
108 * Close the asset, freeing all associated resources.
110 void AAsset_close(AAsset* asset);
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  /frameworks/base/native/android/
asset_manager.cpp 21 #include <androidfw/Asset.h>
49 Asset* mAsset;
51 AAsset(Asset* asset) : mAsset(asset) { }
70 * Asset Manager functionality
89 Asset::AccessMode amMode;
92 amMode = Asset::ACCESS_UNKNOWN;
95 amMode = Asset::ACCESS_RANDOM;
98 amMode = Asset::ACCESS_STREAMING
108 Asset* asset = mgr->open(filename, amMode); local
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  /external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/
AndroidImageLoader.java 4 import com.jme3.asset.AndroidImageInfo;
5 import com.jme3.asset.AssetInfo;
6 import com.jme3.asset.AssetLoader;
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
GeneratedTextureKey.java 1 package com.jme3.asset;
  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestAbsoluteLocators.java 33 package jme3test.asset;
35 import com.jme3.asset.AssetManager;
36 import com.jme3.asset.DesktopAssetManager;
37 import com.jme3.asset.plugins.ClasspathLocator;
TestManyLocators.java 33 package jme3test.asset;
35 import com.jme3.asset.*;
36 import com.jme3.asset.plugins.ClasspathLocator;
37 import com.jme3.asset.plugins.HttpZipLocator;
38 import com.jme3.asset.plugins.UrlLocator;
39 import com.jme3.asset.plugins.ZipLocator;
TestAssetCache.java 33 package jme3test.asset;
35 import com.jme3.asset.Asset;
36 import com.jme3.asset.AssetCache;
37 import com.jme3.asset.AssetKey;
54 * Enable cloneable asset use
60 private static class DummyData implements Asset {
101 public Object createClonedInstance(Object asset){
125 public Object createClonedInstance(Object asset){
130 return asset;
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TestOnlineJar.java 33 package jme3test.asset;
36 import com.jme3.asset.TextureKey;
37 import com.jme3.asset.plugins.HttpZipLocator;
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/
AndroidAudioLoader.java 3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetLoader;
10 * {@link AndroidAudioData} object with the specified asset key.
  /frameworks/base/core/jni/android/graphics/
Utils.cpp 22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset,
24 : fAsset(asset)
26 asset->getBuffer(false) : NULL)
57 // would be modifying the Asset.
69 // asset->seek returns new total offset
96 SkMemoryStream* android::CopyAssetToStream(Asset* asset) {
97 if (NULL == asset) {
101 off64_t size = asset->seek(0, SEEK_SET)
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/
UrlAssetInfo.java 1 package com.jme3.asset.plugins;
3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetKey;
5 import com.jme3.asset.AssetLoadException;
6 import com.jme3.asset.AssetManager;
UrlLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetLocator;
38 import com.jme3.asset.AssetManager;
49 * that allows locating the asset.
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
OgreMaterialKey.java 35 import com.jme3.asset.AssetKey;
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/plugins/
AndroidLocator.java 1 package com.jme3.asset.plugins;
3 import com.jme3.asset.*;
21 public AndroidAssetInfo(com.jme3.asset.AssetManager assetManager, AssetKey<?> key, String assetPath, InputStream in) {
39 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
70 public AssetInfo locate(com.jme3.asset.AssetManager manager, AssetKey key) {
84 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicStreaming.java 36 import com.jme3.asset.plugins.UrlLocator;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java 7 import com.jme3.asset.AssetManager;
8 import com.jme3.asset.AssetNotFoundException;
9 import com.jme3.asset.TextureKey;
71 logger.log(Level.SEVERE, "Asset Not found! ", e);

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