/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
MaterialKey.java | 1 package com.jme3.asset; 25 public Object createClonedInstance(Object asset){ 26 Material mat = (Material) asset;
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ModelKey.java | 33 package com.jme3.asset; 56 public Object createClonedInstance(Object asset){ 57 Spatial model = (Spatial) asset;
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AssetLoader.java | 33 package com.jme3.asset; 38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible 39 * for loading a certain type of asset associated with file extension(s). 47 * Loads asset from the given input stream, parsing it into
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AssetLocator.java | 33 package com.jme3.asset; 44 * instance of an asset locator. 49 * Request to locate an asset. The asset key 50 * contains a name identifying the asset. 51 * If an asset was not found, null should be returned.
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AssetCache.java | 33 package com.jme3.asset; 50 public Asset asset; field in class:AssetCache.SmartAssetInfo 65 if (obj instanceof Asset && key.useSmartCache()){ 67 Asset asset = (Asset) obj; local 68 asset.setKey(null); // no circular references 70 smartInfo.asset = asset; [all...] |
AssetEventListener.java | 33 package com.jme3.asset; 38 * to receive an event when an asset has been requested 40 * an asset has been loaded. 47 * Called when an asset has been successfully loaded (e.g: loaded from 50 * @param key the AssetKey for the asset loaded. 55 * Called when an asset has been requested (e.g any of the load*** methods 58 * if the asset has failed to load, or if it was retrieved from the cache. 65 * Called when an asset dependency cannot be found for an asset. 66 * When an asset is loaded, each of its dependent assets that [all...] |
AssetLoadException.java | 1 package com.jme3.asset; 5 * is able to find the requested asset, but there was a problem while loading
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AssetNotFoundException.java | 1 package com.jme3.asset; 5 * is unable to locate the requested asset using any of the registered
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AssetInfo.java | 33 package com.jme3.asset; 38 * The result of locating an asset through an AssetKey. Provides 39 * a means to read the asset data through an InputStream. 71 * asset data, starting at the beginning of the file. 73 * @return The asset data.
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/frameworks/native/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Seek to the specified offset within the asset data. 'whence' uses the 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 108 * Close the asset, freeing all associated resources. 110 void AAsset_close(AAsset* asset); [all...] |
/frameworks/base/native/android/ |
asset_manager.cpp | 21 #include <androidfw/Asset.h> 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } 70 * Asset Manager functionality 89 Asset::AccessMode amMode; 92 amMode = Asset::ACCESS_UNKNOWN; 95 amMode = Asset::ACCESS_RANDOM; 98 amMode = Asset::ACCESS_STREAMING 108 Asset* asset = mgr->open(filename, amMode); local [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
AndroidImageLoader.java | 4 import com.jme3.asset.AndroidImageInfo; 5 import com.jme3.asset.AssetInfo; 6 import com.jme3.asset.AssetLoader;
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
GeneratedTextureKey.java | 1 package com.jme3.asset;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
TestAbsoluteLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.AssetManager; 36 import com.jme3.asset.DesktopAssetManager; 37 import com.jme3.asset.plugins.ClasspathLocator;
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TestManyLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.*; 36 import com.jme3.asset.plugins.ClasspathLocator; 37 import com.jme3.asset.plugins.HttpZipLocator; 38 import com.jme3.asset.plugins.UrlLocator; 39 import com.jme3.asset.plugins.ZipLocator;
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TestAssetCache.java | 33 package jme3test.asset; 35 import com.jme3.asset.Asset; 36 import com.jme3.asset.AssetCache; 37 import com.jme3.asset.AssetKey; 54 * Enable cloneable asset use 60 private static class DummyData implements Asset { 101 public Object createClonedInstance(Object asset){ 125 public Object createClonedInstance(Object asset){ 130 return asset; [all...] |
TestOnlineJar.java | 33 package jme3test.asset; 36 import com.jme3.asset.TextureKey; 37 import com.jme3.asset.plugins.HttpZipLocator;
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/external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/ |
AndroidAudioLoader.java | 3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetLoader;
10 * {@link AndroidAudioData} object with the specified asset key.
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/frameworks/base/core/jni/android/graphics/ |
Utils.cpp | 22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset, 24 : fAsset(asset) 26 asset->getBuffer(false) : NULL) 57 // would be modifying the Asset. 69 // asset->seek returns new total offset 96 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { 97 if (NULL == asset) { 101 off64_t size = asset->seek(0, SEEK_SET) [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/ |
UrlAssetInfo.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.AssetInfo; 4 import com.jme3.asset.AssetKey; 5 import com.jme3.asset.AssetLoadException; 6 import com.jme3.asset.AssetManager;
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UrlLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetLocator; 38 import com.jme3.asset.AssetManager; 49 * that allows locating the asset.
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
OgreMaterialKey.java | 35 import com.jme3.asset.AssetKey;
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/plugins/ |
AndroidLocator.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.*; 21 public AndroidAssetInfo(com.jme3.asset.AssetManager assetManager, AssetKey<?> key, String assetPath, InputStream in) { 39 throw new AssetLoadException("Failed to open asset " + assetPath, ex); 70 public AssetInfo locate(com.jme3.asset.AssetManager manager, AssetKey key) { 84 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
TestMusicStreaming.java | 36 import com.jme3.asset.plugins.UrlLocator;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
ImageBasedHeightMapGrid.java | 7 import com.jme3.asset.AssetManager; 8 import com.jme3.asset.AssetNotFoundException; 9 import com.jme3.asset.TextureKey; 71 logger.log(Level.SEVERE, "Asset Not found! ", e);
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