/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
TestUrlLoading.java | 33 package jme3test.asset; 36 import com.jme3.asset.TextureKey; 37 import com.jme3.asset.plugins.UrlLocator;
|
/frameworks/base/graphics/java/android/graphics/ |
Movie.java | 51 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 52 return nativeDecodeAsset(asset); 58 private static native Movie nativeDecodeAsset(int asset);
|
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
AssetKey.java | 33 package com.jme3.asset; 102 * @param asset 104 public Object postProcess(Object asset){ 105 return asset; 109 * Create a new instance of the asset, based on a prototype that is stored 112 * asset type. 114 * @param asset The asset to be cloned. 115 * @return The asset, possibly cloned. 117 public Object createClonedInstance(Object asset){ [all...] |
TextureKey.java | 32 package com.jme3.asset; 80 public Object createClonedInstance(Object asset) { 81 Texture tex = (Texture) asset; 86 public Object postProcess(Object asset) { 87 Image img = (Image) asset;
|
ThreadingManager.java | 33 package com.jme3.asset;
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
OgreMeshKey.java | 35 import com.jme3.asset.ModelKey;
|
/frameworks/base/core/java/android/content/res/ |
AssetManager.java | 30 * Provides access to an application's raw asset files; see {@link Resources} 37 /* modes used when opening an asset */ 84 * appropriate asset manager with {@link Resources#getAssets}. Not for 95 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 118 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 122 * Return a global shared asset manager that provides access to only 132 * Close this asset manager. 279 * Open an asset using ACCESS_STREAMING mode. This provides access to 283 * @param fileName The name of the asset to open. This name can be 294 * Open an asset using an explicit access mode, returning an InputStream t 316 int asset = openAsset(fileName, accessMode); local 408 int asset = openNonAssetNative(cookie, fileName, accessMode); local [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/ |
FileLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*; 87 // Now, check asset name requirements 91 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
|
ZipLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*;
|
ClasspathLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*; 44 * The <code>ClasspathLocator</code> looks up an asset in the classpath. 98 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
|
/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidAssetManager.java | 32 package com.jme3.asset;
34 import com.jme3.asset.plugins.AndroidLocator;
35 import com.jme3.asset.plugins.ClasspathLocator;
58 //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
|
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/grid/ |
ImageTileLoader.java | 7 import com.jme3.asset.AssetManager; 8 import com.jme3.asset.AssetNotFoundException; 9 import com.jme3.asset.TextureKey; 123 logger.log(Level.WARNING, "Asset {0} not found, loading zero heightmap instead", name);
|
/external/jmonkeyengine/engine/src/android/com/jme3/audio/android/ |
AndroidAudioData.java | 3 import com.jme3.asset.AssetKey;
|
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
GammaCorrectionFilter.java | 3 import com.jme3.asset.AssetManager;
|
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/ |
GLSLLoader.java | 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetLoader; 38 import com.jme3.asset.AssetManager;
|
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
NiftyJmeDisplay.java | 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetManager; 38 import com.jme3.asset.AssetNotFoundException;
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
MaterialExtensionLoader.java | 35 import com.jme3.asset.AssetKey; 36 import com.jme3.asset.AssetManager; 37 import com.jme3.asset.AssetNotFoundException; 38 import com.jme3.asset.TextureKey;
|
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestCylinder.java | 36 import com.jme3.asset.TextureKey;
|
/external/chromium_org/android_webview/javatests/src/org/chromium/android_webview/test/util/ |
VideoTestWebServer.java | 74 private String loadAssetData(Context context, String asset) throws IOException { 75 InputStream in = context.getAssets().open(asset);
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderModelLoader.java | 34 import com.jme3.asset.AssetInfo; 35 import com.jme3.asset.BlenderKey; 46 * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
|
/external/jmonkeyengine/engine/src/core/com/jme3/ui/ |
Picture.java | 35 import com.jme3.asset.AssetManager; 36 import com.jme3.asset.TextureKey;
|
/external/jmonkeyengine/engine/src/test/jme3test/scene/ |
TestSceneLoading.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
|
/external/jmonkeyengine/engine/src/xml/com/jme3/export/xml/ |
XMLImporter.java | 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetManager;
|
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 42 AAsset* asset = loadAsset(path); local 43 if (asset == NULL) { 47 off_t length = AAsset_getLength(asset); 49 int num = AAsset_read(asset, buffer, length); 50 AAsset_close(asset);
|
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
AssetLinkNode.java | 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetManager; 37 import com.jme3.asset.ModelKey; 170 Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Cannot locate {0} for asset link node {1}",
|