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  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestUrlLoading.java 33 package jme3test.asset;
36 import com.jme3.asset.TextureKey;
37 import com.jme3.asset.plugins.UrlLocator;
  /frameworks/base/graphics/java/android/graphics/
Movie.java 51 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
52 return nativeDecodeAsset(asset);
58 private static native Movie nativeDecodeAsset(int asset);
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetKey.java 33 package com.jme3.asset;
102 * @param asset
104 public Object postProcess(Object asset){
105 return asset;
109 * Create a new instance of the asset, based on a prototype that is stored
112 * asset type.
114 * @param asset The asset to be cloned.
115 * @return The asset, possibly cloned.
117 public Object createClonedInstance(Object asset){
    [all...]
TextureKey.java 32 package com.jme3.asset;
80 public Object createClonedInstance(Object asset) {
81 Texture tex = (Texture) asset;
86 public Object postProcess(Object asset) {
87 Image img = (Image) asset;
ThreadingManager.java 33 package com.jme3.asset;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
OgreMeshKey.java 35 import com.jme3.asset.ModelKey;
  /frameworks/base/core/java/android/content/res/
AssetManager.java 30 * Provides access to an application's raw asset files; see {@link Resources}
37 /* modes used when opening an asset */
84 * appropriate asset manager with {@link Resources#getAssets}. Not for
95 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
118 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
122 * Return a global shared asset manager that provides access to only
132 * Close this asset manager.
279 * Open an asset using ACCESS_STREAMING mode. This provides access to
283 * @param fileName The name of the asset to open. This name can be
294 * Open an asset using an explicit access mode, returning an InputStream t
316 int asset = openAsset(fileName, accessMode); local
408 int asset = openNonAssetNative(cookie, fileName, accessMode); local
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/
FileLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.*;
87 // Now, check asset name requirements
91 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
ZipLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.*;
ClasspathLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.*;
44 * The <code>ClasspathLocator</code> looks up an asset in the classpath.
98 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidAssetManager.java 32 package com.jme3.asset;
34 import com.jme3.asset.plugins.AndroidLocator;
35 import com.jme3.asset.plugins.ClasspathLocator;
58 //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/grid/
ImageTileLoader.java 7 import com.jme3.asset.AssetManager;
8 import com.jme3.asset.AssetNotFoundException;
9 import com.jme3.asset.TextureKey;
123 logger.log(Level.WARNING, "Asset {0} not found, loading zero heightmap instead", name);
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioData.java 3 import com.jme3.asset.AssetKey;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
GammaCorrectionFilter.java 3 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
GLSLLoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetLoader;
38 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
NiftyJmeDisplay.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetManager;
38 import com.jme3.asset.AssetNotFoundException;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionLoader.java 35 import com.jme3.asset.AssetKey;
36 import com.jme3.asset.AssetManager;
37 import com.jme3.asset.AssetNotFoundException;
38 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestCylinder.java 36 import com.jme3.asset.TextureKey;
  /external/chromium_org/android_webview/javatests/src/org/chromium/android_webview/test/util/
VideoTestWebServer.java 74 private String loadAssetData(Context context, String asset) throws IOException {
75 InputStream in = context.getAssets().open(asset);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderModelLoader.java 34 import com.jme3.asset.AssetInfo;
35 import com.jme3.asset.BlenderKey;
46 * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
  /external/jmonkeyengine/engine/src/core/com/jme3/ui/
Picture.java 35 import com.jme3.asset.AssetManager;
36 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/xml/com/jme3/export/xml/
XMLImporter.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetManager;
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 42 AAsset* asset = loadAsset(path); local
43 if (asset == NULL) {
47 off_t length = AAsset_getLength(asset);
49 int num = AAsset_read(asset, buffer, length);
50 AAsset_close(asset);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
AssetLinkNode.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetManager;
37 import com.jme3.asset.ModelKey;
170 Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Cannot locate {0} for asset link node {1}",

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