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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
PFMLoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;
37 import com.jme3.asset.TextureKey;
  /frameworks/base/core/jni/android/graphics/
Typeface.cpp 90 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
91 if (NULL == asset) {
95 SkStream* stream = new AssetStreamAdaptor(asset,
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderLoader.java 34 import com.jme3.asset.AssetInfo;
35 import com.jme3.asset.BlenderKey;
36 import com.jme3.asset.BlenderKey.FeaturesToLoad;
37 import com.jme3.asset.BlenderKey.LoadingResults;
38 import com.jme3.asset.BlenderKey.WorldData;
39 import com.jme3.asset.ModelKey;
67 * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
165 * the asset info
  /external/jmonkeyengine/engine/src/android/com/jme3/system/android/
JmeAndroidSystem.java 6 import com.jme3.asset.AndroidAssetManager;
7 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWaterLake.java 35 import com.jme3.asset.plugins.HttpZipLocator;
36 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioKey.java 35 import com.jme3.asset.AssetKey;
55 * @param name Name of the asset
71 * @param name Name of the asset
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 35 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java 35 import com.jme3.asset.Asset;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetNotFoundException;
38 import com.jme3.asset.TextureKey;
60 public abstract class Texture implements Asset, Savable, Cloneable {
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
ColorOverlayFilter.java 34 import com.jme3.asset.AssetManager;
DepthOfFieldFilter.java 34 import com.jme3.asset.AssetManager;
FXAAFilter.java 3 import com.jme3.asset.AssetManager;
PosterizationFilter.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/desktop/com/jme3/texture/plugins/
AWTLoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoadException;
37 import com.jme3.asset.AssetLoader;
38 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderImageJme.java 35 import com.jme3.asset.TextureKey;
SoundDeviceJme.java 35 import com.jme3.asset.AssetManager;
SoundHandleJme.java 35 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3DLoading.java 8 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/
FolderConverter.java 35 import com.jme3.asset.AssetManager;
74 "com.jme3.asset.plugins.FileSystemLocator");
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
  /frameworks/rs/
rsFileA3D.h 29 class Asset;
63 bool load(Asset *asset);
88 Asset *mAsset;
rsFileA3D.cpp 26 #include <androidfw/Asset.h>
92 bool FileA3D::load(Asset *asset) {
94 mAsset = asset;
95 return load(asset->getBuffer(false), asset->getLength());
433 ALOGE("File load failed. Asset stream is NULL");
448 Asset *asset = static_cast<Asset *>(_asset) local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
DesktopAssetManager.java 33 package com.jme3.asset;
35 import com.jme3.asset.AssetCache.SmartAssetInfo;
79 this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
90 logger.log(Level.SEVERE, "Failed to load asset config", ex);
181 * Delete an asset from the cache, returns true if it was deleted
195 public void addToCache(AssetKey key, Object asset){
196 cache.addToCache(key, asset);
238 o = smartInfo.asset;
262 // Inform event listener that an asset has failed to load.
275 throw new AssetLoadException("An exception has occured while loading asset: " + key, ex);
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/
HttpZipLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetLocator;
38 import com.jme3.asset.AssetManager;
  /development/ndk/platforms/android-9/samples/native-audio/jni/
Android.mk 25 # for native asset manager
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/audio/plugins/
WAVLoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;

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