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Searched
refs:mProgram
(Results
51 - 75
of
84
) sorted by null
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4
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
RotateFilter.java
47
private Program
mProgram
;
72
mProgram
= shaderProgram;
84
if (
mProgram
!= null) {
96
if (
mProgram
== null || inputFormat.getTarget() != mTarget) {
117
mProgram
.process(input, output);
154
((ShaderProgram)
mProgram
).setTargetRegion(quad);
StraightenFilter.java
50
private Program
mProgram
;
73
mProgram
= shaderProgram;
85
if (
mProgram
!= null) {
97
if (
mProgram
== null || inputFormat.getTarget() != mTarget) {
111
mProgram
.process(input, output);
152
((ShaderProgram)
mProgram
).setSourceRegion(quad);
BitmapOverlayFilter.java
46
private Program
mProgram
;
82
mProgram
= shaderProgram;
110
if (
mProgram
== null || inputFormat.getTarget() != mTarget) {
118
mProgram
.process(inputs, output);
ResizeFilter.java
50
private Program
mProgram
;
81
mProgram
= prog;
110
mProgram
.process(mipmapped, output);
113
mProgram
.process(input, output);
ToPackedGrayFilter.java
45
private Program
mProgram
;
114
mProgram
= new ShaderProgram(context, mColorToPackedGrayShader);
125
mProgram
.setHostValue("pix_stride", 1.0f / ow);
131
mProgram
.process(input, temp);
/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h
31
Program*
mProgram
;
FullPipelineRenderer.cpp
95
Renderer(window, offscreen, workload),
mProgram
(NULL), mSceneGraph(NULL),
110
mProgram
= new PerspectiveProgram(mProgramId);
155
mSceneGraph = new ProgramNode(*
mProgram
);
185
delete
mProgram
;
186
mProgram
= NULL;
/cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java
79
private int
mProgram
;
116
GLES20.glUseProgram(
mProgram
);
165
mProgram
= createProgram(mVertexShader, mFragmentShader);
166
if (
mProgram
== 0) {
169
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
174
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
180
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
186
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
/cts/tests/tests/opengl/src/android/opengl/cts/
RendererTwoShaderTest.java
45
mProgram
= GLES20.glCreateProgram();
47
GLES20.glAttachShader(
mProgram
, vertexShaderOne);
RendererBase.java
31
int
mProgram
;
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
96
GLES20.glUseProgram(
mProgram
);
144
mProgram
= createProgram(mVertexShader, mFragmentShader);
145
if (
mProgram
== 0) {
148
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
153
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
159
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
165
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
317
private int
mProgram
;
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java
127
private final int
mProgram
;
218
mProgram
= GLES20.glCreateProgram(); // create empty OpenGL Program
219
GLES20.glAttachShader(
mProgram
, vertexShader); // add the vertex shader to program
220
GLES20.glAttachShader(
mProgram
, fragmentShader); // add the fragment shader to program
221
GLES20.glLinkProgram(
mProgram
); // create OpenGL program executables
238
GLES20.glUseProgram(
mProgram
);
240
int posA = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
244
int sampUni = GLES20.glGetUniformLocation(
mProgram
, "uSamp");
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
FragmentShader.java
33
ProgramFragment
mProgram
;
94
mShader.
mProgram
= mBuilder.create();
100
return
mProgram
;
151
item.program =
mProgram
;
162
mProgram
.bindConstants(item.shaderConst, 0);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
67
GLES20.glUseProgram(
mProgram
);
84
mProgram
= createProgram(mVertexShader, mFragmentShader);
85
if (
mProgram
== 0) {
88
mvPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "vPosition");
165
private int
mProgram
;
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
54
GLES20.glUseProgram(
mProgram
);
95
mProgram
= createProgram(mVertexShader, mFragmentShader);
96
if (
mProgram
== 0) {
99
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
104
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
110
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
247
private int
mProgram
;
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java
52
GLES20.glUseProgram(
mProgram
);
93
mProgram
= createProgram(mVertexShader, mFragmentShader);
94
if (
mProgram
== 0) {
97
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
102
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
108
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
245
private int
mProgram
;
/frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp
56
mProgram
= programId;
84
glUseProgram(
mProgram
);
89
return glGetAttribLocation(
mProgram
, name);
94
return glGetUniformLocation(
mProgram
, name);
Program.h
66
GLuint
mProgram
;
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
108
GLES20.glUseProgram(
mProgram
);
156
mProgram
= createProgram(mVertexShader, mFragmentShader);
157
if (
mProgram
== 0) {
160
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
165
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
171
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
177
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
329
private int
mProgram
;
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java
96
GLES20.glUseProgram(
mProgram
);
153
mProgram
= createProgram(mVertexShader, mFragmentShader);
154
if (
mProgram
== 0) {
157
mvPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
162
mvColorHandle = GLES20.glGetAttribLocation(
mProgram
, "aColor");
261
private int
mProgram
;
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
77
private int
mProgram
; // shader program
134
mProgram
= createProgram(getVertexShader(), getFragmentShader());
135
if (
mProgram
== 0) {
139
mMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
140
mOffsetHandle = GLES20.glGetUniformLocation(
mProgram
, "uOffset");
141
mPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "vPosition");
142
mTexCoord0Handle = GLES20.glGetAttribLocation(
mProgram
, "vTexCoord0");
143
mTextureHandle = GLES20.glGetUniformLocation(
mProgram
, "sTexture");
161
GLES20.glUseProgram(
mProgram
);
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java
201
GLES20.glUseProgram(
mProgram
);
250
mProgram
= createProgram(mVertexShader, mFragmentShader);
251
if (
mProgram
== 0) {
254
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
259
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
265
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
271
muSTMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uSTMatrix");
277
muCRatioHandle = GLES20.glGetUniformLocation(
mProgram
, "uCRatio");
483
private int
mProgram
;
/cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java
131
private int
mProgram
;
138
mProgram
= createProgram(mVertexShader, mFragmentShader);
139
if (
mProgram
== 0) {
143
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
220
GLES20.glUseProgram(
mProgram
);
CompressedTextureSurfaceView.java
117
private int
mProgram
;
169
GLES20.glUseProgram(
mProgram
);
243
if (
mProgram
== 0) {
318
mProgram
= createProgram(mVertexShader, mFragmentShader);
319
if (
mProgram
== 0) {
322
maPositionHandle = GLES20.glGetAttribLocation(
mProgram
, "aPosition");
327
maTextureHandle = GLES20.glGetAttribLocation(
mProgram
, "aTextureCoord");
333
muMVPMatrixHandle = GLES20.glGetUniformLocation(
mProgram
, "uMVPMatrix");
/packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java
320
private final int
mProgram
;
382
mProgram
= buildProgram(vertexShaderCode, fragmentShaderCode);
385
glUseProgram(
mProgram
);
386
checkGlError("glUseProgram(" +
mProgram
+ ")");
389
mPositionHandle = glGetAttribLocation(
mProgram
, "a_position");
400
mColorHandle = glGetAttribLocation(
mProgram
, "a_color");
Completed in 992 milliseconds
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