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  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 170 mGLContext.makeCurrent(this);
  /frameworks/native/opengl/libs/EGL/
egl_display.cpp 315 EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
eglApi.cpp 753 EGLBoolean result = dp->makeCurrent(c, cur_c,
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayTest.java 289 outputSurface.makeCurrent();
DecodeEditEncodeTest.java 218 inputSurface.makeCurrent();
424 inputSurface.makeCurrent();
    [all...]
EncodeDecodeTest.java     [all...]
EncodeVirtualDisplayWithCompositionTest.java 738 mEglHelper.makeCurrent();
    [all...]
ExtractDecodeEditEncodeMuxTest.java 306 inputSurface.makeCurrent();
    [all...]
AdaptivePlaybackTest.java     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.h 176 void makeCurrent(egl::Surface *surface);
Context.cpp 245 void Context::makeCurrent(egl::Surface *surface)
    [all...]
  /frameworks/native/cmds/flatland/
Main.cpp 530 result = mGLHelper->makeCurrent(surface);
  /frameworks/native/services/surfaceflinger/
DisplayDevice.cpp 86 // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
266 EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, EGLContext ctx) const {
SurfaceFlinger.cpp 601 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglX11Api.cpp 257 bool makeCurrent(EGLNativeDisplayType dpy,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx){
EglWindowsApi.cpp 549 bool makeCurrent(EGLNativeInternalDisplayType display,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx) {
EglImp.cpp 684 if(!EglOS::makeCurrent(dpy->nativeType(),NULL,NULL,NULL)) {
739 if(!EglOS::makeCurrent(dpy->nativeType(),newReadPtr,newDrawPtr,newCtx->nativeType())) {
    [all...]
  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 240 int ret = Renderer::instance()->makeCurrent(m_tls,
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java     [all...]
  /frameworks/native/opengl/libagl/
egl.cpp     [all...]

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