/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 65 Material mat4; field in class:TestBatchNodeCluster 93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 94 mat4.setColor("Color", ColorRGBA.White); 95 mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10)); 157 box.setMaterial(mat4);
|
/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 82 mat4 m; 83 if (yswap) m = mat4::ortho(0, w, h, 0, 0, 1); 84 else m = mat4::ortho(0, w, 0, h, 0, 1); 212 void GLES20RenderEngine::beginGroup(const mat4& colorTransform) { 277 mState.setColorMatrix(mat4());
|
GLES11RenderEngine.cpp | 240 void GLES11RenderEngine::beginGroup(const mat4& colorTransform) {
|
/frameworks/base/libs/hwui/font/ |
Font.h | 51 FontDescription(const SkPaint* paint, const mat4& matrix); 93 static Font* create(FontRenderer* state, const SkPaint* paint, const mat4& matrix);
|
Font.cpp | 47 Font::FontDescription::FontDescription(const SkPaint* paint, const mat4& matrix) { 61 mLookupTransform[SkMatrix::kMScaleX] = roundf(fmaxf(1.0f, matrix[mat4::kScaleX])); 62 mLookupTransform[SkMatrix::kMScaleY] = roundf(fmaxf(1.0f, matrix[mat4::kScaleY])); 477 Font* Font::create(FontRenderer* state, const SkPaint* paint, const mat4& matrix) {
|
/frameworks/base/libs/hwui/ |
OpenGLRenderer.h | 422 mat4 findBestFontTransform(const mat4& transform) const; 702 const float right, const float bottom, const mat4 transform); [all...] |
DeferredDisplayList.h | 64 mat4 mMatrix;
|
FontRenderer.h | 100 void setFont(SkPaint* paint, const mat4& matrix); 102 void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
|
Matrix.h | 224 typedef Matrix4 mat4; typedef in namespace:android::uirenderer
|
OpenGLRenderer.cpp | 809 mat4 inverse; [all...] |
Snapshot.cpp | 169 mat4 inverse;
|
LayerRenderer.cpp | 446 mat4 texTransform(layer->getTexTransform()); 448 mat4 invert;
|
PathTessellator.cpp | 96 PaintInfo(const SkPaint* paint, const mat4 *transform) : 715 const mat4 *transform, VertexBuffer& vertexBuffer) { [all...] |
/external/chromium_org/cc/output/ |
shader.cc | 179 uniform mat4 matrix; 216 uniform mat4 matrix; 249 uniform mat4 matrix; 287 uniform mat4 matrix[8]; 344 uniform mat4 matrix; 358 uniform mat4 matrix; 401 uniform mat4 matrix; 460 uniform mat4 matrix; 516 uniform mat4 matrix; 564 uniform mat4 matrix [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
gl-matrix.js | 514 * Transforms the vec2 with a mat4 520 * @param {mat4} m matrix to transform with 974 * Transforms the vec3 with a mat4. 979 * @param {mat4} m matrix to transform with [all...] |
/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 131 uniform mat4 matrix; 148 uniform mat4 matrix; 159 uniform mat4 matrix;
|
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
CustomFilterValidatedProgram.cpp | 136 uniform mediump mat4 u_projectionMatrix; 257 mediump mat4 css_ColorMatrix = mat4(1.0);
|
/external/chromium_org/gpu/command_buffer/tests/ |
gl_program_unittests.cc | 35 uniform mat4 u_modelViewProjMatrix;
|
gl_bind_uniform_location_unittest.cc | 111 uniform mat4 matrix;
|
/frameworks/native/services/surfaceflinger/ |
Layer.cpp | 513 const mat4 flipH(-1,0,0,0, 0,1,0,0, 0,0,1,0, 1,0,0,1); 514 const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1); 515 const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1); 517 mat4 tr; 530 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
MESA_shader_debug.spec | 180 void printMESA(const mat4 value)
|
/external/mesa3d/docs/ |
MESA_shader_debug.spec | 180 void printMESA(const mat4 value)
|
/external/chromium_org/third_party/angle/src/compiler/ |
Initialize.cpp | 239 TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true); local 246 symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
|
/external/eigen/test/eigen2/ |
eigen2_geometry.cpp | 186 Matrix4 mat4; local 187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); 188 Transform3 tmat3(mat3), tmat4(mat4);
|
eigen2_geometry_with_eigen2_prefix.cpp | 188 Matrix4 mat4; local 189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); 190 Transform3 tmat3(mat3), tmat4(mat4);
|