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  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 65 Material mat4; field in class:TestBatchNodeCluster
93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
94 mat4.setColor("Color", ColorRGBA.White);
95 mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10));
157 box.setMaterial(mat4);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 82 mat4 m;
83 if (yswap) m = mat4::ortho(0, w, h, 0, 0, 1);
84 else m = mat4::ortho(0, w, 0, h, 0, 1);
212 void GLES20RenderEngine::beginGroup(const mat4& colorTransform) {
277 mState.setColorMatrix(mat4());
GLES11RenderEngine.cpp 240 void GLES11RenderEngine::beginGroup(const mat4& colorTransform) {
  /frameworks/base/libs/hwui/font/
Font.h 51 FontDescription(const SkPaint* paint, const mat4& matrix);
93 static Font* create(FontRenderer* state, const SkPaint* paint, const mat4& matrix);
Font.cpp 47 Font::FontDescription::FontDescription(const SkPaint* paint, const mat4& matrix) {
61 mLookupTransform[SkMatrix::kMScaleX] = roundf(fmaxf(1.0f, matrix[mat4::kScaleX]));
62 mLookupTransform[SkMatrix::kMScaleY] = roundf(fmaxf(1.0f, matrix[mat4::kScaleY]));
477 Font* Font::create(FontRenderer* state, const SkPaint* paint, const mat4& matrix) {
  /frameworks/base/libs/hwui/
OpenGLRenderer.h 422 mat4 findBestFontTransform(const mat4& transform) const;
702 const float right, const float bottom, const mat4 transform);
    [all...]
DeferredDisplayList.h 64 mat4 mMatrix;
FontRenderer.h 100 void setFont(SkPaint* paint, const mat4& matrix);
102 void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
Matrix.h 224 typedef Matrix4 mat4; typedef in namespace:android::uirenderer
OpenGLRenderer.cpp 809 mat4 inverse;
    [all...]
Snapshot.cpp 169 mat4 inverse;
LayerRenderer.cpp 446 mat4 texTransform(layer->getTexTransform());
448 mat4 invert;
PathTessellator.cpp 96 PaintInfo(const SkPaint* paint, const mat4 *transform) :
715 const mat4 *transform, VertexBuffer& vertexBuffer) {
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  /external/chromium_org/cc/output/
shader.cc 179 uniform mat4 matrix;
216 uniform mat4 matrix;
249 uniform mat4 matrix;
287 uniform mat4 matrix[8];
344 uniform mat4 matrix;
358 uniform mat4 matrix;
401 uniform mat4 matrix;
460 uniform mat4 matrix;
516 uniform mat4 matrix;
564 uniform mat4 matrix
    [all...]
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
gl-matrix.js 514 * Transforms the vec2 with a mat4
520 * @param {mat4} m matrix to transform with
974 * Transforms the vec3 with a mat4.
979 * @param {mat4} m matrix to transform with
    [all...]
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 131 uniform mat4 matrix;
148 uniform mat4 matrix;
159 uniform mat4 matrix;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.cpp 136 uniform mediump mat4 u_projectionMatrix;
257 mediump mat4 css_ColorMatrix = mat4(1.0);
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittests.cc 35 uniform mat4 u_modelViewProjMatrix;
gl_bind_uniform_location_unittest.cc 111 uniform mat4 matrix;
  /frameworks/native/services/surfaceflinger/
Layer.cpp 513 const mat4 flipH(-1,0,0,0, 0,1,0,0, 0,0,1,0, 1,0,0,1);
514 const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1);
515 const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1);
517 mat4 tr;
530 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
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  /external/chromium_org/third_party/mesa/src/docs/
MESA_shader_debug.spec 180 void printMESA(const mat4 value)
  /external/mesa3d/docs/
MESA_shader_debug.spec 180 void printMESA(const mat4 value)
  /external/chromium_org/third_party/angle/src/compiler/
Initialize.cpp 239 TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true); local
246 symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 186 Matrix4 mat4; local
187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
188 Transform3 tmat3(mat3), tmat4(mat4);
eigen2_geometry_with_eigen2_prefix.cpp 188 Matrix4 mat4; local
189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose();
190 Transform3 tmat3(mat3), tmat4(mat4);

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