/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestBrickWall.java | 47 import com.jme3.material.Material;
68 Material mat;
69 Material mat2;
70 Material mat3;
167 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
173 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestPhysicsCar.java | 44 import com.jme3.material.Material; 98 Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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TestRagdollCharacter.java | 48 import com.jme3.material.Material; 144 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TestAttachDriver.java | 48 import com.jme3.material.Material; 108 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 126 Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestEverything.java | 37 import com.jme3.material.Material; 125 Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"); 140 // Material mat = manager.loadMaterial("Textures/Terrain/Rock/Rock.j3m"); 162 Material mat = assetManager.loadMaterial("Models/Oto/Oto.j3m"); 173 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 43 import com.jme3.material.Material;
68 Material wall_mat;
69 Material stone_mat;
70 Material floor_mat;
135 wall_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
141 stone_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
147 floor_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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HelloPicking.java | 45 import com.jme3.material.Material;
130 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
140 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
150 Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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HelloTerrainCollision.java | 45 import com.jme3.material.Material; 72 private Material mat_terrain; 89 /** 1. Create terrain material and load four textures into it. */ 90 mat_terrain = new Material(assetManager, 125 /** 3. We have prepared material and heightmap. 135 /** 4. We give the terrain its material, position & scale it, and attach it. */
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestPssmShadow.java | 39 import com.jme3.material.Material; 66 Material mat = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); 67 Material matSoil = new Material(assetManager,"Common/MatDefs/Misc/Unshaded.j3md");
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TestSpotLightTerrain.java | 40 import com.jme3.material.Material; 65 Material matTerrain; 66 Material matWire; 118 // TERRAIN TEXTURE material 119 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 173 // WIREFRAME material 174 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestMultiRenderTarget.java | 37 import com.jme3.material.Material; 58 private Material mat; 129 mat = new Material(assetManager, "Common/MatDefs/Light/Deferred.j3md");
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TestPostFilters.java | 39 import com.jme3.material.Material; 109 Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"); 124 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTest.java | 41 import com.jme3.material.Material; 76 Material matRock; 77 Material matWire; 105 // TERRAIN TEXTURE material 106 matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md"); 133 // WIREFRAME material 134 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TerrainTestModifyHeight.java | 45 import com.jme3.material.Material; 46 import com.jme3.material.RenderState.BlendMode; 81 Material matTerrain; 82 Material matWire; 138 // WIREFRAME material 139 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 279 // TERRAIN TEXTURE material 280 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 331 // TERRAIN TEXTURE material [all...] |
/ndk/sources/host-tools/sed-4.2.1/build-aux/ |
help2man | 51 -i, --include=FILE include material from `FILE' 52 -I, --opt-include=FILE include material from `FILE' if it exists
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/external/chromium_org/cc/trees/ |
layer_tree_host_impl_unittest.cc | [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 157 this.material = [0.7, 0.7, 0.7]; 212 colour = closest.material; 336 // triangles[i-1].material = [0.7,0.2,0.2]; 337 // triangles[i-1].material.reflection = 0.8;
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 157 this.material = [0.7, 0.7, 0.7]; 212 colour = closest.material; 336 // triangles[i-1].material = [0.7,0.2,0.2]; 337 // triangles[i-1].material.reflection = 0.8;
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 157 this.material = [0.7, 0.7, 0.7]; 212 colour = closest.material; 336 // triangles[i-1].material = [0.7,0.2,0.2]; 337 // triangles[i-1].material.reflection = 0.8;
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 36 import com.jme3.material.MatParamTexture; 37 import com.jme3.material.Material; 108 * //create material and set texture 109 * Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md"); 111 * //change one geometry to use atlas, apply texture coordinates and replace material. 482 * @param mgr An assetmanager that can be used to create the material. 501 Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md") [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
DesktopAssetManager.java | 39 import com.jme3.material.Material;
328 public Material loadMaterial(String name){
329 return (Material) loadAsset(new MaterialKey(name));
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Node.java | 41 import com.jme3.material.Material; 477 public void setMaterial(Material mat){
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/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCinematic.java | 47 import com.jme3.material.Material;
211 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
220 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 11 import com.jme3.material.Material; 62 Material mat1; 63 Material mat2; 64 Material mat3; 65 Material mat4; 81 mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 85 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 89 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md") [all...] |
TestBatchNodeTower.java | 50 import com.jme3.material.Material; 82 Material mat; 83 Material mat2; 84 Material mat3; 208 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 214 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 220 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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