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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene_queue.h 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
AmbientLight.java 3 import com.jme3.scene.Spatial;
6 * An ambient light adds a constant color to the scene.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.h 48 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene);
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_rast.c 56 * Begin rasterizing a scene.
57 * Called once per scene by one thread.
61 struct lp_scene *scene )
64 rast->curr_scene = scene;
68 lp_scene_begin_rasterization( scene );
69 lp_scene_bin_iter_begin( scene );
82 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
97 const struct lp_scene *scene = task->scene; local
111 struct pipe_surface *zsbuf = task->scene->fb.zsbuf
153 const struct lp_scene *scene = task->scene; local
215 const struct lp_scene *scene = task->scene; local
305 const struct lp_scene *scene = task->scene; local
336 const struct lp_scene *scene = task->scene; local
399 const struct lp_scene *scene = task->scene; local
432 const struct lp_scene *scene = task->scene; local
581 const struct lp_scene *scene = task->scene; local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java 1 package com.jme3.scene.plugins.blender.constraints;
10 import com.jme3.scene.Geometry;
11 import com.jme3.scene.Mesh;
12 import com.jme3.scene.Node;
13 import com.jme3.scene.Spatial;
14 import com.jme3.scene.VertexBuffer.Type;
15 import com.jme3.scene.plugins.blender.BlenderContext;
16 import com.jme3.scene.plugins.blender.animations.Ipo;
17 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
18 import com.jme3.scene.plugins.blender.file.Structure;
    [all...]
ConstraintInverseKinematics.java 1 package com.jme3.scene.plugins.blender.constraints;
5 import com.jme3.scene.plugins.blender.BlenderContext;
6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
8 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
9 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestLightScattering.java 46 import com.jme3.scene.Geometry;
47 import com.jme3.scene.Node;
48 import com.jme3.scene.Spatial;
71 Spatial scene = assetManager.loadModel("Models/Terrain/Terrain.mesh.xml"); local
72 TangentBinormalGenerator.generate(((Geometry)((Node)scene).getChild(0)).getMesh());
73 scene.setMaterial(mat);
74 scene.setShadowMode(ShadowMode.CastAndReceive);
75 scene.setLocalScale(400);
76 scene.setLocalTranslation(0, -10, -120);
78 rootNode.attachChild(scene);
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
Control.java 33 package com.jme3.scene.control;
38 import com.jme3.scene.Spatial;
41 * An interface for scene-graph controls.
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java 33 package jme3test.scene;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.shape.Sphere;
82 Spatial scene = assetManager.loadModel("main.scene"); local
85 scene.addLight(al);
90 scene.addLight(sun);
92 rootNode.attachChild(scene);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java 33 package com.jme3.scene.debug;
38 import com.jme3.scene.Mesh;
39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
SkeletonDebugger.java 33 package com.jme3.scene.debug;
37 import com.jme3.scene.Geometry;
38 import com.jme3.scene.Node;
WireBox.java 33 package com.jme3.scene.debug;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Format;
39 import com.jme3.scene.VertexBuffer.Type;
40 import com.jme3.scene.VertexBuffer.Usage;
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 44 import com.jme3.scene.Geometry;
45 import com.jme3.scene.Mesh;
46 import com.jme3.scene.Node;
47 import com.jme3.scene.Spatial;
48 import com.jme3.scene.debug.WireBox;
63 private static List<Geometry> getGeometries(Spatial scene){
64 if (scene instanceof Geometry){
66 geomList.add((Geometry) scene);
68 }else if (scene instanceof Node){
69 Node n = (Node) scene;
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
CameraNode.java 32 package com.jme3.scene;
35 import com.jme3.scene.control.CameraControl;
36 import com.jme3.scene.control.CameraControl.ControlDirection;
LightNode.java 32 package com.jme3.scene;
35 import com.jme3.scene.control.LightControl;
36 import com.jme3.scene.control.LightControl.ControlDirection;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Quad.java 33 package com.jme3.scene.shape;
35 import com.jme3.scene.Mesh;
36 import com.jme3.scene.VertexBuffer.Type;
  /external/chromium_org/third_party/sqlite/src/tool/
soak1.tcl 19 set scene [lindex $argv 2]
21 if {$scene==""} {set scene all}
55 global makefilename target scene
56 if {$scene!="all" && $scene!=$id && $scene!=$title} return
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlender.java 1 package com.jme3.scene.plugins.blender.textures.blending;
3 import com.jme3.scene.plugins.blender.BlenderContext;
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java 1 package com.jme3.scene.plugins.blender.modifiers;
7 import com.jme3.scene.Geometry;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.Node;
10 import com.jme3.scene.Spatial;
11 import com.jme3.scene.plugins.blender.BlenderContext;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.Pointer;
14 import com.jme3.scene.plugins.blender.file.Structure;
15 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
    [all...]

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