OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:scene
(Results
26 - 50
of
512
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene_queue.h
48
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *
scene
);
lp_scene_queue.c
30
*
Scene
queue. We'll use two queues. One contains "full" scenes which
32
* which are produced by the "rast" code when it finishes rendering a
scene
.
45
struct lp_scene *
scene
;
member in struct:scene_packet
58
/** Allocate a new
scene
queue */
79
/** Delete a
scene
queue */
95
packet.
scene
= NULL;
104
return packet.
scene
;
110
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *
scene
)
116
packet.
scene
=
scene
;
[
all
...]
lp_rast_priv.h
85
struct lp_scene *
scene
;
member in struct:lp_rasterizer_task
119
/** The
scene
currently being rasterized by the threads */
152
const struct lp_scene *
scene
= task->
scene
;
local
155
assert(x <
scene
->tiles_x * TILE_SIZE);
156
assert(y <
scene
->tiles_y * TILE_SIZE);
160
if (!
scene
->zsbuf.map) {
169
depth = (
scene
->zsbuf.map +
170
scene
->zsbuf.stride * y +
171
scene
->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185
const struct lp_
scene
*
scene
= task->
scene
;
local
257
const struct lp_
scene
*
scene
= task->
scene
;
local
[
all
...]
lp_rast.c
56
* Begin rasterizing a
scene
.
57
* Called once per
scene
by one thread.
61
struct lp_scene *
scene
)
64
rast->curr_scene =
scene
;
68
lp_scene_begin_rasterization(
scene
);
69
lp_scene_bin_iter_begin(
scene
);
82
debug_printf("Post render
scene
: tile unswizzle: %u tile swizzle: %u\n",
97
const struct lp_scene *
scene
= task->
scene
;
local
111
struct pipe_surface *zsbuf = task->
scene
->fb.zsbuf
153
const struct lp_
scene
*
scene
= task->
scene
;
local
215
const struct lp_
scene
*
scene
= task->
scene
;
local
305
const struct lp_
scene
*
scene
= task->
scene
;
local
336
const struct lp_
scene
*
scene
= task->
scene
;
local
399
const struct lp_
scene
*
scene
= task->
scene
;
local
432
const struct lp_
scene
*
scene
= task->
scene
;
local
581
const struct lp_
scene
*
scene
= task->
scene
;
local
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/light/
AmbientLight.java
3
import com.jme3.
scene
.Spatial;
6
* An ambient light adds a constant color to the
scene
.
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.h
48
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *
scene
);
lp_scene_queue.c
30
*
Scene
queue. We'll use two queues. One contains "full" scenes which
32
* which are produced by the "rast" code when it finishes rendering a
scene
.
45
struct lp_scene *
scene
;
member in struct:scene_packet
58
/** Allocate a new
scene
queue */
79
/** Delete a
scene
queue */
95
packet.
scene
= NULL;
104
return packet.
scene
;
110
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *
scene
)
116
packet.
scene
=
scene
;
[
all
...]
lp_rast_priv.h
85
struct lp_scene *
scene
;
member in struct:lp_rasterizer_task
119
/** The
scene
currently being rasterized by the threads */
152
const struct lp_scene *
scene
= task->
scene
;
local
155
assert(x <
scene
->tiles_x * TILE_SIZE);
156
assert(y <
scene
->tiles_y * TILE_SIZE);
160
if (!
scene
->zsbuf.map) {
169
depth = (
scene
->zsbuf.map +
170
scene
->zsbuf.stride * y +
171
scene
->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185
const struct lp_
scene
*
scene
= task->
scene
;
local
257
const struct lp_
scene
*
scene
= task->
scene
;
local
[
all
...]
lp_rast.c
56
* Begin rasterizing a
scene
.
57
* Called once per
scene
by one thread.
61
struct lp_scene *
scene
)
64
rast->curr_scene =
scene
;
68
lp_scene_begin_rasterization(
scene
);
69
lp_scene_bin_iter_begin(
scene
);
82
debug_printf("Post render
scene
: tile unswizzle: %u tile swizzle: %u\n",
97
const struct lp_scene *
scene
= task->
scene
;
local
111
struct pipe_surface *zsbuf = task->
scene
->fb.zsbuf
153
const struct lp_
scene
*
scene
= task->
scene
;
local
215
const struct lp_
scene
*
scene
= task->
scene
;
local
305
const struct lp_
scene
*
scene
= task->
scene
;
local
336
const struct lp_
scene
*
scene
= task->
scene
;
local
399
const struct lp_
scene
*
scene
= task->
scene
;
local
432
const struct lp_
scene
*
scene
= task->
scene
;
local
581
const struct lp_
scene
*
scene
= task->
scene
;
local
[
all
...]
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintShrinkWrap.java
1
package com.jme3.
scene
.plugins.blender.constraints;
10
import com.jme3.
scene
.Geometry;
11
import com.jme3.
scene
.Mesh;
12
import com.jme3.
scene
.Node;
13
import com.jme3.
scene
.Spatial;
14
import com.jme3.
scene
.VertexBuffer.Type;
15
import com.jme3.
scene
.plugins.blender.BlenderContext;
16
import com.jme3.
scene
.plugins.blender.animations.Ipo;
17
import com.jme3.
scene
.plugins.blender.exceptions.BlenderFileException;
18
import com.jme3.
scene
.plugins.blender.file.Structure;
[
all
...]
ConstraintInverseKinematics.java
1
package com.jme3.
scene
.plugins.blender.constraints;
5
import com.jme3.
scene
.plugins.blender.BlenderContext;
6
import com.jme3.
scene
.plugins.blender.animations.CalculationBone;
7
import com.jme3.
scene
.plugins.blender.animations.Ipo;
8
import com.jme3.
scene
.plugins.blender.exceptions.BlenderFileException;
9
import com.jme3.
scene
.plugins.blender.file.Structure;
/external/jmonkeyengine/engine/src/test/jme3test/post/
TestLightScattering.java
46
import com.jme3.
scene
.Geometry;
47
import com.jme3.
scene
.Node;
48
import com.jme3.
scene
.Spatial;
71
Spatial
scene
= assetManager.loadModel("Models/Terrain/Terrain.mesh.xml");
local
72
TangentBinormalGenerator.generate(((Geometry)((Node)
scene
).getChild(0)).getMesh());
73
scene
.setMaterial(mat);
74
scene
.setShadowMode(ShadowMode.CastAndReceive);
75
scene
.setLocalScale(400);
76
scene
.setLocalTranslation(0, -10, -120);
78
rootNode.attachChild(
scene
);
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
Control.java
33
package com.jme3.
scene
.control;
38
import com.jme3.
scene
.Spatial;
41
* An interface for
scene
-graph controls.
/external/jmonkeyengine/engine/src/test/jme3test/scene/
TestSceneLoading.java
33
package jme3test.
scene
;
42
import com.jme3.
scene
.Geometry;
43
import com.jme3.
scene
.Spatial;
44
import com.jme3.
scene
.shape.Sphere;
82
Spatial
scene
= assetManager.loadModel("main.
scene
");
local
85
scene
.addLight(al);
90
scene
.addLight(sun);
92
rootNode.attachChild(
scene
);
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonPoints.java
33
package com.jme3.
scene
.debug;
38
import com.jme3.
scene
.Mesh;
39
import com.jme3.
scene
.VertexBuffer;
40
import com.jme3.
scene
.VertexBuffer.Format;
41
import com.jme3.
scene
.VertexBuffer.Type;
42
import com.jme3.
scene
.VertexBuffer.Usage;
SkeletonDebugger.java
33
package com.jme3.
scene
.debug;
37
import com.jme3.
scene
.Geometry;
38
import com.jme3.
scene
.Node;
WireBox.java
33
package com.jme3.
scene
.debug;
36
import com.jme3.
scene
.Mesh;
37
import com.jme3.
scene
.VertexBuffer;
38
import com.jme3.
scene
.VertexBuffer.Format;
39
import com.jme3.
scene
.VertexBuffer.Type;
40
import com.jme3.
scene
.VertexBuffer.Usage;
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java
44
import com.jme3.
scene
.Geometry;
45
import com.jme3.
scene
.Mesh;
46
import com.jme3.
scene
.Node;
47
import com.jme3.
scene
.Spatial;
48
import com.jme3.
scene
.debug.WireBox;
63
private static List<Geometry> getGeometries(Spatial
scene
){
64
if (
scene
instanceof Geometry){
66
geomList.add((Geometry)
scene
);
68
}else if (
scene
instanceof Node){
69
Node n = (Node)
scene
;
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
CameraNode.java
32
package com.jme3.
scene
;
35
import com.jme3.
scene
.control.CameraControl;
36
import com.jme3.
scene
.control.CameraControl.ControlDirection;
LightNode.java
32
package com.jme3.
scene
;
35
import com.jme3.
scene
.control.LightControl;
36
import com.jme3.
scene
.control.LightControl.ControlDirection;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Quad.java
33
package com.jme3.
scene
.shape;
35
import com.jme3.
scene
.Mesh;
36
import com.jme3.
scene
.VertexBuffer.Type;
/external/chromium_org/third_party/sqlite/src/tool/
soak1.tcl
19
set
scene
[lindex $argv 2]
21
if {$
scene
==""} {set
scene
all}
55
global makefilename target
scene
56
if {$
scene
!="all" && $
scene
!=$id && $
scene
!=$title} return
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlender.java
1
package com.jme3.
scene
.plugins.blender.textures.blending;
3
import com.jme3.
scene
.plugins.blender.BlenderContext;
/frameworks/base/core/java/android/transition/
Scene.java
26
* A
scene
represents the collection of values that various properties in the
27
* View hierarchy will have when the
scene
is applied. A
Scene
can be
30
*
scene
change.
32
public final class
Scene
{
41
* Returns a
Scene
described by the resource file associated with the given
42
* <code>layoutId</code> parameter. If such a
Scene
has already been created for
43
* the given <code>sceneRoot</code>, that same
Scene
will be returned.
48
* @param sceneRoot The root of the hierarchy in which
scene
changes
53
* @return The
scene
for the given root and layout i
62
Scene
scene
=
scene
s.get(layoutId);
local
[
all
...]
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ParticlesModifier.java
1
package com.jme3.
scene
.plugins.blender.modifiers;
7
import com.jme3.
scene
.Geometry;
8
import com.jme3.
scene
.Mesh;
9
import com.jme3.
scene
.Node;
10
import com.jme3.
scene
.Spatial;
11
import com.jme3.
scene
.plugins.blender.BlenderContext;
12
import com.jme3.
scene
.plugins.blender.exceptions.BlenderFileException;
13
import com.jme3.
scene
.plugins.blender.file.Pointer;
14
import com.jme3.
scene
.plugins.blender.file.Structure;
15
import com.jme3.
scene
.plugins.blender.materials.MaterialHelper;
[
all
...]
Completed in 287 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>