/external/chromium_org/third_party/angle/src/libGLESv2/ |
Context.cpp | [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/ |
nv50_ir_build_util.cpp | 255 tex->setTexture(targ, tic, tsc);
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nv50_ir_from_sm4.cpp | [all...] |
nv50_ir.h | 782 inline void setTexture(Target targ, uint8_t r, uint8_t s)
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nv50_ir_from_tgsi.cpp | [all...] |
/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_build_util.cpp | 255 tex->setTexture(targ, tic, tsc);
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nv50_ir_from_sm4.cpp | [all...] |
nv50_ir.h | 782 inline void setTexture(Target targ, uint8_t r, uint8_t s)
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nv50_ir_from_tgsi.cpp | [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
Mesh.java | 694 public TriangleMeshBuilder setTexture(float s, float t) {
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
ColladaParser.java | 337 texP.setTexture(tex);
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/external/chromium_org/third_party/skia/src/gpu/ |
GrDrawTarget.cpp | 454 dstCopy->setTexture(ast.texture()); [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 786 public void setTexture(int unit, Texture tex) { [all...] |
LwjglRenderer.java | [all...] |
/external/skia/src/gpu/ |
GrDrawTarget.cpp | 454 dstCopy->setTexture(ast.texture()); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer11.cpp | 585 void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) [all...] |
Renderer9.cpp | 783 void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture) 811 mDevice->SetTexture(d3dSampler, d3dTexture); [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
GameObjectFactory.java | [all...] |
/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | 501 void setTexture(int n, rs_allocation texture) [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | [all...] |
/prebuilts/sdk/14/ |
android.jar | |