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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 529 /* Texcoord override from bumpmapping. */
532 /* Reg containing texcoord for a texture unit,
920 ir_rvalue *texcoord; local
923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
925 texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
929 texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
931 texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
1025 tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
1028 texcoord = texcoord->clone(p->mem_ctx, NULL)
1097 ir_rvalue *texcoord; local
    [all...]
feedback.c 123 const GLfloat texcoord[4])
140 _mesa_feedback_token( ctx, texcoord[0] );
141 _mesa_feedback_token( ctx, texcoord[1] );
142 _mesa_feedback_token( ctx, texcoord[2] );
143 _mesa_feedback_token( ctx, texcoord[3] );
eval.c 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 529 /* Texcoord override from bumpmapping. */
532 /* Reg containing texcoord for a texture unit,
920 ir_rvalue *texcoord; local
923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
925 texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
929 texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
931 texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
1025 tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
1028 texcoord = texcoord->clone(p->mem_ctx, NULL)
1097 ir_rvalue *texcoord; local
    [all...]
feedback.c 123 const GLfloat texcoord[4])
140 _mesa_feedback_token( ctx, texcoord[0] );
141 _mesa_feedback_token( ctx, texcoord[1] );
142 _mesa_feedback_token( ctx, texcoord[2] );
143 _mesa_feedback_token( ctx, texcoord[3] );
eval.c 1015 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local
1023 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
1024 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
1025 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
1026 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
1035 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
1036 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
1037 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
1038 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_feedback.c 88 const GLfloat *color, *texcoord; local
99 * color and texcoord attribs to use here.
110 texcoord = v->data[slot];
112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
114 _mesa_feedback_vertex(ctx, win, color, texcoord);
  /external/mesa3d/src/mesa/state_tracker/
st_cb_feedback.c 88 const GLfloat *color, *texcoord; local
99 * color and texcoord attribs to use here.
110 texcoord = v->data[slot];
112 texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
114 _mesa_feedback_vertex(ctx, win, color, texcoord);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_span.c 465 * really doing two things: perspective correction and texcoord
466 * projection. Remember, for texcoord (s,t,r,q) we need to index
483 GLfloat (*texcoord)[4] = span->array->attribs[attr];
531 texcoord[i][0] = s * invW;
532 texcoord[i][1] = t * invW;
533 texcoord[i][2] = r * invW;
534 texcoord[i][3] = q * invW;
548 texcoord[i][0] = s * invQ;
549 texcoord[i][1] = t * invQ;
550 texcoord[i][2] = r * invQ
    [all...]
s_atifragshader.c 47 fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda,
55 1, (const GLfloat(*)[4]) texcoord,
  /external/mesa3d/src/mesa/swrast/
s_span.c 465 * really doing two things: perspective correction and texcoord
466 * projection. Remember, for texcoord (s,t,r,q) we need to index
483 GLfloat (*texcoord)[4] = span->array->attribs[attr];
531 texcoord[i][0] = s * invW;
532 texcoord[i][1] = t * invW;
533 texcoord[i][2] = r * invW;
534 texcoord[i][3] = q * invW;
548 texcoord[i][0] = s * invQ;
549 texcoord[i][1] = t * invQ;
550 texcoord[i][2] = r * invQ
    [all...]
s_atifragshader.c 47 fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda,
55 1, (const GLfloat(*)[4]) texcoord,
  /external/chromium_org/gpu/command_buffer/tests/
gl_depth_texture_unittest.cc 84 vec2 texcoord = gl_FragCoord.xy / u_resolution;
85 gl_FragColor = texture2D(u_texture, texcoord);
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
fs-test.c 56 float texcoord[4]; member in struct:vertex
210 ve[2].src_offset = Offset(struct vertex, texcoord);
gs-test.c 58 float texcoord[4]; member in struct:vertex
243 ve[2].src_offset = Offset(struct vertex, texcoord);
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_program.c 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
203 1, (const GLfloat (*)[4]) texcoord,
  /external/mesa3d/src/gallium/tests/graw/
fs-test.c 56 float texcoord[4]; member in struct:vertex
210 ve[2].src_offset = Offset(struct vertex, texcoord);
gs-test.c 58 float texcoord[4]; member in struct:vertex
243 ve[2].src_offset = Offset(struct vertex, texcoord);
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 195 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
203 1, (const GLfloat (*)[4]) texcoord,
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nvfx_fragprog.c 934 fpc->fp->texcoord[fdec->Semantic.Index] = fdec->Semantic.Index;
    [all...]
nv30_draw.c 231 if (fp->texcoord[result] == *idx) {
  /external/mesa3d/src/gallium/drivers/nv30/
nvfx_fragprog.c 934 fpc->fp->texcoord[fdec->Semantic.Index] = fdec->Semantic.Index;
    [all...]
nv30_draw.c 231 if (fp->texcoord[result] == *idx) {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_tgsi_insn.c 1451 struct src_register texcoord; local
1536 struct src_register texcoord; local
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_tgsi_insn.c 1451 struct src_register texcoord; local
1536 struct src_register texcoord; local
    [all...]

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