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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 62 * those parameters map to uniforms which are defined in a shader.
949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_emit.cpp 115 if (intel->gen < 6 && this->uniforms == 0) {
116 this->uniform_vector_size[this->uniforms] = 1;
119 unsigned int slot = this->uniforms * 4 + i;
124 this->uniforms++;
127 reg += ALIGN(uniforms, 2) / 2;
130 c->prog_data.nr_params = this->uniforms * 4;
brw_vec4.h 301 int uniforms; member in class:brw::vec4_visitor
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 1249 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local
1264 List<?> uniforms; local
1295 List<?> uniforms; local
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  /external/chromium_org/gpu/command_buffer/service/
memory_program_cache.cc 282 RetrieveShaderInfo(proto->vertex_shader().uniforms(i), &vertex_uniforms);
299 RetrieveShaderInfo(proto->fragment_shader().uniforms(i),
program_manager.cc 396 // NOTE: We don't care if 2 uniforms are bound to the same location.
404 // Assigns the uniforms with bindings.
425 // Assigns the uniforms that were not bound.
438 DLOG(INFO) << "----: uniforms for service_id: " << service_id();
537 set_log_info("Uniforms with the same name but different type/precision");
1072 const ShaderTranslator::VariableMap* uniforms[2]; local
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gles2_cmd_decoder_unittest_base.h 195 UniformInfo* uniforms, size_t num_uniforms,
program_manager_unittest.cc 258 UniformInfo* uniforms, size_t num_uniforms,
261 gl_.get(), attribs, num_attribs, uniforms, num_uniforms, service_id);
270 UniformInfo* uniforms, size_t num_uniforms) {
272 gl_.get(), uniforms, num_uniforms);
672 // Some GL drivers incorrectly return gl_DepthRange and possibly other uniforms
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gles2_cmd_decoder_unittest.cc 8881 static UniformInfo uniforms[] = { local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_context.c 179 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms);
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_context.c 179 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms);
  /external/chromium_org/third_party/angle/src/compiler/
OutputHLSL.cpp 158 TString uniforms; local
171 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
174 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
179 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
310 out << uniforms; local
678 out << uniforms; local
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 350 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local
354 attachedShaders, attributes, uniforms);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 213 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
217 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 234 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
238 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); local
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  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InjectedScriptCanvasModuleSource.js     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vec4.h 301 int uniforms; member in class:brw::vec4_visitor
  /external/chromium_org/third_party/mesa/src/src/mesa/
sources.mak 103 $(SRCDIR)main/uniforms.c \
  /external/mesa3d/src/mesa/
sources.mak 103 $(SRCDIR)main/uniforms.c \

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