/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
nvc0_vbo_translate.c | 44 ctx->translate = nvc0->vertex->translate; 45 ctx->vertex_size = nvc0->vertex->size; 48 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32); 61 struct translate *translate = nvc0->vertex->translate; 74 if (index_bias && !unlikely(nvc0->vertex->instance_bufs & (1 << i))) 98 struct pipe_vertex_element *ve = &nvc0->vertex->element[attr].pipe; 186 const unsigned size = count * nvc0->vertex->size; 577 unsigned a = nvc0->vertex->num_elements;
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nvc0_context.h | 116 struct nvc0_vertex_stateobj *vertex; member in struct:nvc0_context 131 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 132 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 134 uint32_t instance_off; /* current base vertex for instanced arrays */
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_vbo_translate.c | 44 ctx->translate = nvc0->vertex->translate; 45 ctx->vertex_size = nvc0->vertex->size; 48 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32); 61 struct translate *translate = nvc0->vertex->translate; 74 if (index_bias && !unlikely(nvc0->vertex->instance_bufs & (1 << i))) 98 struct pipe_vertex_element *ve = &nvc0->vertex->element[attr].pipe; 186 const unsigned size = count * nvc0->vertex->size; 577 unsigned a = nvc0->vertex->num_elements;
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/external/opencv/cvaux/src/ |
cvclique.cpp | 83 #define CV_GET_ADJ_VTX( vertex, edge ) \ 85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \ 86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \ 186 //int* Compsub; //current component (vertex stack) 229 //int* Compsub; //current component (vertex stack) 304 //for every vertex of All determine counter value and choose minimum 492 int* Compsub; //current component (vertex stack) 551 //for every vertex of All determine counter value and choose minimum
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/frameworks/rs/ |
rsg.spec | 82 param RsAllocation vertex
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_rasterpos.c | 42 * \param v vertex vector describing the point to clip. 62 * \param v vertex vector describing the point to clip. 82 * \param v vertex vector describing the point to clip. 110 * \param vertex vertex location 117 const GLfloat vertex[4], 133 GLfloat VP[3]; /* vector from vertex to light pos */ 146 /* VP = vector from vertex pos to light[i].pos */ 147 SUB_3V(VP, light->_Position, vertex); 197 COPY_3V(v, vertex); [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_rasterpos.c | 42 * \param v vertex vector describing the point to clip. 62 * \param v vertex vector describing the point to clip. 82 * \param v vertex vector describing the point to clip. 110 * \param vertex vertex location 117 const GLfloat vertex[4], 133 GLfloat VP[3]; /* vector from vertex to light pos */ 146 /* VP = vector from vertex pos to light[i].pos */ 147 SUB_3V(VP, light->_Position, vertex); 197 COPY_3V(v, vertex); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_context.h | 65 struct nv30_vertex_stateobj *vertex; member in struct:nv30_context
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 68 struct vertex struct 73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex 84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz))) 105 std::vector<vertex> vertices; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_context.h | 65 struct nv30_vertex_stateobj *vertex; member in struct:nv30_context
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 68 struct vertex struct 73 vertex(float x, float y, float z, float nx, float ny, float nz) function in struct:vertex 84 #define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz))) 105 std::vector<vertex> vertices; 498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
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/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/ |
Shape.cpp | 176 FloatPoint vertex( 179 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode);
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
vbo_save_draw.c | 47 * last vertex to the saved state 54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local 65 data = vertex; 77 data += node->attrsz[0]; /* skip vertex position */ 131 * Treat the vertex storage as a VBO, define vertex arrays pointing 166 /* The aliasing of attributes for NV vertex programs has already 167 * occurred. NV vertex programs cannot access material values, 265 /* The vertex store is currently mapped but we're about to replay 268 * We never want to have mapped vertex buffers when we're drawing [all...] |
vbo_exec_api.c | 114 * Deal with buffer wrapping where provoked by the vertex buffer 149 * Copy the active vertex's values to the ctx->Current fields. 208 * Copy current vertex attribute values into the current vertex. 232 * This is called when we transition from a small vertex attribute size 245 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ 255 /* We're in the middle of a primitive, keep the old vertex 264 * case when the attribute already exists in the vertex and is 291 GLfloat *tmp = exec->vtx.vertex; 302 /* Copy from current to repopulate the vertex with correc [all...] |
/external/mesa3d/src/mesa/vbo/ |
vbo_save_draw.c | 47 * last vertex to the saved state 54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local 65 data = vertex; 77 data += node->attrsz[0]; /* skip vertex position */ 131 * Treat the vertex storage as a VBO, define vertex arrays pointing 166 /* The aliasing of attributes for NV vertex programs has already 167 * occurred. NV vertex programs cannot access material values, 265 /* The vertex store is currently mapped but we're about to replay 268 * We never want to have mapped vertex buffers when we're drawing [all...] |
vbo_exec_api.c | 114 * Deal with buffer wrapping where provoked by the vertex buffer 149 * Copy the active vertex's values to the ctx->Current fields. 208 * Copy current vertex attribute values into the current vertex. 232 * This is called when we transition from a small vertex attribute size 245 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ 255 /* We're in the middle of a primitive, keep the old vertex 264 * case when the attribute already exists in the vertex and is 291 GLfloat *tmp = exec->vtx.vertex; 302 /* Copy from current to repopulate the vertex with correc [all...] |
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 230 private static int buildProgram(String vertex, String fragment) { 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 327 // number of coordinates per vertex in this array 344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex 350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex 360 // initialize vertex byte buffer for shape coordinates 388 // get handle to vertex shader's a_position member
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/frameworks/base/libs/hwui/ |
DisplayListOp.h | 225 // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in 772 TextureVertex* vertex = &vertices[0]; local 790 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 791 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 792 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 794 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 795 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 796 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 1006 TextureVertex* vertex = &vertices[0]; local [all...] |
OpenGLRenderer.cpp | 1378 Vertex* vertex = mesh; local 2219 ColorTextureVertex* vertex = mesh; local 3347 Vertex* vertex = mesh; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
eval.c | 83 /* XXX need to check for the vertex program extension 1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); 1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); 1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); 1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
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/external/mesa3d/src/mesa/main/ |
eval.c | 83 /* XXX need to check for the vertex program extension 1011 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; local 1018 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); 1019 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); 1030 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); 1031 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
SweepSphere.java | 145 float velocitySquared, Vector3f vertex, float t) { 147 // B = 2 * (velocity . (center - vertex)); 148 // C = ||vertex - center||^2 - 1f; 150 temp1.set(sCenter).subtractLocal(vertex); 157 // float B = sCenter.subtract(vertex).dot(sVelocity) * 2f; 158 // float C = vertex.subtract(sCenter).lengthSquared() - 1f; 295 // vertex 1 304 // vertex 2 312 // vertex 3
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 280 private static int buildProgram(String vertex, String fragment) { 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_context.h | 112 struct nv50_vertex_stateobj *vertex; member in struct:nv50_context 125 uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */ 126 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 128 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 130 uint32_t instance_off; /* base vertex for instanced arrays */
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/external/chromium_org/ui/app_list/views/ |
apps_grid_view.h | 311 // Calculates |nearest_tile| in which |vertex| of the |drag_view| is 316 const gfx::Point& vertex, Index* nearest_tile, int* d_min);
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