/frameworks/base/libs/hwui/ |
Patch.cpp | 80 TextureVertex* vertex = tempVertices; local 143 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, 155 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, 170 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, 195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 206 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 210 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, 238 TextureVertex::set(vertex++, x1, y1, u1, v1); 239 TextureVertex::set(vertex++, x2, y1, u2, v1); 240 TextureVertex::set(vertex++, x1, y2, u1, v2) [all...] |
Patch.h | 30 #include "Vertex.h" 63 void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, 66 void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
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/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
occlusion-query.c | 19 struct vertex { struct 27 static struct vertex obj1_vertices[4] = 50 static struct vertex obj2_vertices[4] = 78 set_vertices(struct vertex *vertices, unsigned bytes) 86 ve[0].src_offset = Offset(struct vertex, position); 88 ve[1].src_offset = Offset(struct vertex, color); 95 vbuf.stride = sizeof(struct vertex); 123 debug_printf("Failed to parse vertex shader\n");
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quad-tex.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 48 ve[0].src_offset = Offset(struct vertex, position); 50 ve[1].src_offset = Offset(struct vertex, color); 57 vbuf.stride = sizeof( struct vertex );
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tex-swizzle.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 46 ve[0].src_offset = Offset(struct vertex, position); 48 ve[1].src_offset = Offset(struct vertex, color); 55 vbuf.stride = sizeof(struct vertex);
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tri.c | 14 struct vertex { struct 22 static struct vertex vertices[3] = 47 ve[0].src_offset = Offset(struct vertex, position); 49 ve[1].src_offset = Offset(struct vertex, color); 56 vbuf.stride = sizeof( struct vertex );
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/external/mesa3d/src/gallium/tests/graw/ |
occlusion-query.c | 19 struct vertex { struct 27 static struct vertex obj1_vertices[4] = 50 static struct vertex obj2_vertices[4] = 78 set_vertices(struct vertex *vertices, unsigned bytes) 86 ve[0].src_offset = Offset(struct vertex, position); 88 ve[1].src_offset = Offset(struct vertex, color); 95 vbuf.stride = sizeof(struct vertex); 123 debug_printf("Failed to parse vertex shader\n");
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quad-tex.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 48 ve[0].src_offset = Offset(struct vertex, position); 50 ve[1].src_offset = Offset(struct vertex, color); 57 vbuf.stride = sizeof( struct vertex );
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tex-swizzle.c | 17 struct vertex { struct 22 static struct vertex vertices[] = 46 ve[0].src_offset = Offset(struct vertex, position); 48 ve[1].src_offset = Offset(struct vertex, color); 55 vbuf.stride = sizeof(struct vertex);
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tri.c | 14 struct vertex { struct 22 static struct vertex vertices[3] = 47 ve[0].src_offset = Offset(struct vertex, position); 49 ve[1].src_offset = Offset(struct vertex, color); 56 vbuf.stride = sizeof( struct vertex );
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/external/chromium_org/third_party/angle/samples/gles2_book/Common/ |
esShapes.c | 43 /// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores 80 int vertex = ( i * (numSlices + 1) + j ) * 3; local 84 (*vertices)[vertex + 0] = radius * sinf ( angleStep * (float)i ) * 86 (*vertices)[vertex + 1] = radius * cosf ( angleStep * (float)i ); 87 (*vertices)[vertex + 2] = radius * sinf ( angleStep * (float)i ) * 93 (*normals)[vertex + 0] = (*vertices)[vertex + 0] / radius; 94 (*normals)[vertex + 1] = (*vertices)[vertex + 1] / radius; 95 (*normals)[vertex + 2] = (*vertices)[vertex + 2] / radius [all...] |
/cts/suite/cts/deviceTests/opengl/ |
cob_exporter.py | 48 # for each vertex in the face 49 vertex = mesh.data.vertices[vertex_itself] 50 v = vertex.co.xyz 51 n = vertex.normal.xyz
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/dalvik/dx/src/com/android/dx/ssa/ |
Dominators.java | 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators 75 this.vertex = new ArrayList<SsaBasicBlock>(); 175 vertex.add(root); 188 int dfsMax = vertex.size() - 1; 192 SsaBasicBlock w = vertex.get(i); 213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w); 222 // Implicity define idom for each vertex. 239 // Now explicitly define the immediate dominator of each vertex 241 SsaBasicBlock w = vertex.get(i); 243 != vertex.get(info[w.getIndex()].semidom).getIndex()) [all...] |
/external/dexmaker/src/dx/java/com/android/dx/ssa/ |
Dominators.java | 56 private final ArrayList<SsaBasicBlock> vertex; field in class:Dominators 75 this.vertex = new ArrayList<SsaBasicBlock>(); 175 vertex.add(root); 188 int dfsMax = vertex.size() - 1; 192 SsaBasicBlock w = vertex.get(i); 213 info[vertex.get(wInfo.semidom).getIndex()].bucket.add(w); 222 // Implicity define idom for each vertex. 239 // Now explicitly define the immediate dominator of each vertex 241 SsaBasicBlock w = vertex.get(i); 243 != vertex.get(info[w.getIndex()].semidom).getIndex()) [all...] |
/frameworks/rs/driver/ |
rsdPath.h | 25 const android::renderscript::Allocation *vertex,
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 43 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local 45 if (vertex == NULL || fragment == NULL) { 48 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 49 delete[] vertex; 56 vertex = GLUtils::openTextFile("vertex/water"); 58 if (vertex == NULL || fragment == NULL) { 61 programId = GLUtils::createProgram(&vertex, &fragment); 62 delete[] vertex; [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 48 const char* vertex = GLUtils::openTextFile("vertex/perspective"); local 50 if (vertex == NULL || fragment == NULL) { 53 GLuint programId = GLUtils::createProgram(&vertex, &fragment); 54 delete[] vertex; 61 vertex = GLUtils::openTextFile("vertex/blur"); 63 if (vertex == NULL || fragment == NULL) { 66 programId = GLUtils::createProgram(&vertex, &fragment); 67 delete[] vertex; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/ |
ss_context.c | 40 /* Need to check lighting state and vertex program state to know 179 * Prepare to render a vertex buffer. 213 * It's called when we finish rendering a vertex buffer. 263 * Populate a swrast SWvertex from an attrib-style vertex. 266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) 272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1 [all...] |
/external/mesa3d/src/mesa/swrast_setup/ |
ss_context.c | 40 /* Need to check lighting state and vertex program state to know 179 * Prepare to render a vertex buffer. 213 * It's called when we finish rendering a vertex buffer. 263 * Populate a swrast SWvertex from an attrib-style vertex. 266 _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) 272 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 281 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 288 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1 [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
renderer11_utils.cpp | 395 void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) 397 vertex->x = x; 398 vertex->y = y; 399 vertex->u = u; 400 vertex->v = v; 403 void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, 406 vertex->x = x; 407 vertex->y = y; 408 vertex->z = z; 409 vertex->r = color.red [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
nvc0_vbo.c | 169 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe; 202 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) { 203 const uint32_t div = nvc0->vertex->min_instance_div[vbi]; 206 nvc0->vertex->vb_access_size[vbi]; 212 nvc0->vertex->vb_access_size[vbi]; 233 PUSH_SPACE(push, nvc0->vertex->num_elements * 8); 234 for (i = 0; i < nvc0->vertex->num_elements; ++i) { 235 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe; 310 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local 412 struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local [all...] |
/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_vbo.c | 169 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe; 202 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) { 203 const uint32_t div = nvc0->vertex->min_instance_div[vbi]; 206 nvc0->vertex->vb_access_size[vbi]; 212 nvc0->vertex->vb_access_size[vbi]; 233 PUSH_SPACE(push, nvc0->vertex->num_elements * 8); 234 for (i = 0; i < nvc0->vertex->num_elements; ++i) { 235 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe; 310 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local 412 struct nvc0_vertex_stateobj *vertex = nvc0->vertex; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/ |
rbug_context.h | 88 rbug_shader_t vertex; member in struct:rbug_proto_context_draw_rule 113 rbug_shader_t vertex; member in struct:rbug_proto_context_info_reply 155 rbug_shader_t vertex, 174 rbug_shader_t vertex,
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_gs.h | 84 * Register holding streamed vertex buffer pointers -- see the Sandy 90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon13191 101 /* Number of registers used to store vertex data */
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/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_context.h | 88 rbug_shader_t vertex; member in struct:rbug_proto_context_draw_rule 113 rbug_shader_t vertex; member in struct:rbug_proto_context_info_reply 155 rbug_shader_t vertex, 174 rbug_shader_t vertex,
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