HomeSort by relevance Sort by last modified time
    Searched full:angle (Results 1 - 25 of 1953) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
tan.ir 4 (declare (in) float angle))
5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
19 (declare (in) vec4 angle))
    [all...]
cos.ir 4 (declare (in) float angle))
5 ((return (expression float cos (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 cos (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 cos (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
sin.ir 4 (declare (in) float angle))
5 ((return (expression float sin (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 sin (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 sin (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 sin (var_ref angle)))))
  /external/mesa3d/src/glsl/builtins/ir/
tan.ir 4 (declare (in) float angle))
5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
19 (declare (in) vec4 angle))
    [all...]
cos.ir 4 (declare (in) float angle))
5 ((return (expression float cos (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 cos (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 cos (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
sin.ir 4 (declare (in) float angle))
5 ((return (expression float sin (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 sin (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 sin (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 sin (var_ref angle)))))
  /external/chromium_org/third_party/angle/
.gclient 4 u'url': u'https://chromium.googlesource.com/angle/angle',
README.chromium 1 Name: ANGLE
8 ANGLE is a conformant implementation of the OpenGL ES 2.0
  /external/chromium_org/third_party/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/chromium_org/chrome/third_party/chromevox/chromevox/background/mathmaps/symbols/
math_angles.json 5 "default": "right angle with arc"
13 "default": "right angle with downwards zigzag arrow"
21 "default": "three dimensional angle"
29 "default": "measured angle opening left"
37 "default": "right angle variant with square"
45 "default": "measured right angle with dot"
53 "default": "angle with s inside"
61 "default": "acute angle"
69 "default": "spherical angle opening left"
77 "default": "spherical angle opening up
    [all...]
  /external/chromium_org/third_party/skia/gyp/
angle.gyp 0 # ANGLE is the Windows-specific translator from OGL ES 2.0 to D3D 9
37 '../third_party/externals/angle/src/build_angle.gypi',
43 'target_name': 'angle',
49 '../third_party/externals/angle/include',
  /external/chromium_org/ui/gfx/
DEPS 5 "+third_party/angle",
  /external/skia/gyp/
angle.gyp 0 # ANGLE is the Windows-specific translator from OGL ES 2.0 to D3D 9
37 '../third_party/externals/angle/src/build_angle.gypi',
43 'target_name': 'angle',
49 '../third_party/externals/angle/include',
  /external/chromium_org/chrome/browser/ui/webui/
DEPS 10 "+third_party/angle", # For ANGLE version.
  /external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/
bouncing_balls_draw_ball_as_filled_path.js 16 function drawBall(x, y, angle) {
20 canvasContext.rotate(angle);
24 var angle = i * 2.0 * Math.PI / segmentCount;
25 canvasContext.lineTo(ballRadius*Math.cos(angle),
26 ballRadius*Math.sin(angle));
  /external/chromium_org/third_party/angle/src/
translator.target.darwin-arm.mk 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \
26 third_party/angle/src/compiler/CodeGen.cpp \
27 third_party/angle/src/compiler/Compiler.cpp \
28 third_party/angle/src/compiler/debug.cpp \
29 third_party/angle/src/compiler/DetectCallDepth.cpp \
30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \
31 third_party/angle/src/compiler/Diagnostics.cpp \
32 third_party/angle/src/compiler/DirectiveHandler.cpp \
33 third_party/angle/src/compiler/ForLoopUnroll.cpp \
34 third_party/angle/src/compiler/glslang_lex.cpp
    [all...]
translator.target.darwin-mips.mk 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \
26 third_party/angle/src/compiler/CodeGen.cpp \
27 third_party/angle/src/compiler/Compiler.cpp \
28 third_party/angle/src/compiler/debug.cpp \
29 third_party/angle/src/compiler/DetectCallDepth.cpp \
30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \
31 third_party/angle/src/compiler/Diagnostics.cpp \
32 third_party/angle/src/compiler/DirectiveHandler.cpp \
33 third_party/angle/src/compiler/ForLoopUnroll.cpp \
34 third_party/angle/src/compiler/glslang_lex.cpp
    [all...]
translator.target.darwin-x86.mk 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \
26 third_party/angle/src/compiler/CodeGen.cpp \
27 third_party/angle/src/compiler/Compiler.cpp \
28 third_party/angle/src/compiler/debug.cpp \
29 third_party/angle/src/compiler/DetectCallDepth.cpp \
30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \
31 third_party/angle/src/compiler/Diagnostics.cpp \
32 third_party/angle/src/compiler/DirectiveHandler.cpp \
33 third_party/angle/src/compiler/ForLoopUnroll.cpp \
34 third_party/angle/src/compiler/glslang_lex.cpp
    [all...]
translator.target.linux-arm.mk 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \
26 third_party/angle/src/compiler/CodeGen.cpp \
27 third_party/angle/src/compiler/Compiler.cpp \
28 third_party/angle/src/compiler/debug.cpp \
29 third_party/angle/src/compiler/DetectCallDepth.cpp \
30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \
31 third_party/angle/src/compiler/Diagnostics.cpp \
32 third_party/angle/src/compiler/DirectiveHandler.cpp \
33 third_party/angle/src/compiler/ForLoopUnroll.cpp \
34 third_party/angle/src/compiler/glslang_lex.cpp
    [all...]
translator.target.linux-mips.mk 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \
26 third_party/angle/src/compiler/CodeGen.cpp \
27 third_party/angle/src/compiler/Compiler.cpp \
28 third_party/angle/src/compiler/debug.cpp \
29 third_party/angle/src/compiler/DetectCallDepth.cpp \
30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \
31 third_party/angle/src/compiler/Diagnostics.cpp \
32 third_party/angle/src/compiler/DirectiveHandler.cpp \
33 third_party/angle/src/compiler/ForLoopUnroll.cpp \
34 third_party/angle/src/compiler/glslang_lex.cpp
    [all...]
translator.target.linux-x86.mk 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \
26 third_party/angle/src/compiler/CodeGen.cpp \
27 third_party/angle/src/compiler/Compiler.cpp \
28 third_party/angle/src/compiler/debug.cpp \
29 third_party/angle/src/compiler/DetectCallDepth.cpp \
30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \
31 third_party/angle/src/compiler/Diagnostics.cpp \
32 third_party/angle/src/compiler/DirectiveHandler.cpp \
33 third_party/angle/src/compiler/ForLoopUnroll.cpp \
34 third_party/angle/src/compiler/glslang_lex.cpp
    [all...]
  /external/chromium_org/third_party/WebKit/ManualTests/
canvas-cursor.html 10 function drawArrow(angle) {
16 ctx.rotate(angle);
19 var x = 20;//Math.floor(Math.cos(angle) * icon.width / 2) + icon.width / 2;
20 var y = 20;//Math.floor(Math.sin(angle) * icon.width / 2) + icon.width / 2;
30 var angle = 0;
32 angle += Math.PI / 16;
33 drawArrow(angle);
  /external/clang/test/CXX/temp/temp.param/
p15.cpp 6 X<X<int>> *x2; // expected-error{{a space is required between consecutive right angle brackets (use '> >')}}
8 X<X<X<X<int>> // expected-error{{a space is required between consecutive right angle brackets (use '> >')}}
9 >> *x3; // expected-error{{a space is required between consecutive right angle brackets (use '> >')}}
  /packages/wallpapers/Galaxy4/res/raw/
bgstar_vs.glsl 5 float angle = ATTRIB_position.x;
7 float x = dist * sin(angle);
8 float y = dist * cos(angle) * 0.8;

Completed in 463 milliseconds

1 2 3 4 5 6 7 8 91011>>