/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
tan.ir | 4 (declare (in) float angle)) 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle)))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle)))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle)))))) 19 (declare (in) vec4 angle)) [all...] |
cos.ir | 4 (declare (in) float angle)) 5 ((return (expression float cos (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 cos (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 cos (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 cos (var_ref angle)))))
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sin.ir | 4 (declare (in) float angle)) 5 ((return (expression float sin (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 sin (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 sin (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 sin (var_ref angle)))))
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/external/mesa3d/src/glsl/builtins/ir/ |
tan.ir | 4 (declare (in) float angle)) 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle)))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle)))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle)))))) 19 (declare (in) vec4 angle)) [all...] |
cos.ir | 4 (declare (in) float angle)) 5 ((return (expression float cos (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 cos (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 cos (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 cos (var_ref angle)))))
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sin.ir | 4 (declare (in) float angle)) 5 ((return (expression float sin (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 sin (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 sin (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 sin (var_ref angle)))))
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/external/chromium_org/third_party/angle/ |
.gclient | 4 u'url': u'https://chromium.googlesource.com/angle/angle',
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README.chromium | 1 Name: ANGLE 8 ANGLE is a conformant implementation of the OpenGL ES 2.0
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/external/chromium_org/third_party/freetype/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/freetype/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/chromium_org/chrome/third_party/chromevox/chromevox/background/mathmaps/symbols/ |
math_angles.json | 5 "default": "right angle with arc" 13 "default": "right angle with downwards zigzag arrow" 21 "default": "three dimensional angle" 29 "default": "measured angle opening left" 37 "default": "right angle variant with square" 45 "default": "measured right angle with dot" 53 "default": "angle with s inside" 61 "default": "acute angle" 69 "default": "spherical angle opening left" 77 "default": "spherical angle opening up [all...] |
/external/chromium_org/third_party/skia/gyp/ |
angle.gyp | 0 # ANGLE is the Windows-specific translator from OGL ES 2.0 to D3D 9 37 '../third_party/externals/angle/src/build_angle.gypi', 43 'target_name': 'angle', 49 '../third_party/externals/angle/include',
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/external/chromium_org/ui/gfx/ |
DEPS | 5 "+third_party/angle",
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/external/skia/gyp/ |
angle.gyp | 0 # ANGLE is the Windows-specific translator from OGL ES 2.0 to D3D 9 37 '../third_party/externals/angle/src/build_angle.gypi', 43 'target_name': 'angle', 49 '../third_party/externals/angle/include',
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/external/chromium_org/chrome/browser/ui/webui/ |
DEPS | 10 "+third_party/angle", # For ANGLE version.
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/external/chromium_org/tools/perf/page_sets/tough_canvas_cases/canvas2d_balls_common/ |
bouncing_balls_draw_ball_as_filled_path.js | 16 function drawBall(x, y, angle) { 20 canvasContext.rotate(angle); 24 var angle = i * 2.0 * Math.PI / segmentCount; 25 canvasContext.lineTo(ballRadius*Math.cos(angle), 26 ballRadius*Math.sin(angle));
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/external/chromium_org/third_party/angle/src/ |
translator.target.darwin-arm.mk | 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \ 26 third_party/angle/src/compiler/CodeGen.cpp \ 27 third_party/angle/src/compiler/Compiler.cpp \ 28 third_party/angle/src/compiler/debug.cpp \ 29 third_party/angle/src/compiler/DetectCallDepth.cpp \ 30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \ 31 third_party/angle/src/compiler/Diagnostics.cpp \ 32 third_party/angle/src/compiler/DirectiveHandler.cpp \ 33 third_party/angle/src/compiler/ForLoopUnroll.cpp \ 34 third_party/angle/src/compiler/glslang_lex.cpp [all...] |
translator.target.darwin-mips.mk | 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \ 26 third_party/angle/src/compiler/CodeGen.cpp \ 27 third_party/angle/src/compiler/Compiler.cpp \ 28 third_party/angle/src/compiler/debug.cpp \ 29 third_party/angle/src/compiler/DetectCallDepth.cpp \ 30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \ 31 third_party/angle/src/compiler/Diagnostics.cpp \ 32 third_party/angle/src/compiler/DirectiveHandler.cpp \ 33 third_party/angle/src/compiler/ForLoopUnroll.cpp \ 34 third_party/angle/src/compiler/glslang_lex.cpp [all...] |
translator.target.darwin-x86.mk | 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \ 26 third_party/angle/src/compiler/CodeGen.cpp \ 27 third_party/angle/src/compiler/Compiler.cpp \ 28 third_party/angle/src/compiler/debug.cpp \ 29 third_party/angle/src/compiler/DetectCallDepth.cpp \ 30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \ 31 third_party/angle/src/compiler/Diagnostics.cpp \ 32 third_party/angle/src/compiler/DirectiveHandler.cpp \ 33 third_party/angle/src/compiler/ForLoopUnroll.cpp \ 34 third_party/angle/src/compiler/glslang_lex.cpp [all...] |
translator.target.linux-arm.mk | 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \ 26 third_party/angle/src/compiler/CodeGen.cpp \ 27 third_party/angle/src/compiler/Compiler.cpp \ 28 third_party/angle/src/compiler/debug.cpp \ 29 third_party/angle/src/compiler/DetectCallDepth.cpp \ 30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \ 31 third_party/angle/src/compiler/Diagnostics.cpp \ 32 third_party/angle/src/compiler/DirectiveHandler.cpp \ 33 third_party/angle/src/compiler/ForLoopUnroll.cpp \ 34 third_party/angle/src/compiler/glslang_lex.cpp [all...] |
translator.target.linux-mips.mk | 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \ 26 third_party/angle/src/compiler/CodeGen.cpp \ 27 third_party/angle/src/compiler/Compiler.cpp \ 28 third_party/angle/src/compiler/debug.cpp \ 29 third_party/angle/src/compiler/DetectCallDepth.cpp \ 30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \ 31 third_party/angle/src/compiler/Diagnostics.cpp \ 32 third_party/angle/src/compiler/DirectiveHandler.cpp \ 33 third_party/angle/src/compiler/ForLoopUnroll.cpp \ 34 third_party/angle/src/compiler/glslang_lex.cpp [all...] |
translator.target.linux-x86.mk | 25 third_party/angle/src/compiler/BuiltInFunctionEmulator.cpp \ 26 third_party/angle/src/compiler/CodeGen.cpp \ 27 third_party/angle/src/compiler/Compiler.cpp \ 28 third_party/angle/src/compiler/debug.cpp \ 29 third_party/angle/src/compiler/DetectCallDepth.cpp \ 30 third_party/angle/src/compiler/DetectDiscontinuity.cpp \ 31 third_party/angle/src/compiler/Diagnostics.cpp \ 32 third_party/angle/src/compiler/DirectiveHandler.cpp \ 33 third_party/angle/src/compiler/ForLoopUnroll.cpp \ 34 third_party/angle/src/compiler/glslang_lex.cpp [all...] |
/external/chromium_org/third_party/WebKit/ManualTests/ |
canvas-cursor.html | 10 function drawArrow(angle) { 16 ctx.rotate(angle); 19 var x = 20;//Math.floor(Math.cos(angle) * icon.width / 2) + icon.width / 2; 20 var y = 20;//Math.floor(Math.sin(angle) * icon.width / 2) + icon.width / 2; 30 var angle = 0; 32 angle += Math.PI / 16; 33 drawArrow(angle);
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/external/clang/test/CXX/temp/temp.param/ |
p15.cpp | 6 X<X<int>> *x2; // expected-error{{a space is required between consecutive right angle brackets (use '> >')}} 8 X<X<X<X<int>> // expected-error{{a space is required between consecutive right angle brackets (use '> >')}} 9 >> *x3; // expected-error{{a space is required between consecutive right angle brackets (use '> >')}}
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/packages/wallpapers/Galaxy4/res/raw/ |
bgstar_vs.glsl | 5 float angle = ATTRIB_position.x; 7 float x = dist * sin(angle); 8 float y = dist * cos(angle) * 0.8;
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