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  /external/eigen/doc/snippets/
MatrixBase_cwiseSqrt.cpp 0 Vector3d v(1,2,4);
MatrixBase_cwiseMax.cpp 0 Vector3d v(2,3,4), w(4,2,3);
MatrixBase_cwiseMin.cpp 0 Vector3d v(2,3,4), w(4,2,3);
MatrixBase_cwiseQuotient.cpp 0 Vector3d v(2,3,4), w(4,2,3);
MatrixBase_array.cpp 0 Vector3d v(1,2,3);
MatrixBase_col.cpp 2 m.col(1) = Vector3d(4,5,6);
MatrixBase_row.cpp 2 m.row(1) = Vector3d(4,5,6);
MatrixBase_isOrthogonal.cpp 0 Vector3d v(1,0,0);
2 Vector3d w(1e-4,0,1);
HouseholderSequence_HouseholderSequence.cpp 5 Vector3d v0(1, v(1,0), v(2,0));
7 Vector3d v1(0, 1, v(2,1));
9 Vector3d v2(0, 0, 1);
12 Vector3d h = Vector3d::Random();
27 HouseholderSequence<Matrix3d, Vector3d> hhSeq(v, h);
MatrixBase_array_const.cpp 0 Vector3d v(-1,2,-3);
Tridiagonalization_householderCoefficients.cpp 5 Vector3d hc = triOfA.householderCoefficients();
HessenbergDecomposition_packedMatrix.cpp 8 Vector3d hc = hessOfA.householderCoefficients();
  /external/clang/test/CodeGenObjCXX/
property-dot-copy.mm 4 struct Vector3D
7 Vector3D();
8 Vector3D(const Vector3D &inVector);
9 Vector3D(float initX, float initY, float initZ);
10 Vector3D &operator=(const Vector3D & rhs);
15 Vector3D position;
16 Vector3D length;
18 @property (assign) Vector3D position
    [all...]
  /external/eigen/doc/examples/
tut_arithmetic_dot_cross.cpp 8 Vector3d v(1,2,3);
9 Vector3d w(0,1,2);
tut_arithmetic_add_sub.cpp 19 Vector3d v(1,2,3);
20 Vector3d w(1,0,0);
tut_arithmetic_scalar_mul_div.cpp 11 Vector3d v(1,2,3);
  /external/eigen/Eigen/src/Eigen2Support/
LeastSquares.h 30 Vector3d points[5];
31 points[0] = Vector3d( 3.02, 6.89, -4.32 );
32 points[1] = Vector3d( 2.01, 5.39, -3.79 );
33 points[2] = Vector3d( 2.41, 6.01, -4.01 );
34 points[3] = Vector3d( 2.09, 5.55, -3.86 );
35 points[4] = Vector3d( 2.58, 6.32, -4.10 );
44 Vector3d coeffs; // will store the coefficients a, b, c
  /external/eigen/unsupported/test/
openglsupport.cpp 148 Quaterniond qd(AngleAxisd(internal::random<double>(), Vector3d::Random()));
183 Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 0;
188 Vector3d vd3; vd3.setRandom();
202 Vector2d vd2; vd2.setRandom(); Vector3d vd23; vd23 << vd2, 1;
207 Vector3d vd3; vd3.setRandom();
322 typedef Vector3d Vector3d;
326 VERIFY_UNIFORM(dv,v3d, Vector3d);
splines.cpp 124 Vector3d pt = spline(u(i));
152 Vector3d pt = spline(u(i));
  /external/eigen/test/
commainitializer.cpp 30 Vector3d vec[3];
array_replicate.cpp 65 CALL_SUBTEST_3( replicate(Vector3d()) );
unalignedassert.cpp 91 construct_at_boundary<Vector3d>(4);
linearstructure.cpp 75 CALL_SUBTEST_3( linearStructure(Vector3d()) );
  /external/eigen/test/eigen2/
eigen2_commainitializer.cpp 30 Vector3d vec[3];
eigen2_linearstructure.cpp 77 CALL_SUBTEST_3( linearStructure(Vector3d()) );

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